To start off, I know it’s a 2 month old build, but I was only getting 70-80FPS and I have 3080 and a Ryzen 9 5900. I’m very much hoping that this game allows up to a consistent 140fps off release at the very least. I also want to mention that I did enjoy the technical preview and had fun, but I’m listing the negatives so that they can be fixed.
This next issue is something I haven’t seen many people talk about, but I know will be an issue upon launch if it’s not fixed. Not everyone plays on WASD for their movement keys. I play on YGHJ for mine. When I tried to change my movement key binds, the entire game would just crash. It crashes every single time too. I ended up just playing the game on controller the entire time because of this issue.
Melee range was actually insane. People are able to lunge way too far.
I also felt like there were hit registration issues. I would clearly have somebody 1 shot and put a full burst into their head and I wouldn’t get the kill.
I also think sprint could be a little faster in the game. I just started to realize over time that the movement speed is so close to sprint speed and it wasn’t viable to use sprint as much because of it.
Also thought clambering wasn’t consistent. Maybe cuz I was use to using hold to clamber in H5 and that wasn’t an option in this technical preview. Would love to see that option added back.
That’s about all I have to list as of right now. Thank you so much for allowing me to participate in this technical preview and I look forward to the next one!!
GPU : radeon rx 570 4gb which runs all MCC smoothly
CPU: AMD Ryzen 3 3700x
Ram: 16gb 3200mhz
MOBA: asrock B450M-HDV
OS: Windows 10 pro
internet speed: 25mb/s
Got my key though waypoint and download it from steam.
So.
Here is what i went through out the beta:
Crashes instantly if i have chrome opened
MSI afterburner wont detect the game (probably cuz of its beta state)
After restarting the game, many times it will reset controll preferences and reset Field of view.
After reseting the controll imputs, the “back” button isnt assigned and score has no imputs assigned. if you try to re-assign the “back” button (controller) to the score where it usually is asigned, the game will instantly crash. My solution is to change to default controller settings, everything goes to defauly without trouble and then i can custom assing again
If im downloading a moderate file in the background or updating something, the game will crash
A lot of times the game will return you back to the menu after loading a matchup (mics can be heard) while waiting in the black screen.
Also more optimization is needed. I played the whole bete at low-medium graphic quality and the game was about 30-35 fps.
during the betam there was a dump-tool in the task manager which did nothing but slow my game and freeze it in the black screen, but when i end the task, the game gets better somehow, it will insta load the mathups.
PC specs: RTX 3080, Ryzen 5900X, 32GB 3200MHz DDR4
Priority issues
-Lower than expected framerate (average 80FPS or lower, at 1440p, low preset, dynamic resolution disabled) (GPU usage only reaches up to 60%)
-Some PC settings get reset upon restarting game (including: custom button layout, vibration, FOV)
I have tested 1920x1080p at full screen, I used low and high graphics with an AMD 5600XT using the newest drivers (Adrenalin 21.7.2).
I only played with Xbox Controller, it feels slow and a little clunky and also, I played with very low sensitivity because for me it was difficult to adapt to play as I do in MCC.
I think this is because I had problems running the game in low graphics, but I was able to play somewhat decently I don’t why this happen, my pc has the minimum requirements.
This is my PC specification:
Operating System: Windows 10 Pro 64-bit (10.0, Build 19042) (19041.vb_release.191206-1406) - System Manufacturer: Gigabyte Technology Co., Ltd. - System Model: B450 GAMING X - BIOS: BIOS Date: 07/29/20 14:58:19 Ver: 05.0000E (type: BIOS) - Processor: AMD Ryzen 5 2600 Six-Core Processor (12 CPUs), ~3.4GHz - Memory: 16384MB RAM - DirectX Version: DirectX 12 - Card name: AMD Radeon RX 5600 XT - Chip type: AMD Radeon Graphics Processor (0x731F) - Monitor Model: HP 22x - Native Mode: 1920 x 1080(p) (60.000Hz) - Current Mode: 1920 x 1080 (32 bit) (144Hz)
Averaged 80-90fps ultra on 3440x1440 ultrawide. Very impressed. Also found the controller vs mouse balancing quite good. Tried both. Not enough recoil on some weapons when using a mouse though. Remains to be seen if that will be a balance issue.
Already posted here, but wanted to add a few things.
I think players losing their shields should be more obvious, cause the outlines kinda make it difficult at times to see if someone’s shields are cracked.
Melee lunge range feels a bit too far.
This one I’m on the fence with, but the BR feels a lot easier to use compared to other guns. Feels closer to H2A BR to me. IMO, something close to H3’s BR difficilty would be better for it, but seems like a lot of people like how it feels. Just seems off cause other guns don’t feel like they have that much magnetism.
I loved the Academy. As someone still learning MnK, it was great for me to have somewhere to practice in-game instead of going to an Aim trainer. With that said, I think an Infinite time option would be great for it. Just for when players are just going in for practice rather than scores.
The bots’ difficulty felt a bit off. Spartan Bots didn’t feel that much better than ODST bots, both those bots had flashes of difficulty but not enough to make them interesting. I feel like having Spartan Bots utilize all the slide tech in the game would help with that, but just an overall difficulty increase for both would be cool. Having them be less predictable at the start of the game would be great too.
Overall, I enjoy the flight. I think you guys did a great job at giving us a classic Halo feel, while still adding some of the advance movement other Halo fans enjoy. You guys also did a great job making the weapons still feel fun to use despite making aiming more difficult on Infinite. Very excited for this game!
En algunas ocasiones experimente baja de framerate y los fps no superaron nunca los 40 fps a pesar de tener un pc con las capacidades necesarias,
Extraño el propulsor spartan, sin embargo tuve una buena experiencia de juego.
Espero puedan optimizar la version de PC.
El juego no venia en español, algo que dificulto un poco la experiencia como latino.
El juego en general me encanto, espero sigan haciendo un buen trabajo y próximamente podamos divertirnos nuevamente.
I have a GTX 1660, i5 10400f and the preview never ran good. It was so lag both in low and ultra, basically got the same number of FPS. This even setting the minimum fps in 30 or any amount. Also playing in a very low resolution.
I never got playing 60FPS even in low, everything disable and playing in a truly small resolution.
Ruff specs
i7 9700k
Aorus rtx 2080super
M.2 250gb
1 tb ssd
32gb of ram clocked at 3200mhz
144hz monitor
The gameplay felt fresh, and I loved the custom binds and sense on both controller and keyboard/mouse. Maps felt very halo like with a more next gen feel especially with certain objects in the environment breaking. Did try too save the chickens a few games in bazaar lol. Servers had typical beta like issues but I didn’t have nearly as much as others did. The PVP was def the highlight I’m so excited I got too participate and I made clips https://vm.tiktok.com/ZMdTUhLHf/
Note: Day one FPS was around 90-100 on high settings but day 2-3 in was in the high 120 FPS cap around 130. Lows 105fps when things get crazy. Thank you again and I did have some sick clips in the pvp gameplay.
uuuuuh, it runs really poorly on my GTX 1070, however i’ve heard from other sources (mint Blitz) that it was actually the CPU that was the issue, so my Ryzen 3600x 6 core still couldnt really keep up with it. it wasnt enough to affect my enjoyment! it was just harder to aim is all, what with a solid 25 frames or so. thanks for letting me participate!
I was running the game at Medium in the entirety of my playthrough and didn’t run into too many technical problems. I’ve only experienced one CTD and that was when the game was loading me into a match.
I had a pretty great experience all things considered. I’ve compiled a list of bugs/glitches and or missing features from my own gameplay.
Having no idea how early this build is, some or most of these may be fixed already.
Occasionally, firing a power weapon before quickly swapping has no sound or animation - Player spartan disappears from home screen - Sprinting can cause screen shake - Previewing vehicles in vehicle bay can clip through the floor - Equipping prosthesis will not fully revert after removing in preview - Rebinding the scoreboard key causes a crash upon opening - Gravity hammer has little to no effect on spartan physics - Player emblem/card turns purple on death or at home screen - Rarely upon loading into a match all audio becomes quiet except AI, Music, and Spartan sounds - Occasionally the post victory screen is replaced with a black screen - Map intro cinematic sometimes loops multiple times - Occasionally the “no shield warning” sound effect does not play - Switching controller button layout often resets to default - Beep countdown before match start missing - Aiming in with the Battle Rifle before the victory splash overlay causes the reticle to remain over the final victory screen - Blood FX, bullet decals & particle effects are missing from the environment - Toggling the Spartan Chatter has no effect - Grapple shot connectivty is spotty, often disconnects - Friendly Fire is missing - FOV setting would reset to default after closing and reopeningAnd my general thoughts/opinions:
The AI is fantastic, aside from the occasional brain fart where they just sit looking at the ground, I look forward to playing on Legendary
Like I said, no idea how early this build is, but if its the most stable one 343 could release, optimization in general should be improved; - I honestly couldn’t see a difference, graphically speaking, between Ultra and Low settings. After switching to Low my framerate improved, but judging by other peoples experiences on their more powerful hardware it sounds like this is something we all experienced. - The UI for Spartan/Vehicle/Weapon customization is a bit unruly and unresponsive. - Speaking of the UI, I really enjoyed the look of the new menu screens, the player HUD too. - I love the new Equipment, grapple shot is an absolute blast to use. - It might be the aliasing or the textures I’m not quite sure but everything looked a bit flat and fuzzy (even after trying all the different graphical settings) - I liked the maps we got to try (especially Bazaar) but they’re missing some contrast in my opinion. I hope 343 doesn’t fall down the Ubisoft hole of not having any shadows in their multiplayer games. - Movement felt good, didn’t feel overwhelming like Guardians. Kept the good parts and dropped the rest (coming from an OG Trilogy Purist) - Weapons sound fantastic, especially the Skewer, Sniper, BR and Plasma Pistol - I enjoyed the Personal AI, I just hope the difference between the AI and Announcer doesn’t get muddied too much (gotta keep the homie Steitzer paid) - Commando could use some tuning, the thing absolutely shreds - It was great having so many settings to mess around with, I just hope at release we get some more and they all work. - Suggestion: A new style for the customization menus might be beneficial, side-scrolling menus historically have not been great a la Halo 5 Guardians, perhaps a folder-style design with tabs would look and feel better. Also maybe a more intimate spartan customization menu could work, like when you select something to change and it zooms in, add a light outline to the area of change and a DOF effect to the rest/background, in lieu of having half the scroll menu cover the part you’re trying to edit. All in all, I had a lot of fun with the preview and I’m glad I got the chance to try it, I hope we get a pre-release beta at some point with a more stable build and more chances for others to join in
First issue I had on PC was the first boot, the screen stayed dark for a good 5 minutes. I rebooted the game and it was all good.
Frames were OK on my side, I was mostly around 70fps but did have a few drops down to 40fps on the first map when the pelican is moving in the background.
I also had an audio issue where everything was muffled but this was only during the first day.
Screen shake for me is a big issue, I don’t enjoy it one bit. Even with the slider down to 0 you can still feel it a bit and I personally didn’t feel too well after playing a couple of games back to back.
I don’t know if this was reported but when I was playing bot slayer and I joined a game already in progress all audio gets muted except player grunt/damage noises. This only happened when i would join a match already in progress.
Audio would sometimes de-sync when joining mid-game, resulting in just voices being heard instead of the map sounds/music/AI. - Only happened once, but I got stuck in Bazaar in the tunnel area on the bottom of the map when I spawned. I wasn’t able to see my weapon, but I could zoom in like I had a weapon but nothing was visible. - Bots would sometimes circle around the over-shield/cloak ability spawn point and get stuck in an animation loop on the right side of your default spawn position in Live Fire. - Scaling issues with some more noticeable ones on the Bazaar map (Doors, Bar area etc). I think objects should be scaled accordingly in consideration to the size of the Spartans we’re playing as. - Adjust sprint slightly so that it’s a bit more than base speed than it currently is, but not noticeably so. I just want to be able to make jumps that are otherwise too far to make it without sprint. - Randomize the bot armours for the final release. - Randomize where the bots converge to when a match starts. They kept going to the same places in every map. Maybe send them all in different directions? - Adjust the weight of the Skewer so it’s lighter or at least on par with the sniper. - Add more blood pool effects when a Spartan is laying dead. Add Blood decals for when you melee a Spartan against a wall. With how insane the spartan melee’s deaths can be, how about adding an option to kick instead of melee? For balancing, just pause weapon use for a second while the animation plays. This kind of plays into the whole ‘adding meaningful assassinations’ back into the gameplay loop. - Make the Skewer actually pin Spartans to walls/objects if it’s a direct hit. At the moment, the animation is pre-canned. It should be like when you melee them at full force. - Lack of mute option for players on my own team. Make it really easy to find and mute other players if needed. - Add more introduction animations at the start of the map with varying degrees of serious/funny ones. Maybe add a speech bubble with someone’s gamertag above their Spartan when the camera pans to them so you know who’s talking. - Adjust the physics of the gravity hammer so enemies are launched by it. - As there was no theatre, I had to rely solely on Nvidia Shadow Play, which sometimes didn’t overlay onto the screen. It would take a few seconds to show. I had to press the windows and select another application already opened so I could press Alt + Z to save the last 5 minutes. - Love the destructibility but it felt like there was a lack of it in comparison to Bazaar, having played Live Fire & Recharge for the first two days. Maybe add more miscellaneous objects around the maps like how it works in Bazaar. The random items in Bazaar add to the chaos and atmosphere. - Add a real time scoreboard where the big screen is on Live Fire right of the default spawn location where all the different Spartan ID Tags are displayed, or an overhead view of the map like an ONI spy drone/cam to it. It would play more into the lore that it’s a simulation watched and enacted by the UNSC. - Where there are noticeable inaccessible doorways on Live Fire, these could be used as map events, where on certain months/events, they open up with new areas to explore that add more routes to the map. - Give us the option to spectate live games seeing as there is now dedicated servers. - Add a way for us to adjust the music in the menu so that we can play songs from the OST like a music player. - I’d love to see some kind of Spartan common mess area after experiencing the Shooting Drills mode I think there’s lots of room for allowing us to interact with our friends. Think Sea of Thieves, where we can buy things together at different vendors and talk in a safe space. It could be something as simple as having, a Weapons locker, Vehicle Area & an Armour room in a pre-lobby scenario. In here, suits, vehicles would be on display for us to see visually in-game. I think it would be a cool addition as sometimes you just want to talk with friends not have to sweat over gameplay. - The Weapon Drills should be fleshed out more to include grenades, and a test map for newer players like at the start of Gears 5 MP. - Add some kind of way to reflect/deflect grenades with a melee. If you time it right, the grenade could go back in the direction you hit it. It works pretty well in Rage 2. - The Drop Shield feels under utilized. There were only a few occasions were it stopped anything meaningful. It should have a curvier angle and a quicker release time to stem the grenade spam. Bring back the bubble shield for bigger maps! - I noticed there were security cameras on Live Fire. Is there anything to be said for implementing these into spectator views/theatre views for players to see different angles of the action? - Add customisable mapping configurations for the Xbox Elite Controller back paddles. I would like to be able to crouch with the back paddle. I found the ‘B’ button was too hard to manage when firing and aiming. - Allow us to flip weapons to the left as well as the right when viewing them, with the option to zoom in and out to inspect them in the customizing menu. The same goes for vehicles. They were too zoomed out to fully appreciate the obviously excellent details. - On PC, load up the external links in the menu itself. Getting re-directed to a webpage is jarring as it loads it over the main screen.
Now that it is over I feel like I can give some decent feedback on the things I noticed that may overlap with some other replies in this post, but I have not gone over all 64 pages to see lol. I played the Steam version with MnK
Specs:
CPU: i7-6600k - GPU: 2070 SuperNot going to go into the gritty details of the setup but these are main things imo. With this set up I was averaging 70-80 fps consistently on high settings with very little to no stuttering or dropped frames. Temps stayed average for any other high end game I play which was nice.
Minor Gripes:
The first day took a while to get into the demo and matches, but that was to be expected. - Once in the game in the main screen it is a cool idea to have the camera move with the mouse, but I often felt it was distracting from navigating to UI. Might be just me, but if you wanted something like a fun main screen you could just have NPC type models moving around in the background or something. - Having to press “F” at the end of a match to see the overall team score and stuff was a little weird to me when it would be easier to just have arrows that can be clicked to go to the next page or using the classic “Q/E or A/D” keyboard options. - Sliding feels a little sluggish and that is probably on purpose since you are in heavy armor, but really kills the feeling of momentum gained from sprinting and jumping around. Feels like huge truck going 80mph (128kph) and slamming on the brakes and hard stopping rather than a smooth stop to a stoplight. Again this is probably intentional. - I might be in the minority report here with this, but I rather liked the loadouts from Reach with different armor abilities to choose from rather than fighting for them in a map. This is a system that I believe is split in the community, but I think either side will be okay with whatever the final decision is. QOL Recommendations:
Allow character model rotation in the “protheses” menu. - Personal one for me not everyone has this problem. The option to change enemy and ally colors is awesome, but I would still prefer dedicated colorblind options. If someone (such as myself or worse) is mixture of different kinds of colorblindness (thanks grandpa) then I am limited to using Yellow and possibly an absurd Orange. The yellow will always stand out, but I still found myself insanely confused on who was who in the environment just because color is hard for me and I know for many others. - For coatings whether it is on the weapons or the armor or the vehicles I shouldn’t have to select the coating to go a menu to then be able to apply it. The menu already shows a preview of the coating just let me quick apply there. More efficient that way. Less clicks = more play.Big No No:
From looking over the season pass I saw what everyone else did which was the option to purchase XP boosts and challenge Swaps. Please do not do this. This was something that I personally felt killed the multiplayer experience in Halo 5 with all the added nonsense in it. A player should not have to feel pressured or anxious about using swaps for objectives they are not comfortable grinding and the grinding should not be so awful that a player feels the need to buy a boost. Not going to name names (Assassin Creed) but it will kill all enjoyment for the game. Instead I think it would be better to have either XP boosts in the season pass (if this is already not a thing) or have un-swappable daily/weekly challenges that give a large XP boosts. Doing this while having all the other plebian challenges be freely swappable to a player’s content I believe will drive players to try activities that they otherwise wouldn’t while still gaining something from it. This I believe would be a better system than the feelings of anxiety and FOMO. Yes, I do think this is a type of FOMO because a player will feel like they are not getting the most out of their experience in the game and leave them feeling like they won’t get through ANY season pass even if they don’t go away.
Conclusion:
Overall I had a great experience so far on PC. I really didn’t have a hard time getting into games. Every once and a while I would get booted, but that was something on the known issues list, along with many other things. My only other concern is for the longevity of the game and what is going to make players keep coming back. Right now the Multiplayer is set to be free for everyone this may cause an influx of cheating/shadow-banning and a slew of other issues that plague the PC market currently. The anti-cheat may be good, but if causes system to just not run the game that won’t be good either. So far it also seems the multiplayer is the only thing that is going to keep people on returning. There will be a lot of people that do not play Halo for the MP which is fine, but will there be content that comes out for PvE players? I am not suggesting that Halo turn into a RPG or Looter-shooter, I don’t think anyone wants to see that necessarily, but unless there are plans to make another Halo game in the far future I fear for the game to keep a consistent player count. I am not a game dev and have no idea what 343 might have in store, but as it stands I am excited to get my hands on another Halo game that seems to have some of that old magic. If you found this great! If you had the patience to read it through thank-you. Stay safe Spartans.
> 2533274956565223;6:
> This game took me back to my Combat Evolved days. Seriously, it’s like I’m playing on my Geforce 3 I purchased back in 2001 all over again.
>
> 3440x1440 W/ RX6800 / Ryzen 5800X. Can’t hold 60, even on lowest settings.
I noticed the same on my GTX 1070. There wasn’t much of a difference between low and ultra in FPS. From the absolutely lowest settings i got about 50-55. On maxed out i got 35-40 FPS which isn’t as big of a gap as i would have expected.
But the biggest issue i noticed was a lot of stuff being cut out when using 3400x1400 screen resolution. Mostly in the menus and on the armor mod screens. The character models are too high cutting of most of their heads. There were a few other areas this happened as well.
I would really love to see AMD FidelityFX SR used in Halo Infinite for release. There are a lot of users stuck with old GPUs because of the shortage and other pandemic related stuff… Although it isn’t as amazing as DLSS it is fantastic for older cards.
I have an rtx 2060, and I have some issues to report
Having a 4k monitor, the game wouldn’t let me change the resolution from 4k (that had been set automatically) and I couldn’t change between full screen, window ecc. So i was forced to play at this high resolution and the game ran between 40/50 fps, no matter if I put low or ultra graphic settings, my experience was not smooth at all. - Every time I launched the game, it resetted some configuration like FOV and the position of the weapons - When I invited some friends to play together, It was like they were put in queque once the game started, so that I was actually playing while they were still in the menu reading “waiting to join”.
The graphics is great not the best looking game ever but The multiplayer visuals read very well and the best armour/spartans look in halo to date. - The art style is nailed, perfect - I love the interactives in the levels and they don’t affect movement speed. ( I hope there are some large gameplay interactables like the elephant on sandtrap or the bridge/doors in halo 3/2 last resort/Zanzibar you can open hatches, bridges doors etc. - Gameplay is funSandbox:
weapons all seem variable for most situations, I think we have lost a slight bit of that approach of every weapon has a situation. Struggle to justify swapping out my AR tbh - Shotgun, I assume the OG one is coming back? there’s a hole there in the sandbox for infection or one-shot then beat down. - The sniper was quite buggy with zooming etc (also first zoom is too much) - equipment could be easier to distinguish. they all look the same at a glance, including OS and Camo. maybe an icon or something. - the drop shield needs to open quicker, it’s is almost useless right now. - I love the grapple, definitely a learning curve but also thinking the shooting/releasing could be ever so slightly sped up.Maps:
Maps look great in terms of flood dev and lgihting. the shadows aren’t too contrasty like Halo 4/5 and 2A, easy to read. - This is minor (Art: right now we haven’t seen anything super iconic, I like bazaar in terms of art but all of the maps are fairly generic in terms of art (I am a Professional Environment artist myself hehe) but looking back at some classical maps there were always (mostly) something iconic about the art design of the level that makes it feel memorable, whether it was infected by flood, had a ship crashed through it etc. I hope we see some more inspired art in the next maps. I feel like areas in the maps could be more distinguishable from each other. - Map Design (gameplay). I can’t remember what YT said it but I’ve heard the maps feel like pro players designed them. I agree. I feel like Live fire doesn’t influence any unique or exciting gameplay, seeing as it’s just 3 paths and very little cross fire gameplay. I also feel like it’s more of a free for all map, the sides arent very balanced for a team game. Recharge is a little better with more verticality, feels like a larger guardian. Bazaar was my favourite in terms of gameplay. seemed like it could be a fun CTF map. - I would like to see the classic approach to some of the maps designed (I know ill get hate for this) but in HCE each map seemed to be designed with a unique gameplay scenario in mind. maps like boarding action, hang em high, prisoner, Chiron TL-34 and rat race. They all had widely different designs and layouts that prompted different approaches to strategy, similar to halo 2 and 3. Narrows, construct etc were so unique. these map felt like a large part of the gameplay. (also interactive maps plays into this like elephants, halo 2 terminal train etc). The 3 maps in the flight were almost too perfect and played fairly similarly. I’m not asking for remakes (though I wouldn’t say no) but just hope they throw some spanners in the works in terms of design and give us some unique designs that may be more iconic. 2 worlds from Unreal Tournament, just putting that out there. - I think there is a fear of having an unbalanced map with crazy designs. but also long as you can’t get spawn trapped, maps with dangerous areas like hang em high or even where OS spawns on recharge are good design. you know it’s high risk going down there but can be rewarding if you receive Power Weapons or get across the map. Like this, I feel like there is room for crazy map designs that a layer needs to be aware of and learn. Like on H3 construct a team that controls the upper level had the advantage but it did not feel unbalanced because it was a challenge to hold it and good teams knew how to take it over. When a map is super balanced (makes sense for FFA maps) there’s no point trying to get control of the map or gain control of certain areas.UI:
I think they should change the gun and ammo to the top, very difficult to read or look at it at the bottom (seen a few people mention this) - I think the in-game UI can be simplified. the radar can be easier to read. and the grenades should be always visible. - I put the enemy player outline here too. 343 already said they are working on it. I hope they just don’t increase the outline and shields effect even more. We can hardly see the players armour as is. also if a friendly player has the same armour colour as my enemy UI outline colour ti can be confusing, I’ve shot at friendly teammates in blue before. - Can we just have a small test with red vs blue, I understand they have already decided colours is a way they are monetising the game. but would be nice to see how it plays. We would actually get to see peoples raw armour during gameplay rather than the cutscene at the start. for friendly players, it might be nice having tags on their head more like halo 3 and then leaving their outline blank. I also heard a suggestion of only having an outline on friendly and nothing for the enemy. maybe even your cross hair goes red like in older games? might leave more room for the shields indicator and armour to be visible.Auido:
Other than some audio glitches like joining the game halfway through and only some of the audio works
Audio is great! maybe its because I play so few new releases now and play mostly MCC, but the audio did a great job!
The music is beautiful, even the entirely new pieces sound new and halo!
Controls:
I love the customisation! keep that (other than all the glitches I’m sure will be fixed)
I played on PC, had a great experience.
Other than that great game! well done 343 I have to say. really going for it with this one. excited to play more.
Thanks <3
PC Specs: CPU Ryzen 5 3600 GPU: Radeon RX 570 4GB RAM: 16GB 3000MHZ OS: Windows 10 Home
Game was running on an Samsung 970 EVO 1TB SSD, No matter what I turned down in the settings I would usally get around 40fps even if I turned the resolution scale to the lowest. Sometimes my keybinds would not save that was a major issue as well as my fov being reset when that happens. I don’t like the mouse magnetism the idea of my mouse having some pull when trying to aim is very off putting, this setting was probably done to appease KBM players who dislike aim assist, I don’t think this is a very good way to fixing that. In addition, I don’t think the setting won’t find much use in any experienced KBM player as they’re used to not having any form of aid to assist them. In terms of gameplay and mechanics I had fun and the game’s tips section when I died taught me some useful strategies I never knew.