The game doesn’t feel right without the traditional Jeff Steitzer Halo Announcer in Big Team Battle. BTB is the only place where bad players like me can get multikills.
I’d really like to see an option to change the color of teammate pings. If not choice, then switch them to green. Right now they get lost with all the other things going on with HUD.
Is SWAT planned for a future flight? Just wondering. Not sure if this was asked already. Def would love to see that.
hello, i love the game, i think my only problem is the RADAR/MOTION TRACKER, in Bigteam 18m is nothing, we need the 25m, like before. in the first tech preview was 20m in 4vs4 and bots, why change it?
> 2533274797484627;962:
> The game doesn’t feel right without the traditional Jeff Steitzer Halo Announcer in Big Team Battle. BTB is the only place where bad players like me can get multikills.
i agree, we need JEFF STEITZER IN BIG TEAMMMMMMMMMM and also all other playlists.
This game needs some kind of party size matchmaking. I’m consistently going against teams as a solo player and it is not fun. A waste of time for my team and the other team. This will turn away players that play solo.
Every time I play with a friend my game crashes. It’s happened 3 or 4 times at this point. I’ve only been able to rejoin them twice now. It wasn’t a problem yesterday. I thought this was just a BTB issue but It’s happening in Social Arena as well. The game also crashed as I’m writing this.
Platform PC
Anyone else think this game is really hard? Played for hours and don’t think I’ve went positive once. I’m liking the game though.
The game plays like a dream. I can’t remember the last time I’ve had so much fun. I really don’t like only gaining XP from challenges though. My thought every game is to try to get to the top of the leaderboard but in reality it almost hurts my chance to level up. REALLY miss a traditional XP system.
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More electricity dmg for chain reaction for Shock rifle.
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A continuious shock beam alternate fire with present shock dmg for Shock Rifle
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Plasma Pistol NEEDS its one shot EMP vs vehicles back. Shock rifle have 2- 4.
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The Banshee needs its banshee bomb to ne able to severly dmg even destroy lightly armored vehicles and heavier like warthogs. And/ or increase its blast radius
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The hammer should have higher gravity force and a bit bigger radius. The slower attack should stay to distinguish it more cs Energy sword whoch is tbe quicker single target weapon
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Grenades like the frag and even plasma grenade need to enable grenade jumping. Someone that somehow who got access to adjust to its settings. Setting it to 150% for frag and 100% force for plasma is a good place to start
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Rocket launcher SPNK needs its rockets to have bigger blast radius. Maybe allow rocket jumping with full overshield.
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Overshields duration and strenght needs a larger increase. Its too weak now. Even if having same strenght but lasting infinite or same duration but twice the durability is alot better.
> 2533274945949753;967:
> This game needs some kind of party size matchmaking. I’m consistently going against teams as a solo player and it is not fun. A waste of time for my team and the other team. This will turn away players that play solo.
Definitely agree that the matchmaking leaves a lot to be desired from a solo player’s perspective. Its obvious running into coordinated teams in this game and it’s just not a good experience.
I was playing CTF in Behemoth and went to Overtime, in the second round I found a bug. My player became invisible and couldn’t move, but enemies managed to kill me.
A lot has already been said. So I’ll just emphasize some things with specific weapons. The pistol feels like it has no place or time when it’s a better option than the assault rifle. It’s not even because the AR is good at things it isn’t. The pistol is just mediocre in the same range as the AR is meant to be good and terrible at mid to far range (the scope is laughable especially when paired with the recoil), which used to be where it shined. Now when I respawn, I just pray there’s something on the wall. Otherwise the starting weapons just feel aimless like it doesn’t matter which one is in my hand. It will have no effect on my next encounter.
Next, I have a question about the Pulse Carbine. What do you want it to do and how do you expect the player to use it? It loses up close to tools the players spawn with. It sucks at a distance which used to be the Carbine’s strength. At mid range players can just walk/jump to dodge it. It has tracking which ironically makes it harder to use. You can try to trust the tracking to follow your target and it’s too weak/slow to hit a moving target. You can try leading your target. But the tracking takes over. This leaves you only able to aim where your target currently is no matter what you do in its intended range. It’s crazy how useless this thing is.
So for me I would definitely like a larger radar for arena.
I don’t know why they decide to stick with the 18m radar even with Halo infinite not as fast as Halo 5 when it comes to movement by the time you notice someone on radar it’s almost too late.
The assault rifle power is good but it feels like it’s too effective at range same with the sidekick.
I have really enjoyed the game play, I haven’t had any bugs on my end. I do feel that the game is a lot harder then it used to be, I’m having to use a full clip on someone and they still don’t die.
I also with the respawn time was slower.
> 2533274921867877;973:
> I was playing CTF in Behemoth and went to Overtime, in the second round I found a bug. My player became invisible and couldn’t move, but enemies managed to kill me.
Same happened to me but on Live Fire.
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> I have really enjoyed the game play, I haven’t had any bugs on my end. I do feel that the game is a lot harder then it used to be, I’m having to use a full clip on someone and they still don’t die.
> I also with the respawn time was slower.
Yeah, they made the weapons weaker.
> 2537966040027981;975:
> So for me I would definitely like a larger radar for arena.
> I don’t know why they decide to stick with the 18m radar even with Halo infinite not as fast as Halo 5 when it comes to movement by the time you notice someone on radar it’s almost too late.
>
> The assault rifle power is good but it feels like it’s too effective at range same with the sidekick.
No they made it to where it now takes a whole clip for either weapon to get a kill.
Yeah social isn’t matching in training racking up killing frenzies tho… These people aren’t very good at game 
Manoeuvring the scorpion tank i.e. turning it around feels really difficult maybe because it might be slow to turn or slow to respond or accelerate, I like being able to turn around in small areas in a reasonable time. Thanks for listening. 