> 2533274797364531;15:
> Can you please change the radar back to sprint and shooting only. I don’t want to have to crouch walk in order to stay off radar, especially with camo it doesn’t make sense with how fast paced the game is. My friends and I all agree that it is better than an always on radar.
>
> Or at least make camo take you off radar when walking.
>
> Also, please remove the double melee button glitch. (bxb)
> 2533274806836293;55:
> Bring back Tech preview Radar. You guys were onto something amazing with the radar and it’s sad that it’s been changed after only 2 hrs of PvP playtime in the last flight. At least give it a proper chance.
> 2533274806462140;96:
> the radar in the previous flight was better then one we have now. this one will promote camping and nade spam
>
> also there needs to be a cross play setting so console and pc players are not forced to play together
> 2692107098687792;121:
> The radar from last flight was better, please bring it back. Camping and grenade spam do not make for exciting gameplay, just frustration.
> 2533274793259566;144:
> The return to a full motion tracker has severely damaged the flow of combat and map movement compared to the combat sensor in the first flight.
>
> The game has gone from consisting of free flowing, strategic and considered movement around the map to camping and prenading whilst staring at the corner of the screen.
>
> Within a few matches I must have racked up a dozen or more incredibly cheesy kills by abusing the motion tracker.
>
> Here is one particularly egregious example on Bazaar: Il MeanBean lI's Xbox Halo Infinite - Insider clip 144190788. Find your Xbox clips on GamerDVR.com
>
> This was not a kill I enjoyed getting, this was not interesting gameplay - I just stared at a red dot and was basically guaranteed the kill as a result. This sort of thing is so common now. Prenading is everywhere and it’s a mess.
>
> Given the comments on here and Reddit I suspect I’m fighting a losing battle. I just wish 343 had given the combat sensor a genuine chance and actually tried to explain to people why it is an improvement over the old motion sensor. Rather than making a subtle tweak to a feature people have been relying on for almost two decades with no explanation as to.
>
> The combat sensor was sent out to die and it was a tragedy.
> 2676692992818466;166:
> The combat sensor was sent out to die and that’s a shame. Motion tracker = people camping in corners and watching red dots, rather than moving freely and learning flow of the maps.
> 2533274819619651;167:
> Just some personal feedback from this flight:
>
> I’ll be honest, I much prefer the radar from the last flight. I know we only had a limited window for PvP but the games felt like they flowed better. I understand the classic halo feel is crouching around the map staying undetected and whilst I still enjoy that mechanic it really does encourage camping and slows the pace of games down.
> 2602303177564890;211:
> Also, bring back the first flights radar! The crouch hiding/walking is super annoying.
> 2533274793259566;224:
> Here’s another incredibly cheesy kill courtesy of full motion sensor:
> https://giant.gfycat.com/AgreeableElderlyDrafthorse.mp4
I notice lots of folks in here still having issues with the radar following the recent changes, and lots of folks in here mourning the flight1 sensor too. It seems to me that few people are entirely happy with the radar yet. People that liked the flight1 combat sensor are upset about losing its gameplay benefits, people that wanted the motion tracker back for flight2 are now upset about the resulting low range implemented in order to balance its return. The drastic swinging back and forth has not yet landed somewhere comfortable for a lot of players, and I hope 343 folks consider a more nuanced approach.
I say, give everyone a little something. Expand the range a whole bunch (25-30m), but take walking off pingable actions again. Then add jumping/clamber/melee to the list of pingable actions so that it’s active much more frequently than the first flight’s. Maybe make the dot linger for an extra beat following a pingable action. And add more clear elevation cues.
Basically give it a buff in every category except for removing walking off activation. Give players room to breath and move around the map again at normal speeds if they choose without getting instantly dogpiled, making camping and red dot corner nade spam less viable, while also supplying more detailed and far-reaching information for an expanded list of activities that ping it, with a dot that lingers slightly longer once activated. Sort of a… Combat Sensor Plus.(Plus that gives non-sprint walking a reason to exist again rather than flight2’s perma-sprint that made gameplay a bit more frantic. I think the hectic speed ended up stressing some players out this past weekend.)
Nobody much likes crouchwalking anyway, and I did always like radar baiting people with short hops!
Let’s get the best of both worlds.
What if it was something like this for the next flight? Potential examples/comparisons:
- 1st Flight: Combat Sensor (Sprint/Shoot/20m) - 2nd Flight: Motion Tracker (All movement/Shoot/18m) - 3rd Flight?: Combat Sensor Plus (Sprint/Shoot/Jump/Melee/Linger/25m)
…for now.