Infinite Tech Preview – PC Specific Feedback

Any gameplay related feedback I have has already been mentioned, but I found the game to run pretty rough on both an AMD CPU and GPU:

Specs

  • CPU: AMD Ryzen 7 5800X 8-Core Processor - GPU: AMD Radeon RX 6800 XT, version 21.7.1 - Display: 2560 x 1440 - RAM: 16GB - Disk: Samsung SSD 970 EVO Plus 2TB - OS: Windows 10 Home 64-bit (10.0, Build 19042) (19041.vb_release.191206-1406)Graphics Related Issues

  • Any setting resulted in at max 55 FPS. In-game it averaged around 23 FPS while the main menu would get up to 55 FPS. This resulted in a lot of stuttering and overall did not look great. It wasn’t unplayable by any means but was difficult at times to play. - ~30% of the time pixel loss would occur throughout the screen resulting in blue or pink pixels “dancing” around the screen. It seemed to happen the most in-game but did occur a few times in the main menu. I could not reliably reproduce this and it would occur for only a few milliseconds at a time. - A few matches caused the game to crash and an AMD crash report prompt.

<p>Not sure if anyone has reported on the issue but closing and relaunching the flight at the time resets certain settings to default, such as keyboard bindings, video settings, fov, or all of the above. As well as the Butlr ai would often have missing textures. On the first day, the shop and battle pass cosmetics wouldn’t appear viewable, but that issue was fixed after a couple days. If I were to set my min framerate to 144, it would hit around 110-120 and the resolution would tank. It would read as 1440p, but in game visuals would be very blurry or pixelated. Min framerate option in general seems to be bugged. If i set it to 48, it would max at 52 and wont go higher, even with vsync. If i set it to 72, same thing. It would only hover a couple frames above its minimum. The launcher itself had difficulties if I were to alt tab or leave the window. I would need to restart the game to access it again. A majority of the issues were the menu ui’s. I haven’t noticed anything wrong with gameplay. Other than the start of the match would be littered with corpses. Although that wouldn’t be such a bad bug to keep in. Pretty comical. Besides that the game looked and ran pretty good. But obviously there is room for improvement in the drivers and optimization department.

Optimization needs to be better, but this is first preview so I think game will be fine on launch.
With Ryzen 5 2600, 16GB Ram and RX570 4GB version I had like 55fps on lowest settings 1080p and 40fps on max settings 1080p.

> 2535427164650529;9:
> STEPS TO FIND THE KEY-
> 1. Click on your profile.
> 2. Click on halo insider.
> 3. Go to the bottom of the page.
> 4. Key will be present under additional info.

When sprinting it feels clunky, definitely something wrong there. I think the slide was bad too.

Field of view resets randomly, maybe at start up not sure. along with some speed and sensitivity*.

A few games I would join late and the audio would be faint on everything for my player but Bots and teammates sound was crisper when in close.

Obviously the server errors. This game is going to get flooded with free to play on day 1, please be ready.

If you need it I’m playing controller on pc.

Thoroughly enjoyed the technical preview. I locked the game at 60 FPS and never experienced any issues. Movement felt smooth and responsive. Loved the pace of combat, weapon balance, and map design (especially Bazaar). My only criticism was that while playing on controller, aiming felt off. Too much adjustment was needed for slight movement. I tinkered with every setting I could find but nothing felt right. I know people want to maintain balance between M&K verse controller but these changes have gone too far. Aiming on a controller doesn’t feel like Halo at all. Something needs to be shifted to bring the responsiveness back in line with the rest of the series.

Still very excited by this taste of multiplayer. Excellent job 343.

Thank you for the flight. Posting to do my part.

I locked my fps at 72 and that seemed to help.
Was too afraid to touch video settings…
Changed some key bindings, lowered sens for kb+m
Found menus a little confusing.
Couldn’t figure out how to mute through (tab) scoreboard
Aiming felt perfect, no input lag or heavy aim (kb+m).
Couldn’t find toggle crouch setting.
One instance where video froze but game ran in background.
Had to alt+tab out to use things like Nvidia overlay or discord

That’s it I think.
Can I has more steam key pls.

Will the players who participated in this be able to keep the rewards from their season? also it would be really cool to see achievements for things we did in test flight. IE; part of the test flight, changed spartan ID (hardly anyone did this) most kills most wins etc. etc. just a thought. It would be realllllly cool of yall to let us have the armor from halo 5 i think we are all done with paying for loot boxes to wear armor. a Huge Thank you from us all to let us be apart of the flight! I absolutely loved it and cant wait to see the full game!

In the game menu there is a graphics bug, this happens when I select the last two graphic qualities, what happens is that when I select one of these two qualities the game becomes a strange blur.

Another bug that I found in the menu, it was in the 5 second counter before starting the game, there are some times when it does not advance and takes longer than the rest.

In the middle of the game, the sounds are usually bugged, some are not heard and sometimes some are heard louder than others, this almost does not happen frequently.

those are the bugs that I have come across. About everything else, I found the game to be a lot of fun and I enjoyed the test very well, only a lot more optimization and polishing of the game is missing.

Scroll wheel sensitivity is a too high for switching weapons. Would love to see a sensitivity slider or just less sensitivity in general for swapping weapons. I found myself scrolling past my second weapon many times and losing gunfights

This post is for a lot of different aspects of the flight, but since the tickets are closed and that I’m gonna be on a trip soon, I thought I should post what I had anyway to help the team out. Just about everything here were things I logged and thought about as I played through the flight. First part are bug issues that would’ve gone to tickets, with maybe a few gray areas, and the second part is moreso ideas that I had that I’d like to see in the future. Sorry if it’s not as formal as it maybe should be, but I don’t have much time but still want to help however I can. Text is too big for one post, so this is gonna have 2 parts that I’ll post here. Hope this information helps!

Can’t put out dxdiag so running on a PC with an EVGA 2080, R5 2600 stock, B450M DS3H mobo, 16gb of 3000 ram, on a 2tb internal ssd that isn’t C drive

bug issues:
around 50% usage of gpu, 70-80% on cpu but still low fps
rebinding push to talk (to ` tilde) crashed
high fov shrinks reticle, and can only see half of spartan when looking down
changing prosthesis remains or doesn’t accurately change in that menu, hands remain even when set to none
selecting and equipping a coating doesn’t actually apply the coating in the games after. may still remain equipped in the menu but doesn’t in game
picture graphics on the shop menu, battlepass, and play menu don’t load after the first time they do.
^ similarly the models shown in the panels in the armor hall can be misplaced, either by being rotated or shifted
after finishing a weapon drill in the academy the background image flashes on and off, sometimes going back to gameplay
^ in game, pressing escape does the same thing where the black overlay flashes on and off
academy weapon drills do not save the star rating of your highest, they may save the score itself (can’t totally say) but are not reflected in the menus accurately enough
sound effects frequently cut out or are nonexistent. some lines of spartan chatter have trouble playing the audio, sometimes audio from the game outside of dialogue and your own weapons are cut out or severely quieted down. sometimes your own weapons fail to produce any sound. getting hit with the needler produces such a quiet sound, if there is one at all, makes it hard to tell how much you’ve been hit with
(^ gun sfx from other players are very quiet and do not stand out, even with power weapons which seem to feel like they have a much bigger influence when shot in first person)
settings like keys rebinded in kbm settings and fov slider or other video settings seem to periodically reset after relaunching the game
one issue was that the challenge menu was a graphic image that did not extend to the rest of the frame, meaning i could see the live game on the edges it didn’t cover
one issue was that when looking at customization, while the frame and camera angle didn’t change, inspecting and backing out from the menu caused the camera’s depth of field to refocus
menu buttons such as map and mode details, support site, and others did not redirect you or pull anything up, they were blanks
can’t stop sprinting by pressing the sprint button again while sprint is set to toggle. sliding doesn’t stop when pressing crouch again, whether on hold or toggle, though sliding should remain as a toggle or an option to toggle even when crouch is set to hold
spartan chatter still shows up even when deselected
friend/foe outlines do not appear sometimes or can be set to the opposing color or white, esp for enemies, until they get closer or you and them are engaged in combat
sometimes dead bodies have a shield effect, sometimes they get a white effect over them. could be similar to drop wall’s moving grid but much smaller
game sometimes stutters mid game, being frozen for a moment then coming back to speed, or otherwise crashing. first notice of this was by pressing alt and space together, other times were mid match just playing
the ping measurement setting is always set to 0ms, when in game or out of game
sometimes bots stand still after a kill, never pick up other weapons esp power weapons and stick to the pistol at all times, never challenge a drop wall player choosing to disengage instead, jump in place, have trouble jumping down a ledge sometimes, look up or down in the middle of a fight…
friends menu doesn’t show emblem icon normally unless they are selected, recent people you met menu shows nobody at all, and going back to main menu after friends screen changes the skybox to a default blue and changes the lighting. scoreboard does not show enemy bot names or say anything at all
zoom is only inward when toggled, can’t zoom like mcc where even when toggled i can still hold it and then let go to descope
side button keybinds display a graphic that looks more like the other side button. should look a little clearer
individual buttons to select equipment when you can only hold one at a time. should maybe have a button to switch like grenades do
when starting a game, the blue bar that’s supposed to flash alongside the countdown is out of sync and sometimes is too early or does it for too long
game froze after changing video settings from high to low mid match
when someone disconnects, there will be a dead spartan on the ground with the same appearance as the bot spartan within and after the intro sequence. if someone reconnects around this time they will spawn much farther away from the rest of the team
loading into a match has many ways of disconnecting you, whether it be timed out, saying you’re inactive, “unable to start dedicated server”, etc. one issue, “request to join has timed out” happened for multiple consecutive searches, during the first few instances of this i had discord in focus
end screen pose still shows the friend/foe outline, as well as the state of the spartan. low and recharging shields, invisible, sometimes spartans or the outro sequence itself don’t even show up at all. sometimes spartans are rotated away from the camera or leave the pose and are in a combat stance
weapons, typically held by yourself in the last life, despawn once you respawn. generally seems like weapons despawn a lot faster than they should
the initial 1.4 zoom from the pistol and ar and other weapons keep refocusing the depth of field meaning it is almost always blurry. even when depth of field is turned off or lowered
screen shake from running and sliding and such still remains even when screen shake is set to 0 in the settings. either that’s a bug or needs to be explained more in the settings

gtx 1660s, despite medium setting, live fire maps showed indoor:56 to 60fps outdoor:40 to 50fps. I hope the optimization issue is resolved.

Continued bugs, realized I would need 3 parts actually:

for a while i couldn’t press tab and view the scoreboard at all, was shortly after the first patch was applied
issue where i couldn’t search for a match at all and had to reset the game. after a match concluded, all i saw was “in progress” or “cancel” the search, but there was no search, and pressing the button didn’t reset it back so i could search again. had to restart
noticed one time that the gun flare for the ar and pistol wasn’t working when the match was over but you could still move and shoot
when equipping the heatwave and commando on livefire, experienced a bug where switching to the heatwave would show the commando zoom for a moment
one time had my commando reticle turn red when on bazarr, looking down through the bridge at an enemy bot for a split second, hasn’t happened at all before or since
plasma weapons refill ammo on pickup, which could be a design choice but is different from past games where you had to switch to the higher percentage one. sometimes would get a prompt to pick up the weapon before it refills with ammo
shield sfx would sometimes not play when low or out of shields, also shield warning sfx seems to get quieter over time
when in the “play game” section of the main menu and going to the battlepass, previewing the items would not work unless you selected something like the XP boost and reselected the armor piece. When backing out after seeing the armor hall, the play menu would either not display the original menu and keep the armor hall (sometimes disappearing the spartan that was previously in focus), or bug out and seemingly pan down to the floor, clipping into something white
spartan does not come back to the outside pelican area unless backed out to the initial main menu, then going back in to “play”. typically happens after a match, when you can re search for a match, you have to back all the way out to get them to reappear
one time firing a rocket’s 2nd shot shortly after the first showed no animation, but still fired the rocket. sometimes i might have the rocket shoot on its own when it was held
favoriting something doesn’t remember that it’s favorited, after many matches and resets once i go back the favorited item is unfavorited
one time faced the cylinder on live fire where the pulse carbine spawns, switched the assault rifle for the carbine and the ar disappered, likely phased through the cylinder

like to haves/things to post normally or whatever

ui:
would love a tab feature that’s always active for the shop, play, and customization modes, no matter where you are in those menus. don’t like having to set something up then back all the way out just to change something
ai/prosthesis/body could work being in the armor hall, there isn’t much there to justify having another menu on that screen
“default” sorting is by recent instead of sticking to something static
could maybe be more lists and less tiles, could use older halos like reach or even mcc as a reference (though mcc needs some work in ui, it’s still a little better than what’s here)
don’t think this would inherently be ui, though maybe. would be nice to queue for a match while in the academy, in a training room or when doing weapon drills or something
i’d love to have the armor hall/customization screen to be the background for the “play” screen, even if it’s just like a setting thing. i like the look of that more than the pelican screen personally.
would generally love to see more of the customization screen. listening to the music, seeing those closeups and camera pans, would love to see more of that. could make it an idle where over time the hud fades and you just see things scrolling by as you listen. reminds me of forza motorsport 4, anything that makes it closer to that would make me super happy. would love to hear the more slower, calmer tracks more in addition to the more hype tracks in the menus too.
would like something similar to what mcc does where i can select the modes i want to queue for, but extend it to player counts as well so i can choose to play arena ctf/oddball, btb slayer, ffa swat, infection, etc all for a single search. maybe even queue for specific maps if you wanted if there isn’t a veto mode or map voting. but this is moreso a want than a need
don’t like how on pc i’d have to click an item in customiztion and press F to equip, nor how i have to select an armor piece, view it’s details, then favorite, or scroll over just to view and equip attachments. could definitely do something better there to make it a lot quicker and easier to select and equip what you want with just a click
i don’t like the friend/foe system as it is currently. it could work for accessibility but maybe have an option to turn off the outlines as it disrupts the natural look of everything blended with the environment. look at having something like the big triangle service tags above teammate’s heads in older games, as that did a better job of telling me who was on my team and who wasn’t, even if i was confused on colors. also i can’t look at a player and see their full name. would like something closer to that as i think it does a better job with the mixed colors
would like to change the reticle on my own instead of it being tied to fov. the commando at full fov is like just one small circle, and i think these throw me off for accuracy. could probably also see about letting players customize their reticles further
the placement of the weapons, grenades, and equipment in game isn’t ideal, the weapon model already takes that spot and it’s hard to tell what grenades or equipment you have on you at a glance. should be more prominent, or maybe moved to the top left of the screen so it is more easily seen. maybe have settings to move specific sections of the hud where you’d like
would maybe like the beep sound effect when counting down in the menus to start a match so you can get ready

Performance was good but I’m running a older video card ( win10 pro,ryzen 7 2700x 16gigs ram 3200mhz sapphire nitro rx480 8gb, installed on a sata SSD) I have a pretty modest PC setup for hardware and it seemed to auto detect to high settings and gave me about 27-28fps at 1920x1080 according to my driver performance tab. I have not overclocked any of my settings on my hardware and i feel that maybe with some updates they could push my older gpu to do 30-35 at least but I won’t fault them to much considering I haven’t been able to upgrade my video hardware for some time now. I should hope the specs of my pc should at least compete at the console level at a minimum with it’s current setup. Provided GPU’s are reasonable again I can see my setup pushing better frame-rate from the game engine with newer hardware.

3rd set of features, mostly about what I’d like to see (same as what I had for UI in the last post)

in game:
sound effects that aren’t 3rd person are much quieter than they should be. the skewer in first person sounds like it pierces the air through sound for miles, but in third person you barely hear it. in older halo games nearly every gun sound, esp the more powerful you went, the louder everybody on the map heard it and knew that somebody was doing mad damage, and you knew exactly which weapon it was. now every gun sound kinda fades into the background of the match
the needler sfx are not good. in first person, it sounds like a normal smg than something that shoots shards of glass, and there’s no big explosion sound or visual effect that’s big and satisfying like a grenade does. when being hit by it it’s worse, you don’t hear any sound of it, whether it’s being shot or landing on you, and you don’t hear any explosion at all, so it just sounds like you’re just dying quietly.
similar to the above, not many sounds feel very unique or stand out on their own as much. some of the alien weapons kinda get something but not much, and the unsc weapons, while sometimes satisfying to hear, don’t quite have a signature flair to them that makes them recognizable when heard alongside other sounds on the battlefield. the skewer sounds perfect, a shame not many guns follow that model
the zoom effect on weapons that have one feels way too far forward. when commando feels too far for hip fire, zoom feels way too close, and the sniper i feel like i can’t zoom at all even once for. also feels like the recoil is turned up so much more that it’s much harder to control when zoomed compared to out of zoom. because of these i almost never zoomed even when opponents were far away.
don’t get why there’s multiple buttons for equipment when you can only have 1 equipped at a time, should maybe have a switch button like how grenades work instead
drop wall might be a little too close when throwing, could probably have it go a little farther
spartan chatter can get annoying after a while of hearing the same voice lines, could add some more in there to keep it spicy. but also maybe cut down on the quips like “over yonder” or “one shot so many dead enemies” as those get annoying much faster. keep it formal first then add the rare funny to keep it fresh
the pistol seems a bit too powerful sometimes. once got a kill with 1 headshot bullet on someone across the map. bots love to use it too, forgoing power weapons for it, and when they team shot it shreds. could maybe have a range nerf or something
the br has a longer ready time when switching to it, could be intentional as it’s consistent but doesn’t feel too well when it’s been ready but still can’t shoot at all after switching

Hello there, well firstly seeing as everyone else is reporting this, performance. I have a 5800x cpu and 3070 gpu running and at all low graphic settings with motion blur off, screen shake off, speed lines off, 100 field of view, 1080p monitor with gsync and running the game at the lowest resolution scale I was averaging 100 to 110 fps. I sincerely hope that this game becomes pc optimised by the time of the next flight if there is another or by the time of the release of full game.

Weapons: I will only be writing about weapons I feel concerned about

  • Sniper: The crosshair is very off putting, sound is great
  • The BR red reticule range should be reduced, as it is right now it is the best gun in the game by far
  • Pistol: Should have more recoil to become an effective clean up weapon
  • The AR is a laser and is basically a man-held helicopter machine gun
  • VK78: For people using mnk there should be a spray pattern to control unless you are tapping and for controller add recoil
  • Pulse Carbine is basically a better version of the plasma pistol if you have a precision weapon in your second slot you win every fight unless you get one tapped by sniper or skewer or ravager
  • Hammer: Didn’t use it again after I experienced its TTK, anyone with a plasma grenade will earn themselves a trade kill
  • Needler and Bulldog both need to have their rate of fire reduced greatly
  • Note: YY needs to be added back to the game

Movement: Understand is a flight but will give my opinion nevertheless

  • Clamber is clunky and sometimes didn’t even work
  • Sprint is useless due to the radar and after a few games I didn’t use it unless I knew where all 4 bots or players were
  • Jump feature is what you expect
  • Base movement speed seems fast due to people’s high fov but it is fine
  • People using mnk have a great movement advantage over controller but that’s nearly every fps so that’s fine
    - Shield recharge while sprinting should be removed as it encourages running away from fights and slows game and affects map rotation

Pickups:
- Grapple: Jesus Christ nerf it or remove it and add thrust as an ability

  • Shield Wall would take too long to activate but when used properly is an easy free kill
  • Active camo and overshield are both okay as I used them
  • Threat sensor I never used

Maps:
Those three maps that were used for this flight were great and people complaining that for Bazaar and Recharge its a clustered fight in the middle, you were playing against bots and people not taking the game competitively. Fights will be more spread in ranked playlists.

I know I haven’t written about what I liked about the flight but believe me overall I like the feel of this game so far and have not been left disappointed.
Think that’s it from me, and cheers for the invite.

> 2535425476321143;923:
> I have not gotten into a single matchmaking game in a collective 6 hours over the last several days. I can occasionally get into a game when it is on Recharge. Nothing else. I have uninstalled and reinstalled the game as well as verified all files through steam. The problem has not been resolved over the courses of any of the updates that have gone out. No idea why. The whole match will load up until that black screen. After sitting thru the black screen for several minutes I am kicked to the main menu with no message. It’s really frustrating since nobody else seems to have this issue. Created a support ticked over 24 hrs ago and have not gotten a response, not that I expected one since this is a very unusual and confusing issue. I have seen friends have similar issues in MCC so this worries me if it is not properly addressed by 343 in time for release.
> Again, it only works when I’m lucky enough to be placed into a Recharge game, otherwise it will jump to the main menu every time.

You aren’t alone man I was going through the same thing and absolutely no one would help not even 343. On the Halo Support site it says the bug is rare but I couldn’t get into a single game. Also make sure to report this through the ticket system so more attention is drawn to it.

Thank you 343i for the opportunity to play the Technical Preview. I had a blast and feel like you’ve created something special here and can’t wait for more. The movement and gunplay feel good and loved music. Here’s my feedback thus far.

Requests:

  • Give us the ability to turn off color outlines for teammates and thereby only have color outlines for enemies. I would still like to see teammate silhouettes through walls though. - Make the enemy color outlines easier to see at distance. - Bazaar needs some adjustment to spice-up the action all over the map. During PvP, it settled mostly into a shooting match across balconies with people camping Commando and SPNKr. - There were default settings on the numbered-keys for Equip Grappleshot, etc. I assume this is because we can pocket more than one equipment item but need a way to quickly access a specific item? What I didn’t see (maybe I missed it) was a key bind to swap/shuffle through the equipment. I would find that feature much more practical than key binding all the specific equipment options, especially since there will only be a select few equipment items on any given map. - Option to do weapon drills without a time limit. - An Academy course dedicated to advanced movement techniques, and even give us advice on timing to refine these advanced movements (power sliding off ramps/curbs, slingshot plays with grapple, repulsor jumping, etc).
    Observations:

  • Controller on PC doesn’t feel right. Maybe it’s input delay, or something within the input settings, but it took a while to find something pseudo-consistent. Putting dead zones to zero and cranking up the sensitivity seemed to help make it feel smoother, but it would still feel inconsistent at times. As a result, I opted to play on MKB more than controller. - Slide feels delayed, like there’s a wind-up to the slide, I would’ve expected a faster response - Sometimes my audio would randomly get delayed during gun fights (hear my gun shots a second or two later). - Sniper and Skewer didn’t feel great zoomed, for whatever reason, and opted to just try no scopes. But truthfully, eventually, I just avoided them because they weren’t as fun as other guns, which surprised me. - Pulse carbine feels too slow and didn’t seem to track as well as Needler. - The bots throw grenades really well, maybe too well. - Spartan bots could’ve been more challenging.

Please add a Chips Dubbo AI with his voice. Thanks.

> 2533274796457055;1:
> Welcome to the eagerly awaited Halo Infinite technical preview! We are looking for feedback on specific areas and have threads dedicated to each one right here on Waypoint.
> This thread is focused on collecting feedback on PC-specific feedback. To provide feedback on other aspects of the flight, please use the dedicated threads for each key feedback area:
> - Bot Slayer - Weapon Drills - UI & Live (Battle Pass, Challenges, Store) - Xbox-specific feedbackFor bugs or technical issues, please utilize the Halo Insider Support site’s knowledge base and submit tickets as necessary. To reiterate, if you encounter a bug, please submit a ticket via the Halo Insider Support page.
>
> Thank you for participating in this Halo Infinite technical preview, we hope you have fun and please share your thoughts with us below!

I wish there was a more general feedback forum, since I have a lot of feedback to give, but since I played the entire tech preview on PC I am hoping it is best placed here.

The game for the most part was very smooth to play, I did not collect framerate specifics as I was just more focused on game play. I did not see much of a difference between the standard graphics and the ultra (didn’t notice a difference in gameplay either). Most of the time I was wired into my router which gives me around 950Mbps, but when I was on wireless (20Mbps) I started running into connectivity errors. When wirelessly connected I started to rubberband, got kicked from game (and unable to queue in matchmaking until restarting the game application), and had other random errors appear that could not be duplicated with wired connection. One problem that did keep reoccurring no matter the connection type was when joining an already in progress game the sound would be dampened and weak.

Overall the maps felt well made with decent cover available and power weapons and equipment being spread out enough to make people have to choose which to get. Speaking of equipment I would like to see a more obvious model difference between equipment spawning on the map and lying on the ground as it all looks the same (definitely thought I was picking up a grappling hook only to throw a scanner in a fast paced match). On another note, respawning was never a problem where I felt that I could get spawn killed or spawn kill the bots (I think I saw a bot spawn twice out of the whole tech preview, but it was so random that I couldn’t have predicted it or prepped for the enemy to spawn). Traversing the map was amazing and rarely did I have problems with the climbing mechanic.

The bots where challenging enough that it was possible to lose but not impossible to beat. However, the bots did get stuck in specific areas of the map or just run in circles around your lifeless body after they naded you into the next dimension. Also the bots were not very good at using the power weapons (missed rocket shots a lot, not swing the grav hammer even though they were within killing range, etc.), but maybe that doesn’t need to be fixed. I did not personally see much of a difference between the ODST level bots and the Spartan level, both were god-tier nade throwers.

As far as the drills go, it would be nice to see a course to walk through or to be able to walk around the range itself. Also adding another level to the drills were you also get shot at (not necessarily for damage but enough to cause you to lose zoom focus). I noticed that the stars would not always fill in when I completed a drill, and the scoring was pretty easy to 3 star.

I had a few problems with the UI. First I would like to see the ability to equip an item earned in the battle pass or challenges from said menu, instead of having to go find it in the armory. Second, when in the armory the item you were hovering over is not always correct and would not allow you to select the item you were hovering over. Its like it got stuck on an item in the small spaces in between item frames. Third, a lot of redundant menus, I was able to access the battle pass 3 different ways through a couple different menus (not sure if this was intentional), but other meus were hard to figure out where to access (like the consumables menu, still can’t remember how I got to it) [maybe make consumables able to be selected for use while looking for matches]{also add a visual timer for consumables}. Forth, settings did not save once the game application was closed, but I was very happy with how many options were available. Fifth, rainbow bubbles would appear toward the bottom of the screen (happened more often on Live Fire and while looking towards the ground in specific areas).

On the topic of battle pass and challenges. I think that experience or some sort of progression should happen for playing matches, not just completing challenges. I had finished the weekly challenges within the first day and the daily challenges were done after 10 games, which left me wanting more for progression but having no way to do so. Something to consider is patterns or specific color schemes for completing challenges while wearing pieces of armor or using a specific weapon. Something that allows players to progress outside of challenges and battle pass levels.

As far as guns go, I had problems with just one… the shotgun. When firing the shotgun it felt like the bullets were coming from somewhere besides the gun you were shooting. I really had a hard time hitting shots with this weapon especially while moving, which for a close range weapon is a necessity.

I had a lot of fun playing the 3 maps and am happy about the direction 343 is taking on Halo Infinite. Can’t wait to see what 343 has done with some bigger maps and game types.