> 2535405241040526;5:
> 1. Playing in Xbox one hardware, it just doesn’t feel that smooth, I think my frame rate is too low due to the hardware, makes aiming difficult. But it’s not a huge deal just thought I’d share it.
> 2. Couldn’t change my weapon in any game mode, including training.
> 3. Can’t find a match at all on social slayer. Only bot.
I’m also having trouble finding matches. My waiting time is painfully slow for both arenas, but especially social. After hours in the preview, I only managed to play pvp twice. I could play a few more matches against bots, but still not many
Sidekick has a faster ttk than the AR or BR. Why? People are just melting me whenever I come around the corner with perfect kills with the Sidekick before I even have a time to react.
(playing on PC) One piece of feedback that has come up that has bothered me is an audio glitch where when i’m getting shot in the back I don’t hear it or often times realize until i’m at least 50% down on shields. I can’t tell you how many times i’ve had someone pop up behind me not really realizing it even though i’m checking the radar a decent amount. In other halos I wouldn’t have this problem at all and I would more than often at least get to turn around and either get a reversal kill or drop enemy shields to let my teammate finish the player off.
> 2775209234672000;10:
> I can’t stress this enough that match performance must provide additional XP on top of what’s provided by challenges. Not seeing my performance rewarded with XP is a straight up bad feeling. Not including performance based XP was a terrible decision. Course correct that mistake please.
>
> Aim assist and bullet magnetism being so low on controller has me concerned about Infinite’s ability to retain the casual console gamer crowd that’s not die hard Halo fans. While the current setup creates a serious skill gap in the gunplay I have to wonder how many casuals will just be turned off by the experience on controller. I don’t know what the solution is to this given the game was apparently designed to feature minimal to no aim assistance.
Aim assist is still strong, just not as broken MCC which is why it seems to be weak in this game.
This applies to PVP and PVE and this is just my personal suggestion that has me wondering if I’ll even keep playing this game.
If you guys keep constant AR start with pistol as secondary then you should keep track of how many people switch weapons every time they spawn.
1.5. On top of that, if you keep an unhealthy balance of AR start and pistol start for matchmaking PVE or matchmaking PVP and leave out the BR and Commando as a starting weapon then I will uninstall Infinite, free or not, and just never play it again. That’s the sole reason I stopped playing Halo 5 and why I haven’t played it in so long. (I was the one who kept commenting on Twitter posts asking people who still played if they pressed Y on spawn and if pistol was the main weapon of choice for some reason). Absolutely no interest in using a pea shooter cross map to kill someone. It’s fine as a backup, but why make that the main weapon? It’s as if you guys learned nothing from Halo 2 and Halo 3 and you just… make games for money. AR start is not a fan favorite, amongst anyone, and pistols dominating the weapon of choice out of a plethora of weapons means you did something wrong.
When your teammate dies where is the red X? Why is it a tiny blue x by default. So tiny it just gets overlooked and disregarded as if it wasn’t even there.
The game so far is great, but I highly doubt ANYONE pays attention to the medals they receive anymore. Why did you do a complete revamp of medals that were perfectly fine? Who approved that, and more importantly who sat there designing and re-skinning medals that were already perfect? Even Reach had better medal skins and those were… a bit weird for Halo. Bring Back the H3, ODST, H4, H5 medals. Keep the medals consistent. please. (Actually won’t matter to me if you keep heavy AR and pistol start as I won’t even be playing the game.)
The grenades indicator and weapon indicator being very tiny in the very bottom right is super aggravating. Weapon doesn’t really matter, but the ammo? Who looks bottom right. Bring back the other Halo’s where weapon was top right, and bigger. Grenades were top left, and actually made sense to look at. No reason to change that, and many reasons to change it back. It’s so unnecessary to look bottom right for any reason as that’s where your hand protrudes from, so just put the score back down there. So basically, look at Halo, Halo 2, Halo 3, ODST, Halo reach, Halo 4, Halo 5. See what I mean? Why on earth would you think about changing something so iconic. Just because you acquired Halo from Bungie (Daddy) doesn’t mean you have the right to go and change weird stuff like medals and HUD in such a disgraceful way.
Thanks for reading. No ill will. I’m not mad, just annoyed. If it remains AR and pistol then I’ll be mad… but also irrelevant as I’ll just play other games.
PC version feels great so far no issues really except having a hard time streaming the game. Other things that caught my attention -
Gravity hammer feels really strong. Not only to fight against also while using it I was wiping teams. It will also one shot another player at full overshield capacity which I feel is a bit strong…needs some damage reduction there. Other than that all the guns feel good to me except the heatwave, it’s kind of underwhelming and doesn’t feel like a power weapon to me.
Movement is pretty good but still feels a little stiff and slow. I don’t feel like I can even try to escape if I’m getting jumped on by multiple players - make make grapple hook a standard starting item.
Not sure if I am crazy about the announcer letting the lobby know every time a power up/power weapon spawns.
Bots feel really nice and almost act like players… can’t wait to see how they improve!!
More feedback soon but overall the game feels pretty nice already. Hope to try it on my Series X as well.
Game feels good, I’m kind of surprised. I think a couple of things need improvement, the grappler feels slow when being pulled in to get an advantage. AIM AND Accuracy/sensitivity need adjustment and tweaking. This was my biggest problem. Game play feels fun and new, graphics could be improved a bit/visuals. AR/bR feels too weak, I found the pistol stronger then that, so gun damage could be improved. On the right path though definitely
Would be nice if the little team intro cutscene where it shows each player could be skipped. I’ve only been playing for a few hours and am already completely over watching that at the start of every match, the postgame one is fine.
It has felt inconsistent at times, but nothing major that would put me off playing this game. I see a lot of criticism about auto aim yet had not personally encountered any issues myself, perhaps they have poor deadzone settings. Pistol is too op, mnk players vs controllers will just take out a pistol which is what they use most in csgo and valorant etc and console players don’t stand a chance, even me who played a stupid amount of swat. Melee is also sometimes inconsistent, although I have found this a problem in every halo and consider it a skill gap of sorts so I’m not too bothered! Overall a great great job in my eyes, I left halo at 4 and 5 did not bring me back, but Infinite most certainly will!! Weapons are all around almost perfectly balanced and although there were only 3 maps, they were brilliant ones! Very excited, A 9.9 rating in its current state as a tech preview that will almost surely be well over a 10 when this game is released. Like I said I’ve seen a fair amount of hate, everyone who worked on this game should be extremely proud.
Is it just me or are the players i am getting matched against much better than last time. I know there is more players this time around, but some of the matches end at 50-13. I could just be terrible, which is a very good possibility. Is matchmaking input based for the flight or do mouse and keyboard get matched against each other?
> 2535466371945400;89:
> Would be nice if the little team intro cutscene where it shows each player could be skipped. I’ve only been playing for a few hours and am already completely over watching that at the start of every match, the postgame one is fine.
I feel like they may have updated this, the last game I played felt like it played the animations at double speed.
> 2533274938709455;84:
> > 2775209234672000;10:
> > I can’t stress this enough that match performance must provide additional XP on top of what’s provided by challenges. Not seeing my performance rewarded with XP is a straight up bad feeling. Not including performance based XP was a terrible decision. Course correct that mistake please.
> >
> > Aim assist and bullet magnetism being so low on controller has me concerned about Infinite’s ability to retain the casual console gamer crowd that’s not die hard Halo fans. While the current setup creates a serious skill gap in the gunplay I have to wonder how many casuals will just be turned off by the experience on controller. I don’t know what the solution is to this given the game was apparently designed to feature minimal to no aim assistance.
>
> Aim assist is still strong, just not as broken MCC which is why it seems to be weak in this game.
I disagree completely. Compared to the first flight, there is a noticeable difference in aim assist being less for console players.
Far too strong in its currents state. This weapon is supposed to be the starting point/fall back when you don’t have a better option. Currently the AR feels like it has FAR too much range and is very consistently killing at that range.
Suggestion: Lower range on weapon significantly - BR
Currently the BR feels pretty good as far as how it handles and moves, A little sluggish at times, but that can be adjusted for. Its consistent at most ranges and kills in 4 bursts no problem. However, aim assist on controller is nonexistent, which will make Br vs Br fights in competitive very awkward and not satisfying. Ammo reserves seem very low.
Suggestions: Aim assist for controller, red reticle, and higher ammo reserves upon pick up. Potentially add more to the map, or have them spawn far more frequently. - MX50
Currently the MX50 has the potential to be what every halo player has wanted in a pistol since halo 1. Its not too strong as of now, in fact it feels pretty weak at its current state. Bloom gets out of control far too quickly. Aim assist is nonexistent on controller, making it unusable as a precision weapon.
Suggestions: Aim Assist for controller, Red reticle, slight damage buff (1 – 2 bullets less to kill), reduce bloom some. - Commando
Terrible in its current state. Currently the Commando is supposed to be a fast firing precision weapon, but it just ends up being the worst of both categories. Its fast fire and bloom make it far too difficult to actually use as a precision weapon on controller (once again, absolutely no aim assist) being a precision weapon means that you cant spray and pray like the ar.
Suggestions: pick a side. Either make it a true precision weapon, reminiscent of the DMR or Make it an assault style weapon. I would prefer it to be precision. Slow the max fire rate down significantly, reduce bloom significantly. - Bulldog
Honestly feels not too bad in its current state. - Sniper
The sniper currently is pretty difficult to use, but for a sniper, that is OK! However, the scope is far too cumbersome, it feels much more narrow than previous halos, making it artificially hard to use.
Return scope to similar style of previous halo games. - Frag Grenade
Really powerful and really heavy. Currently frags feel like miniature rockets. The de-shield you and shake your screen like crazy. Their blast radius feels very large; bouncing them into a room will most of the time score you a hit at the very least. They also feel very very heavy, like the ODST grenades. Spartans shouldn’t be struggling to throw a grenade. Sometimes they are unpredictable when they bounce.
Make the throw arc longer, make them move faster in air. Limit bouncing to once. - Rocket Launcher
Really powerful. Currently the rocket launcher feels very very powerful, the blast radius is crazy large and the rockets move very fast.
> 2533274938709455;84:
> > 2775209234672000;10:
> > I can’t stress this enough that match performance must provide additional XP on top of what’s provided by challenges. Not seeing my performance rewarded with XP is a straight up bad feeling. Not including performance based XP was a terrible decision. Course correct that mistake please.
> >
> > Aim assist and bullet magnetism being so low on controller has me concerned about Infinite’s ability to retain the casual console gamer crowd that’s not die hard Halo fans. While the current setup creates a serious skill gap in the gunplay I have to wonder how many casuals will just be turned off by the experience on controller. I don’t know what the solution is to this given the game was apparently designed to feature minimal to no aim assistance.
>
> Aim assist is still strong, just not as broken MCC which is why it seems to be weak in this game.
Aim assist on controller feels completely nonexistent to be honest.
The movement feels snappy and responsive which is great, just one problem, Sprint. Even with toggle sprint of it seems like your Spartan continues sprinting for a second or so after letting go of the key, which can be pretty annoying when trying to quickly snap from a sprint to a crouch strafe, etc. This has gotta me killed a few times and conflicts with the rest of the game’s great movement.
> 2535470114671656;7:
> I think pistols are ruined
> no longer good whatsoever
> clip after clip no damage long range
> would like a buff on these as its making whoever has br destroy
The pistols are super weak! Kinda a let down for me.
The AR feels a bit strong at mid-range. You still need to pace your shots but shouldn’t be as accurate as a BR or even the Commando. - Feels like the Needler needs a buff. It can track mostly OK at really close range, but slightly far away and it’s useless, just a way to ask someone to kill you. If anything, should help you distract the enemy player for you to find another way to attack or some way to escape. - The Plasma Pistol overcharge shot doesn’t follow you as much, not asking for a H5 type of rarely miss tracking, but a slight adjustment/buff seems appropriate. Might as well be using it as a Sniper or Rocket and be really thoughtful to lead shots when it was not really the point of that weapon. Something closer to CE may work since Infinite is a bit slower this time around for movement. - The outlines/FoF… that’s going to be a hard time. I spawned near a teammate and started shooting since there was not a really obvious way to tell them apart from enemy players. May be better to switch back to Red and Blue (I don’t know if friendly fire is turned on, but if it was, then I got my teammate’s shield or health down quite a bit in that instance). - May want to look for ways to balance the game a bit more for casual players, it still feels a bit geared towards competitive. Infinite needs to find the balance between the casual feel of Halo 4 and the sweaty feel of Halo 5. - Haven’t really used any Banished weapons at all, feels like almost they can only replace the Shotgun (with the Hammer) or a bit the BR (with whatever the blue rifle is).
Are there already ‘teams’ being able to match up?? I have played about 5 or 6 matchmaking games and my team has been DESTROYED every time?! I don’t think I have been on a team that has scored more than 20 or 25 kills?! WTF. This team-matching will gain you ZERO new customers and will lose you a ton of casual gamers!!! I am not a hardcore gamer but I have played Halo since the original Xbox and on thru Xbox One and Halo 5. If a game score of 20kills - 50kills, every game, is the normal, I think I’m out!