Having 40 something pages of bullet pointed comments is a lot to digest and follow. So I think rant-style blob text is the key for me, haha! Amazing looking game with the potential for perfection with some tweeking. I have read hundreds of posts about everything from aim assist to garbage player bashing. I also want to preface that I have played Halo since CE. I played in the pro circuits at the end of CE, rose to fame during 2 and 3, then fizzled out during Reach. I have continued to play competitively since up through Halo 5. No, I don’t play under that title any longer so please don’t ask. This one is the family gamer-tag with crap stats and history because its not just me playing these days. I just figure my antecedents will lend credence to my arguments. I’ve also worked as a paid games tester in the past and participated in dozens of alpha/beta tests. I know these flights are tests and there are a huge number of features you are leaving out intentionally so you can isolate bugs and such easier. I don’t think the entire player base knows this. We are all working under the assumption that those features not in place will also not be in for final ship build.
Lots of comments about aim assist and specific weapon AA sensitivity. What I see is 2 groups of folks arguing about its either too strong or non-existent. What I dont think anyone is considering is how that came to be in the first place. Id like to know who has ACTUALLY checked to see what the AA was with default vs custom sensitivities/deadzones/etc. I think that has a lot to do with peoples AA experience. Because of the inconsistency I changed every little setting to make my spartan turn and aim MY way and in so doing destroyed AA entirely. I cant aim with the pistol to save my life now but I can across map 4 shot with the BR while still being able to pull off a 180 BXR-style counter to someone sneaking on me (the bxb made me so nostalgic that I even tried to replicate the old RRX… came close but my old fingers dont work like that anymore). As mentioned, doing this effected every weapon in game atm. I have NO aim magnetism whatsoever. On the plus side it made my aim with the S7 allow me to sweep shot like Halo 2 and the 3 beta. Before you question or berate the AA in place check to see if you’ve slaughtered it as I have. On the other hand if that is NOT the case the AA needs some serious attention. Personally I like the AA of the first flight.
Another huge topic was the people getting destroyed in PVP arena vs bots arena. Im sorry here but the truth is bots made you soft. No real player will stand there and let you ‘perfect’ them with the BR. At the same time I will also stipulate that these flights have resurrected a LOT of us has-beens as well as drawn in the newer pro’s. I posted earlier that the ratio of exceptional players vs moderate and below was stressed by the majority being in bots while the pros stayed in PVP arena. Yes this is going to create a terrible experience for people. I even got obliterated a lot without using my age induced diminished playing ability as an excuse. Disable bot play and the ratio will balance out again.
There is however another possibility in why there is such a huge discrepancy in players PVP arena experiences: connection quality. I was seriously irked at why my brute hammer and S7 would take a full second to go off. I didn’t have these issues in training mode or bot arena, only in pvp mm. I would get surprised and take a few hits from an AR or Pistol, turn and duck behind a corner out of sight, only to fall over dead 10 feet later to magic. I’d come face to face with someone, swing the hammer… hear the swoosh… see the animation and all… just to have nothing happen and die. I’ve had perfect shots with the S7 that took a full second to pop off. I stood there with an AFK player and lined up a head shot… click… one second later BOOM. I think ‘Liquid II Wings’ pointed this out previously. I dont know if they are using server base hosting or player hosting but I agree with the Aussie poster… its painful. I mean you guys did say you wanted to test back end integrity, I think you pushed that beyond its comfortable playability limitation.
Radar is another good one. Anybody who remembers H2 mlg pro starts will know BR start and no radar. I never needed it but I agree that if you’re going to put it in at least make it useful. Up and down carrots for elevation like Halo 3 and Reach (iirc?). Now is the slippery slope… do you want a threat tracker or motion detector? People get those confused a lot in their comments.
Spartan Individuality in PVP matches… yeah kill this or give us the option to turn it off. I LOVE the idea of customization, you devs did awesome with it. That said, I also hate it in pvp. Ideally the way it ought to play out is keep your custom colors for the starting scene, end of match, lobby, and during FFA so we can show off our armor sets. Outside that give us old fashioned RvB solid coloration. You let us pick outline colors so why not extend that to team colors but make it solid again? I got rekt several times in these flights because everyone was identical and created confusion. I’d bump into someone and go “Oh hey, its teammate” then BLAP dead. That also ties into player collisions… these are a MUST. Someone already talked about it so I will leave it at that.
Now is my turn at weapon reviews.
The AR feels good at short and mid range. If anything it needs more dispersion mid range+ or the recoil of the commando.
MX50 pistol or w/e is dead on for damage and fire-rate for close range. Not so sure about the aiming though… Remove scope entirely. Its not a Halo CE pistol ffs.
Commando is definitely better than first flight, well done getting it dialed in.
Bulldog = useless. Needs to be a one shot kill like previous shotguns out to 10 ft OR give a MUCH faster rate of fire.
S7 needs a faster cycle time. Its recoil should be the counter to its ROF. This thing is worse than the Halo 4 variant.
The BR in this flight is completely perfect in every sense so keep it as is.
Spanker is the -Yoink!-. Feels like old times. I see a lot of griping about it being too OP… dude its a ROCKET LAUNCHER! Its supposed to wreck.
Im not exactly sure what the Heatwaves roll is supposed to be but I don’t think its working. Be better off with the Halo 5 plasma caster (was an awesome weapon btw).
The Shock Rifle is an amazing concept. Instead of being a precision weapon it needs to be a bit more proximity based, like smart arcing, to be more realistic.
The Skewer needs a total rework. For a single shot weapon the projectile is insanely slow and the reload time is absurd.
Pulse Carbine… what was wrong with the old plasma rifle?
Plasma Pistol, working as intended. Needs a little longer lock-on range.
Ravager seems to be dialed in now. Would like to see more burning people running around from the damage over time effect!
Needler is love or hate. It tracks entirely too well on turns. If Im sprinting at a 45 degree angle toward the shooter they shouldn’t be able to track and stick.
Nades are sick as. They are absolutely perfect. All of them!!! From tossing to bouncing to damage… all perfect! Love the new shock nade (discounting the little graphical glitches of course)
I know I have more but this is enough to get people frothing with troll bile. I know its long but i try to be thorough. Thank you for giving us the BXB for a little while (shout out to the guy who snuck that in)