I’d like to discuss an adjustment for the Speed Boost Power-Up in Infinite — assuming it’s planned to be included. And I’d ask that you consider not returning the Damage Boost Power-Up in Infinite — I explain why below.
To start, let me just say I was a fan of how the Power-Ups worked within Halo 5; in particular, I was a fan of them needing to be activated as armor-based equipment visually, so I’m quite please with that general concept returning in Infinite. I’m also a fan of how the traditional Power-Ups correspondingly relate to the player’s suit of armor.
This is why I personally began to dislike the idea of the Damage Boost Power-Up in Halo 5. I feel it lacked authenticity within Halo’s presented reality. All of the Power-Up animations in Halo 5, and so far thankfully in Infinite too, reflect players placing a type of enhancer equipment into their armor’s chest piece resulting in a temporary advantage.
The Active Camo Power-Up results in creating a refractive field around a player’s armor that provides optical masking making them transparent for a brief period of time. By linking the Power-Up to the armor with its activation process I feel you’re able to re-enforce its authenticity and existence within the game’s reality.
The Overshield Power-Up results in a player gaining an extra amount of shielding (non-rechargeable) for a brief period of time. Again, by linking the Power-Up to the armor with its activation process you’re able to re-enforce its authenticity and existence within the game’s reality.
The Speed Boost Power-Up (at least in Halo 5) resulted in a player gaining a temporary increase to movement, reloading, assassination, and weapon switch speeds. This is another example of where linking the Power-Up to the armor with its activation process re-enforces its authenticity and existence within the game’s reality. The issue as I see it with the Speed Boost is how inconsequential it ultimately is. I feel it could benefit from having a few extra appropriate perks — this is discussed further below.
The Damage Boost Power-Up (in Halo 5) resulted in a player gaining a temporary increase toward the damage dealt via melee attacks, weapons, grenades, and vehicles (I believe). This is a case where I don’t think the activation process makes much sense in how the Power-Up provides its benefits. How does putting a Power-Up into your armor lead to your actual weapons, grenades, or vehicles inflicting more damage? Unless it only worked for weapons that were designed to discharge energy that could be taken from your armor the Power-Up really doesn’t make any practical sense within the game’s reality. It requires an acceptance of disbelief.
Most UNSC weapons are pretty much all cartridge based ballistics which means that in order to gain a damage boost to those your character should‘ve been required to replace the ammunition being fired with something more deadly, but that isn’t best represented by a “Power-Up”. It’d need to be a type of ammo-based equipment option instead of an armor-based equipment piece. In the end, the visual concept of the Damage Boost “Power-Up” in Halo 5 didn’t fit the reality trying to be created within the game which is why I’d like to see it removed as a Power-Up in Infinite.
So beyond mentioning that, I want to discuss how you can improve upon the fairly underwhelming Speed Boost Power-Up, per Halo 5, within Infinite. The additions will still fit the reality created within the game while providing temporary, but hopefully a little more consequential benefits:
- Increased base and sprint movement speeds.
- Increased reloading, grenade throwing, clambering, meleeing, assassinating, and weapon switching speeds.
- Increased jump height.
- Increased shield recharge and health recovery rates.
- Speed improvements toward deploying equipment including a reduction to their cool-down.I imagine its timer should be comparable to the Halo 5 Speed Boost’s activation length. And I image white is the appropriate color for the equipment indicator.
I feel this type of improved Speed Boost Power-Up would be a more reasonable option to put on maps when comparing its advantages to those provided by Overshields and Active Camo; plus, it makes a lot more plausible sense within the game since all of its benefits are linked to the armor.
As for returning some form of Damage Boost, again please consider introducing something like Damage Boost Ammo Crates instead.