Estoy bastante involucrado con este foro e hilos, no sé si lo que voy a poner es exactamente aquí, pero lo voy a poner.
Me voy a basar específicamente en las cosas que cambiaría, se da por sentado que me gusta lo que no se menciona tal como es.
ARMAS:
Quita la flor, al menos redúcela drásticamente, la pistola Halo 5 sería un buen ejemplo, es la mejor pistola para mí de todas Halo.
Agregue dispersión al AR, que a unos 10/15 metros las balas se dispersan mucho más, el daño e impacto que tiene a media y larga distancia es bastante ridí-Yoink!- ahora mismo, lograron un buen equilibrio con esta arma en H5, con tenerlo levantado un poco sería suficiente.
La pistola, como comenté en el tema de la floración, se ha vuelto casual, te quitas bien el escudo pero el último disparo en la cabeza es muy aleatorio.
El francotirador más de lo mismo, desde la cadera parece absurdo que tenga dispersión.
-El comando VK es el mismo que el de la pistola.
El martillo te quitaría mucho alcance, mata a larga distancia y te da pocas opciones para escapar.
ACCESORIOS:
El repulsor es bastante divertido, con muchas opciones, pero le quitaría fuerza
El garfio lo dejaría como está, pero obviamente así nunca lo pondría en ranking, y si estaba clasificado me llevaría alejarse a cierta distancia del anzuelo para que no pueda atrapar la bandera.
MOVIMIENTO:
El golpe agregaría magnetismo
Que no puedas cruzar a tus compañeros, que sean físicos y puedas interactuar físicamente con ellos
ESTÉTICA Y SONIDO:
Elimina la IA comentando jugadas en los juegos
Las medallas los harían más grandes, dándoles mayor importancia.
Aunque no va en este apartado, no me atrevería a matizarlo, pero me pasa que estoy disparando a muñecos en lugar de personas vivas, se siente al disparar que no golpeas a la gente y que no los estás matando.
//
Yo añadiría que espero que en la versión final de la serie Xbox se vaya a 120 fps, como en el vuelo anterior.
Y que la versión para PC por lo que he podido ver está bastante mal optimizada.
Pistol needs some adjustments. When you pair it with the AR, it seems that the AR is better starting choice than the pistol.
Played around with the sensitivity on the game, I feel its a little too sensitive even when lowering it. Taking some time to getting use to.
The melee after taking down the player’s shield was a big issue. Sometimes it takes down the player and sometimes it just absorbs it and I die. (connections or latency have something to do with it?)
Bubble shield needs to make a return if the drop shield is there.
BR as a starting weapon would be nice, unless it has to be a new playlist.
When are they going to include SWAT?
Recharge needs to include the Energy Sword and have both the Active Camo and Overshield.
Where is the boost that was similar to H5? I miss that ability when you need to get out of tough situations. Grappleshot is great but limited.
Bring back the Ground Pound.
So far, the social looks great and the gameplay is fun. Just have to make a few adjustments.
I really liked the AIs you could have but didn’t care for the colors and would like more color options was very dissipointed that the color lightish red was changed from pink cuz I’m also a fan of rooster teeths red vs blue but I would like a option to be able to adjust how much the AI and announcer talks I would also like if the AI offered more of a tactical advantage like telling you the location of enemies when you scan and stuff like that added but I like each of the AIs personality
> 2535446323959034;601:
> > 2533274844126106;593:
> > PLEASE revert the radar to how it was during the first flight! It was perfect. There is no need to display enemies on the motion tracker at all times. This takes away some of the strategy and I feel like players are “too” relient on the radar instead of using their environment for clues.
> >
> > The motion tracker should only display enemies if they’re sprinting or firing their weapon. This would allow for a lot more strategic gameplay.
> >
> > Please reconsider the change, as I really think it really will be for the better.
>
> ANNOYING KIDS LIKE THIS WHO WANT TO CAMP MAKE ME LAUGH OUT LOUD SERIOUSLY . Bro we all know your type. Did you see one other person say hey mini map indicators break the game…nope. you’re just mad because the pros took it to you in a FLIGHT TEST. That’s what happens when you try to camp everything noobie:man_shrugging:
That’s just unnecessarily rude for no reason. Sorry I don’t need a radar to be good at the game.
> 2533274797229789;8:
> I like the ai pulse feature using the DPAD on xbox but it needs to more clearly highlight where POI are with power weapons etc. We also need a map illustration during the load in screen because half the time I’m just wandering around with no idea where to go. This illustration can then highlight key weapon spawns and other POI before you load in.
>
> I appreciate after a few hours I’ll pick it up and I agree with the above suggestion that all the hand holding is then excluded from ranked playlists or maybe has a setting to turn it off but beginners need more to help them orientate themselves.
<mark>This post has been edited by a moderator. Please do not create alternate accounts to bypass forum bans. Alternate accounts will be permanently banned, and offending users will be subject to both temporary and permanent bans.</mark> *Original post. Click at your own discretion.
> 2533274844126106;605:
> > 2535446323959034;601:
> > > 2533274844126106;593:
> > > PLEASE revert the radar to how it was during the first flight! It was perfect. There is no need to display enemies on the motion tracker at all times. This takes away some of the strategy and I feel like players are “too” relient on the radar instead of using their environment for clues.
> > >
> > > The motion tracker should only display enemies if they’re sprinting or firing their weapon. This would allow for a lot more strategic gameplay.
> > >
> > > Please reconsider the change, as I really think it really will be for the better.
> >
> > ANNOYING KIDS LIKE THIS WHO WANT TO CAMP MAKE ME LAUGH OUT LOUD SERIOUSLY . Bro we all know your type. Did you see one other person say hey mini map indicators break the game…nope. you’re just mad because the pros took it to you in a FLIGHT TEST. That’s what happens when you try to camp everything noobie:man_shrugging:
>
> That’s just unnecessarily rude for no reason. Sorry I don’t need a radar to be good at the game.
Obviously that’s a lie. You are here to complain about “of all things mind you” RADAR…RIGHT?..Tell me why we’ve all seen you in the big shooter games if all you’re interested in is laying on your belly with a rifle…fortnite is next door bub:point_right:
Vehicles are either too large or Spartans are too small. Looked like we were ODST size hopping into all of the vehicles so far.
Radar is great being normal Halo radar, just needs to be back to 25 meters. Feels far less useful at 18, and being so small in the corner of the screen. Almost feels like it’s there just to look nice on the screen instead of being usable.
The Sidekick feels less responsive in regards to the AR or the BR. I’m not sure if it’s due to the short range but my sensitivity is more responsive with the AR and BR than the Sidekick.
Physics feedback:
Long story short = needs to be increased.
If I get hit by a rocket, my body should go flying. If I get hit by a hammer, my body should go flying.
Getting one shot by a skewer needs to have more of an effect than a little ‘plink’ and my body flopping limply to the ground. I need to know I just got skewered without having to look at the kill feed to see how I just died.
Also grenades… what happened to grenade jumping? Grenades should have more push back with their explosion.
> 2535446323959034;607:
> > 2533274844126106;605:
> > > 2535446323959034;601:
> > > > 2533274844126106;593:
> > > > PLEASE revert the radar to how it was during the first flight! It was perfect. There is no need to display enemies on the motion tracker at all times. This takes away some of the strategy and I feel like players are “too” relient on the radar instead of using their environment for clues.
> > > >
> > > > The motion tracker should only display enemies if they’re sprinting or firing their weapon. This would allow for a lot more strategic gameplay.
> > > >
> > > > Please reconsider the change, as I really think it really will be for the better.
> > >
> > > ANNOYING KIDS LIKE THIS WHO WANT TO CAMP MAKE ME LAUGH OUT LOUD SERIOUSLY . Bro we all know your type. Did you see one other person say hey mini map indicators break the game…nope. you’re just mad because the pros took it to you in a FLIGHT TEST. That’s what happens when you try to camp everything noobie:man_shrugging:
> >
> > That’s just unnecessarily rude for no reason. Sorry I don’t need a radar to be good at the game.
>
> Obviously that’s a lie. You are here to complain about “of all things mind you” RADAR…RIGHT?..Tell me why we’ve all seen you in the big shooter games if all you’re interested in is laying on your belly with a rifle…fortnite is next door bub:point_right:
He’s providing feedback just like all of us. Looks like you’re the one here complaining about that feedback and looking for a reason to bait someone into an argument about the feedback their posting. Kinda childish if you ask me. Perhaps if you aren’t in the flight, don’t attack people in the thread for their feedback on the radar if you haven’t played it yourself.
Enemy footsteps aren’t distinct/loud enough. Also a volume slider to customize enemy and friendly footstep volumes would be nice.
Also from my time using it I feel the Shock rifle is inconsistent. Sometimes it a one shot headshot and others it takes two or even three. The mechanics behind the gun are unclear and it’s roll in the sandbox can be unclear. With its slow rate of fire and small magazine capacity it’s almost clearly meant to be a sniper but the inconsistency in its shots to kill make it worse in that category.
Repulsor feedback:
More visual effects would be helpful. When I look back on it, I think there were times that I was being pushed back by the repulsor. But it was hard to tell the difference between that and rubber banding / lag.
The Ghost (and assumedly other vehicles) can push flags that have been dropped. Although I’ve found it quite humorous to capture the flag this way, I believe that this is rather unbalanced.
There really isn’t much I can really complain about except the cool down / animation for the overshield . Someone in this thread pointed out that being able to carry an over shield / camo is op. I think that it’s not because I just entered a 1v3 . I pressed q and there were three Spartans emptying their clips on me while the animation for the overshield was going through . I was upset . Instead of pulling off an insane play , I died in the process of activating the overshield . Speaking of animations , I feel like some reload speeds can be faster for the fast paced action . So far so good . Thanks for the invite 343
I’m sure others have said this and I’m sure this is planned for the future.
But I would like the ability to pick any map that exists and any 343 mode for the training in the future. I want to do BTB, CTF, king of the hill, or maybe even infection. I also think a complete customization menu for settings like previous halos where you can control shield strength movement speed and all that crap for just the player and bots wouldn’t be a bad thing. I know things have limitations but it’s an idea.
Game feels and runs great on the Series X. Still some issues when changes screen a screen static box will appear n disappear quickly. Also trying to equip new cosmetics and the equip button just doesn’t let you press x or keep spinning like it’s thinking about it but never happens. Gunplay feels good but the BR although feels great seems very underwhelming when compared to the fast shooting pistol or the mid ranged AR. So really just weapon balancing and the sensitivity issues is all I have to give. Thanks!
Hey thanks for the Flight, first weekend I was able to get in there. Like most other posts, I’m just going to provide my personal feedback in bullet form. Overall I think there’s a lot of good things going on, and a step in the right direction in lieu of Halo 5’s movement. For full disclosure, I am playing with a Controller on Xbox Series X
the aiming in general feels really poor. I guess that’s intentional? but I definitely don’t agree with it. I play Halo to get away from PUBG, and right now the aiming experience is more similar than not. the AR and BR were the only weapons that felt good to use. just a really stark change in aiming of past Halos to this one. hard to digest and cannot emphasize strongly enough. Many of the points that follow are downstream impacts of having poor aim.
Bloom needs to go, or be severely reduced. Let me tell you how much fun it is to experience bloom on the commando and pistol: not fun at all. Make the rate of fire slower if you feel like these guns need to be balanced at range. if I go through the difficult challenge of actually aiming properly in this game, I need to be rewarded with hits. Bloom + poopoo Aim = Not Fun.
the pistol in general needs to be tweaked. if it is meant to be a backup sidearm (which is what I believe you intended), the fire rate should be reduced, the bloom should be reduced and the auto aim profile needs to be upped. I have harsh experiences on Bazaar and other maps in a standoff with pistols. a complete lack of auto aim on the gun and i’m just shooting at air. this gun feels like its made for PC players, and is not fun to use as a Controller player.
most of the maps felt like they had poor player flow and interchange. prime example is Bazaar - very hard to get a flank on your opponent, and very easy to camp out on your side of the map. just really poor experience. I did like Behemoth and it was a step in the right direction, not a huge fan of the Sniper roost design. speaking of Behemoth, I feel like its a missed opportunity to not have anything top middle of the map. the entire gameflow happens on the outskirts and as a result most every engagement is at range. if you don’t have a sniper (which feels really weird anyway), you’re stuck with a pistol to engage enemy targets, leading to frustrations with points 1, 2 and 3 above.
its really annoying to have to choose to join matchmaking after every game. i can’t tell you how many times I just played, i’m reviewing the scoreboard and getting ready to go for the next game, only to find out i’m completely stagnant in the menus and need to restart the search.
personally I really am not a fan of the direction you’ve decided to go with the Overshield and Camo as pickups#1 and #2 having to manually activate them. I feel like most players either A) activate as soon as they pickup, for a traditional experience or B) don’t end up using and die with it in their pocket because there never as a clear time as to when to use them. speaking of Camo - while visually its very sharp and attractive, its way too easy to die with being shown on the radar. add in the fact that you can’t really get a good flank on many of the maps, and Camo in general feels not very useful. Also where is the countdown to show me how long I have until it runs out?? a real step back in this regard.
equipment is good I guess, but some things, like the drop wall, still feel just useless. The grappling hook and repulsor get good clips on Twitter, but outside of having rockets or hammer, is the grapple really that useful? outside of niche locations on specific maps, is the repulsor that good? i’d rather see equipment that has more common uses. for example in Halo 3, the bubble shield protected you from being shot. that’s a pretty common thing that’s going to happen in any given match. positioning yourself between an opponent and an edge of the map where they can be blown away is not very common.
challenges remain just total crap. With enough “swaps” I was able to navigate my way out of the worst ones, such as use the repulsor to blast 3 enemies off the edge. This is exactly the type of very specific objective that will drive players crazy. Another time I had a huge CTF game, and all my challenges are “complete X number of games” so that last game I just played balls out in, literally counts exactly the same as 1/15 games needed for the only challenge available. Furthermore, when I kill someone and “100” comes up on my HUD, what is the point of that?? I guess that’s my score? if that’s the case, give me proper due for having a higher score than my teammates. Like experience after the game tied to my score. like every other multiplayer game ever.
the lens glare/flare when using not just snipers, but the shock rifle and skewer, and who knows what other weapons needs to go! sniping is hard enough in this game’s current state, let alone when you are broadcasting to the entire map “hey here I am, look at me”. How are you supposed to stealthily knock down targets from a distance with that going on.
the complete lack of player collision is a huge turn off. let alone friendly fire. Using rockets, being pinned in a corner with teammates, meleeing someone to let them know to step up are all just significantly altered, and not for the better.
EXP progression through just challenges isnt the way to do it. Not only does it make us grind for a little bit of exp every few games but it doesn’t encourage players to play their way of playing, if everyone on your team needs pistol kills and we’re playing slayer, we get dunked on by the enemy team because they have challenges to just get kills. That, and it doesn’t encourage players to go on high streaks. I was on a running riot yesterday and it’s kinda disheartening that I got no progression for my streak. It almost doesn’t matter what your play style is anymore or how high of a streak you get.
Secondly, when I go through settings on the pause menu during a game the game flashes. This is just really annoying.
Lastly, can we get a LITTLE more range for the grapple hook? It’s almost perfect, I just think a bit more range for the initial hook would do well.
> 2535451292348227;603:
> I’ll give my thoughts on social.
>
> 1) Pistol needs some adjustments. When you pair it with the AR, it seems that the AR is better starting choice than the pistol.
> 2) Played around with the sensitivity on the game, I feel its a little too sensitive even when lowering it. Taking some time to getting use to.
> 3) The melee after taking down the player’s shield was a big issue. Sometimes it takes down the player and sometimes it just absorbs it and I die. (connections or latency have something to do with it?)
> 4) Bubble shield needs to make a return if the drop shield is there.
> 5) BR as a starting weapon would be nice, unless it has to be a new playlist.
> 6) When are they going to include SWAT?
> 7) Recharge needs to include the Energy Sword and have both the Active Camo and Overshield.
> 8) Where is the boost that was similar to H5? I miss that ability when you need to get out of tough situations. Grappleshot is great but limited.
> 9) Bring back the Ground Pound.
>
> So far, the social looks great and the gameplay is fun. Just have to make a few adjustments.
Pretty sure boost is going to return as equipment, I don’t think spartan charge or ground pound will be returning though. Too many mechanics with the addition of equipment.
Agree that there need to be changes to the sidekick. I feel like it should have at least enough ammo for two perfect kills before reloading. Also feels very inconsistent even at fairly close range, that might just be desync though.
Radar needs to be 25m to actually be useful in this fast paced game. At 18, it’s only useful when someone is below or above you. Otherwise, you should just remove it completely. Exception to this is obviously if you are just sitting and hiding and not engaging anyone while sitting in a corner, then you can see someone who will run by you on one of your sides. - Something is still wrong with aiming in PvP (feels much better in custom games/drills/training grounds), I’ll leave it at that given how many people are posting about it. Kind of funny about training grounds and weapon drills helping players learn - when the aiming feels different in actual pvp LOL. - AR range feels too effective. Add this with the low kill time, double dmg headshots, fast paced movement, long sight lines, shields taking forever and it makes me wonder why I am bothering to play. - Nades still feel like nuclear bombs. - Given the speed of the game it feels like shields take too long to come back. - Is there actual bloom in this game? If so - with the low kill time - that is AWFUL RNG. Player A spams sidekick while player B spams their sidekick, both on the chest and moves up to the head on shield break but then player A sidekick missed because of silly bloom. I’ve read some say it’s just visual, but why can I go shoot a wall and have my sidekick bullets be in different locations. Clearly not visual. And absolutely AWFUL with this low kill time. Get rid of bloom or up the kill time. - Just make it auto ping an enemy when a teammate shoots them. People just randomly spam ping to troll sometimes, others just cant time the ping up and end up pinging the wrong things. Or just remove the ping system. Others have no idea ping is in the game. - Double melee bug needs fixed. It’s also way too fast to melee, switch weapon and melee. Faster than normal double melee with same weapon - should NOT BE. - Ghost and vehicles should not push the flag. - Assists seem to not be credited sometimes. Naded a player, he flashed but was still alive. Teammate finishes them, no assist. No way the guy healed as it was less than 2 seconds. - Strongholds isn’t as good as koth. - You guys know you’re allowed to be your own game and not just follow the market right?