Hey again 343. More feedback from my time playing this morning. Feedback is strictly from Series X (not PC)
Overall, I’m 100% enjoying the direction and feel of the multiplayer. There are definitely bugs to squash and graphical things that need to be ironed out, but, i’m sure you are aware of these things and working towards getting them ironed out before open beta / release. Feedback below.
Graphical:
– Menus: Graphical glitches when swapping settings with the shoulder buttons was a bit jarring. I noticed this only happened when the menu was opened for the first time and you visited each section of the settings but then it would seem to settle down. I also noticed it happened occasionally when you sat on certain settings, such as Controller and Video, for periods of time.
a. Graphical glitch basically the game flashing white for a split second.
– FOV Slider: I tried adjusting this to the max and noticed not only how tiny it made the reticle but also how much easier it made it to aim guns. I’m not sure if the smaller reticle is an intentional side effect of the FOV slider but everything felt way more accurate and easier to aim with a maxed out FOV compared to the default.
Social:
– A mute button would be nice to mute people in lobby instead of having to turn off voice comms for everyone in the settings. Voice comms are fine but some people would have feedback coming through their headsets or be raging the whole time and not being able to mute those people felt kinda lame.
Gameplay
– I think the out of ammo indicator needs to be higher up on the screen (top center vs bottom center). If possible it would be nice to have an option to choose where it is.
– I felt the radar needs to have a higher tracking distance. We can move so fast in this game it often doesn’t feel like it helps because someone will be shooting you before they show up on radar.
a. If Sprint wasn’t a thing I’d say the radar would be perfect but we just move too fast to make it useful most games.
CTF Specific
– I might be blind but I didn’t see any indicator showing you returning the flag other than the audio queue. It would be cool if there was a bar on the screen.
Weapons (doesn’t include all weapons)
– AR: Pretty strong. Wouldn’t say its OP because you need to maintain good aim but it feels like it outclasses many other guns like the Commando and BR at everything except medium/long - long range.
– Sidekick: Feels good but maybe needs a little more damage. Definitely feels like a good companion to the AR. However it felt like after I’d get someone’s shields down it took 2-3 extra bullets to finish them off with a headshot. Unsure if its bad aim or that’s how its intended to be.
– Commando: The recoil and ROF make this challenging to use at anything other than medium/long range. I felt like it maybe needs a slight rate of fire decrease to compensate for the kick from each shot. If the ROF was lowered I feel the kick it has would be justified.
– BR: Felt like this gun needs a little more “oomph” - It was hard during engagements to know how many bursts I needed to put into someone to finish them off and it was also hard to know if I was getting headshots or chest shots. It would be cool to see more feedback from the enemy you’re shooting to know where your bursts are landing.
– Rockets: It felt like having 4 rockets was a little much. Fun to have but pretty strong. Maybe 3 rockets is the sweet spot? I don’t know.
– Bulldog: I didn’t like it at first but started to like it more and more as I used it. I like that you can hold down the trigger for full-auto on it and felt that 3 bursts for a kill was a good amount, however, I feel like at super close range it should’ve been 2 bursts.
– Heatwave: I wish like the Bulldog you could just hold the trigger to fire. Otherwise, I think this gun is in a good spot and really like that you can adjust the spread to either vertical/horizontal.
– Gravity Hammer: I think the kill radius on it is large enough but it feels so slow to use. If you miss your first slam its very hard to get a second slam off before someone kills you unless their aim isn’t that good.
– Skewer: Loved it. Ammo economy felt great. The travel time felt great. Don’t change it!
– Needler: I couldn’t trust the tracking on this thing. Felt like it was only good when you get the jump on someone at close range. The ROF feels really slow.
– Plasma Pistol: The shield drain felt right but tapping it for damage didn’t feel good. I could never get a kill with it. Perhaps that’s how its meant to be though, just charged for shields.
– Pulse Carbine: I felt that the projectiles need to move faster. In 1v1 duels trying to lead shots into enemies didn’t feel fun or rewarding.
Grenades:
–Loved the grenades. The only thing that felt a bit off however was trying to throw them long distances. I thought the power was spot on though as is the ability to bank them off ramps so that they pop up in peoples faces. Great job!
Equipment:
–Grapple Shot: Love it
–Deployable Shield: Love it.
–Repulsor: Never got a chance to use it as it was supposed to be used but understand its for batting away grenades and rockets. Could be cool.
–Active Camo: Boy this feels strong. I’m glad you don’t benefit from it while sprinting.
–Overshield: Felt fine. The white glow was pretty intense but I guess it works for telling the enemy that you’ve got Overshield. Hah.
–Grav Lift: I want it 
Melee:
– Getting melee kills feels too sticky… like your weapon butt is covered in glue and after you get the melee kill it takes too much time to recover.
Hopefully plan on having more feedback for you but it definitely feels like you guys are well on the way to nailing the multiplayer this time around. Good work so far 343!!