Infinite Tech Preview – PC Specific Feedback

I had so much fun playing this flight ty 343

-When the enemy was reveal by the tracker or affected by the overshield, i was not shooting a player im shooting a flashlight xD joke, i would like if you guys tune it down the glowing.
-The bots don’t responde when we’re shooting from far away they look lost.

  • I don’t like how we can’t see players on the radar if they’re walking, its good for high competitive like esports because makes your team to have a good comunication but i think its bad for social matches and ranks because in this playlist we will not have a lot of comunication.
    -We should gain some exp after every match not only by doing some challenges.
    Can’t submit more tickets…
  • “Restore defaults” button doesn’t work.
  • Sometimes when i picked ammo from the walls i couldn’t shoot, i needed to swap weapons or melee so i was able to shoot again.
  • My tab bind was unbind don’t know why and when i tried to bind again the game always crashes.
    -My bind to swap the type of the grenade is the “left alt” and when i try to swap them my game crashes all the time.

In playing 32:9 @ 5120x1440p the match begins with the cool shot of you and your teammates, but because of the ultra-widescreen we tend to only see their torso, so you may want to zoom that out or reposition the center of the shot for ultrawide monitors. Also, I noticed the weapons on the homescreen the edges were jittery, I’m running a 3090 on max everything, not sure why that was but it was the only thing I couldn’t get rid of through tinkering with the specs.

PC specs:
CPU: I7 4960X (OC at 4.2Ghz)
GPU: Strix 1080 TI
Motherboard: ASUS® RAMPAGE IV EXTREME: INTEL X79, SOCKET 2011, R.O.G
RAM: RAM 32GB KINGSTON HYPERX BEAST QUAD-DDR3 2400MHz X.M.P (4 x 8GB KIT)
Storage: 980 evo plus 2TB
PSU: Corsair HX850 Gold
Monitor: ASUS VG278HR

I played at 1080p at 144Ghz refresh with medium settings.

I had 80 FPS average.

I feel Not all the ressources are being used. My GPU was at 85% and CPU 70%. I had HwMonitor on and nothing was really being pushed to his knee. Feels like it could run even better if ressources were being used.

I saw some bugs like dead corpse flying.
On the map Recharge, the Ai was struggling to jump in one window. he was trying few times and you could just kick him in the back easily.
Would be nice that the AI doesn’t take the same patch at the beginning of the game.

The menu for the personalization are not clear enough that you have different armor under it.

The mouse sensibility is a tad weird. I watched some people playing with a controller and the aim was not moving from the target while I felt my mouse was all over the place.

That being said, I loved the game. I had a lot of fun and I cannot wait for the next flight and hopefully being taken. Great job to update the gameplay but keep it feels like Halo. Drop a weapon FTW!

PS: if you could run the PvP at a better time for Europe next time, It would be appreciated

The game with an RTX 3070, AMD R7 3700X, 16GB A 3600Mhz with settings in ultra and shadows in medium caused low fps in open scenarios, in maps with a closed environment the fps were constant, which in this case are at 60fps at 1080p, the game is not really stable and needs to be optimized.

Also the audio was desynchronized with the game or disappeared for a while and came back, but the equalization of the audio of the whole PC in general also changed at the moment of starting another part after having played one previously, the audio went from being heard in first person to listen to the outside in a meaningful way, the distant deaths were heard as if they were from the front and the voice of the narrator also increased in volume.

Finally, at the end of a game and waiting for the score to be there, the black screen would press, causing the game to be closed forcibly or taking longer than it should to load the score.

Intel i7 10700k
16go ram
ssd 1to
ZOTAC GAMING GeForce RTX 3060 Twin Edge OC

whit that am sitting at approximately 900+ FPS on ultra 1000+ on low

  • Here is a list of all the bugs I encountered:
  • shortcut x to leave a team doesn’t work (controller) - infinite loading to join a game - The target mode stays when you die - No sound when you join a game in progress - Difficulty to change support between pc/Xbox
  • And here is a list of different points for which I would like some changes:
  • needler too much damage - race a bit too slow - Graphic quality of the balls on the counter in academy - And please, an assistance is worth eliminating to avoid having your kills stolen

I found the PC version very enjoyable. It looks like it will turn out to be great and I’m excited for it. But I would like to address a few bugs I’ve found during my time playing.

  1. If you click settings before it fully loads in your gamertag/profile, it will reset the settings. Whenever I saw “Luck of Legend is fireteam leader” and it’s fully loaded in, my settings never reset.

  2. During a match it unbinded my “W” key as forward, but when you go to rebind it, it still told me it was bound to “W”. But during the match I couldn’t move forward. I tried rebinding it and then my game crashed. To fix the issue I ended up using the bug above ^ to reset the settings by clicking settings before it fully loaded in.

  3. I noticed when I went to sprint sometimes the screen would shake or flicker.

  4. When joining a match in progress the audio gets buggy and gunfire is either not heard or just sounds really quiet while voices sound normal.

  5. Sometimes you would go to the black screen for loading in a match and then it would take you back to the menu.

Those were the main bugs I’ve come across during the flight

  • Sliding feels very sluggish
    Improve Networking - Getting into a match either kicked you out to the menu again or presented an infinite loading screen
    Loading screens are very long
    Game would stop responding during loading screens, albeit rarely
    Settings would not save - had to go in and change FOV and sensitivity every time I launched the game

If i can think of more I’ll add to this.

Hello.

I was playing at 5120x1440 resolution and it seems the menus were too zoomed in.

Performance was really weak on my i7 3770, GTX 1060 6GB.
Always between 40-50fps at 1080p, which led to a lot of stutter. Changing the graphics to low didn’t seem to improve things.
Ultimately I capped it at 37fps which is half the refresh rate of my 75Hz monitor.
Is this due to the drivers? I hope the game still has room for optimization.
Really want to play it at a fluid 60fps.

Halo Infinite Tech Feedback and Review
All in all, I want to say I enjoyed the tech review, and hope you will take the time to read this. I am very passionate about this series and want to merge the old into the new like you have mentioned in 343 blogs/streams. I feel like the old was really not there, and the feel of Halo was not quite there for many people, including myself. Felt like the sprint change, pickups and strafe speed were all really good. Thanks for all your hard work and hopefully we can really get into that Halo feel with Halo Infinite. I tried to narrow down things to keep this from becoming drastically long. Enjoy!

Halo Infinite Flight Test Feedback

Remove heavy aim

Increase speed of sensitivity differences

Fix deadzones as they do not work, 0 is not true 0

Player feedback on shields, cannot tell when I’m getting shot, and cannot tell the health of other Spartans

Maps are excellent and hopefully that continues

Movement is great and sprint is implemented way better

Remove Bloom from all guns. Balancing is not making RNG bullets

Better friend vs foe outlines or just use RvB

Medals and hud are very bad, allow classic or customizable for both. I could never tell what equipment/grenade I had.

Bumper Jumpers switch grenade button become drop weapon. Please switch these 2

Weapon Balancing:

Assault Rifles was too powerful breaking shields at range

**Resolution: needs a slight range nerf

Sidekicks Bloom caused the numbers in high assist, could not finish kills because of bloom. Players would get into a gunfight both end up in high bloom and someone would shoot them with no bloom and get the kill.

**Resolution: Remove Bloom but Decrease its RoF slightly, make it projectile to allow skillful shots across map.

Battle Rifle was very easy to use, if you picked one up there was no reason to leave its spawn. It became a power weapon essentially. Very easy to shoot cross map as its hitscan. This needs a balancing effect, because 4v4 BR Starts is going to negate power weapons and pickups almost. All gunfights will be long range and become very much like Destiny 2 was when only primaries were in the game. No reason to push when you have this much range.

**Resolution: Make the Battle Rifle projectile like Halo 2 and Halo 3. This allows skillful shots across map, and within range actually gunfights can be won by using movement/strafe more. Remove the recoil to compensate.

Pulse Carbine: Great idea to have a weapon take off shields like the classic noob combo, however there is no charge time and has great tracking. This negates picking up the noob combo. (Plasma pistol)

**Resolution: Nerf the tracking of the bolt. And only allow 2 bolts in a small timeframe before overheating. Since 2 bolts kill an opponent.

Skewer was a satisfying weapon but the reload time, and terrible aim assist made it just gimmicky. The scope had too much going on, and very skillful to use was fun. However many times you just wanted to put it down because it felt useless on controller.

**Resolution: Increase bullet magnetism for the bullet, slight increase to aim assist while down scope. Leave Aim Assist value for out of scope.

Sniper was absolutely the worst sniper I have ever used in any FPS. From the no scope RNG bullets, no aim assist, slow and clunky. If you go descoped it felt like you were flinched as well as descoped. Felt like swipe shots were impossible, moving left and right at different speeds. Zero consistency with the weapon, and to only have 8 bullets was really no reason to pick it up. Players felt like a burden when picking it up. Could not challenge anyone with it. Making the power weapon obsolete.

**Resolution: We do not want the ease of H5 sniper or even Halo 4 sniper. This I am very passionate about. Skill needs to be involved for sure and there was a lot of skill in all snipers from H1-Reach. Please look at those weapons and find the one that really fits the sandbox (The H3 one really took the most skill in all these). Please fix this, while allowing maps that are symmetrical to have 2 snipers on the map.

Gameplay/Sandbox Issues:
For the Radar, playing PvP for 2 hours made the radar a burden to be there, and everyone camped in large part to wait on one player to sprint or shoot to show them on radar.

** Resolution: For casual play please allow the radar to work like classic, showing all movement outside crouching. And for competitive play turning it off. The current radar works with Halo 5, not in this movement sandbox.

Grenades were fine until I entered PvP. They became a huge issue, players who died are reward with 2 mini rockets. The blast radius is drastically way too large, and does not fit in this sandbox currently. Players camped grenade spawns as well, to simply try and get hit markers cross map or hit players with mini rockets. What also created a camping effect besides the power of them was the limited number on the map.

**Resolution: Decrease the blast radius significantly. Halo’s formula is guns, grenades and melee, but this did not feel like Halo because grenades were so spare but yet were so powerful. Put many more on maps, allowing for players to feel like they have a counter to plays. We have nerfed this part of the game into oblivion to where this skill almost does not exist anymore. Halo 1 was perhaps overkill, Halo 2 had 4 of each and never felt like you did not have one, Halo 3 you usually have some…until we reached into Infinite and continued to nerf the amount but buff the radius. This is going the wrong direction and getting away from the Halo formula.

Spawn Protection – this is bad for gameplay, wasting a bullet with map knowledge and awareness and dying because of spawn protection is not competitive.

**Resolution: Remove it

Powerups were good in execution. Like that you can use them at any time. They did feel very non powerful.

**Resolution: Increase camo time by 10 seconds, increase health given to Overshield slightly.

Some of my PC-specific feedback:

  • The “Effects Quality” setting makes a lot of hard edges start to shimmer and have a weird glow to them, almost like it’s an Anti Aliasing artifact, but changing the AA setting didn’t change anything, only changing the Effects Quality setting to low did the shimmering artifacts go away (mainly the metal clasps on the boxes in the menu and less dramatically on my spartan’s armor in the menu). - GPU usage during this flight was low and scaled with the render resolution, causing low FPS. If I set the render res to 100%, then my GPU usage would stay at around 60%. If I dropped that down to 75% render res, then my GPU usage would drop to about 50%. If I bumped it up to 125% render res, then my GPU usage would go to about 75% (if memory serves correctly). - This is the biggest one for me. I would love to be able to bind keys on my keyboard to select the two different weapon slots, instead of what it is right now (but don’t replace what it is right now, because I know some people will like it). Right now you can only bind swapping weapons, but what I would love to see is if we could have separate binds to be able to select Weapon Slot 1 (AR) and Weapon Slot 2 (Sidearm) because that is how most, if not all other FPS games work, so for people coming over from other FPS games, this would be more of a normal change for them. So if I press 1, I go to weapon slot 1, and if I press 2 I go to weapon slot 2 (these would be the two new binds I’m suggesting), but I can also use the scroll wheel on my mouse to switch weapon slots (this would be what is currently used in the game). - This is less of a PC specific feedback point. I come from playing a lot of Titanfall 2, and one thing that I wish I could see when using the Grappleshot is that if I aim my grapple shot right above a ledge (pointing to the sky above the ledge) then the grappleshot would grapple to the top of the ledge, as it would do in Titanfall 2, instead of not attaching to anything like it does in Infinite. This is less of an issue compared to most, but it would help those more quick grappling moments. - I would like to be able to move my radar from the bottom left to the top left, or another corner if so desired. A minor thing for sure, but it would be slightly helpful to some I feel. - I could not figure out how to change chat modes (from say, team to all chat, or to fireteam chat). I think you should be able to open up the chat menu, and then press the TAB key to go through all the different chats (all, team, and fireteam), which is how I think most other games do it. Or, you could also have it so we could bind separate keys to those different chats (say, O for all chat, P for team chat, and I for fireteam chat, for example). - The ping counter did not work for me during this flight. It always showed my ping as 0ms. - I think being able to select a specific output for the voice chat would be a great addition. Right now (I think) the voice chat goes through whatever your Default Communications Device is set to in Windows. I think being able to select our own output in game for this would be nice, because I had the voice chat going through my speakers instead of my headphones, which is what my desktop audio output was set to (so my game audio was coming through my headphones). If nothing else, I think the voice chat should come through whatever output I have selected in windows, so it would come out the same output as the game audio. - Trying to select a different mic input in the audio settings for voice chart didn’t show any inputs when selected, it was just blank when trying to change the input. I only have one input enabled, so that could be a problem, but I still think it should show all your inputs that you have enabled in windows, just to make sure you have the right one selected. - Add a Fullscreen setting, instead of just having a Fullscreen Borderless setting (that if unchecked, puts us in windowed mode) like we have now. - The “Enable Mouse Magnetism” setting didn’t seem to do anything when toggled on and off. The bullets would still curve to hit an opponent if my reticle was off of the opponent, but close to them, regardless of if the setting was off or on, and it did not move the mouse at all and stick to the body of the opponent (which is what I thought magnetism would be, not slight bullet curvature, so that could also be clarified a bit in the settings.) - Sometimes when you died, the screen would fade to black, but then immediately come back to show the game. This was annoying and a bit disorienting, so hopefully it gets fixed. - Loading screens are quite long sometimes. Having a black screen with no other information or graphics and just a small loading icon in the top left can make some people think the game is not working right, so maybe having some images fade in and out while on a loading screen would help with the boring black loading screens. But this is not a huge pain point for me at all. Loading screens are loading screens. That’s about all I have for PC-specific feedback. I have some gameplay feedback, but I’ll post that in the dedicated channels later. Hope this helps, and thanks for making a great game! I was honestly surprised at how good the PC version was (performance issues aside). It was a ton of fun! Looking forward to the next flight.

Game plays very well, minus the FPS issues. There were definitely some bugs and glitches that I noticed along the way, which I’m sure many people have posted about, like AI Chatter being turned off, or having some dialogue to AI turned off.

I had two things wrong with the PC when I tried playing with it on a controller. When I tried to change my settings on the controller for the game they would always change back after I got off of it. The 2nd problem issue I had was my games would shoot randomly for no reason, that was quite annoying when I grab the napper and I shot all the bullets, because I couldn’t stop shooting lol. It was fun game though excited when the game has its full release.

A 1060, R5 3600, and 16gb of 3200mhz ram couldn’t maintain 80 fps on all low settings. My drivers are all updated, and my power plan is in performance mode. I dont think changing the settings even works. Everyday I had to reenable my old binds, readjust my sensitivity and fov, and pray it didn’t crash in the menu. The only setting that had any visual effect was the resolution slider. Infinite needs an option for true fullscreen, and proper support for lower end hardware.

I thought the gameplay loop was refreshing. I’m happy with the increased recoil on the automatics, and the nerfs to sprint. I do hope the br gets a small firing rate buff though. I hope we get detailed patch notes in the future. It felt like the needler got nerfed a day or so into the beta but I couldn’t find anything to support that feeling.

Overall I’m hungry for more Halo, and excited for the next flight.

On Mouse and Keyboard, while using the scroll wheel to swap back and fourth between weapons, could you please add a registration delay of some sort (wether optional or not) Rainbow Six Siege has a nice feeling scroll delay.

I ask because, when I would go to swap weapons in the Tech preview flight, I would do a quick scroll to swap weapons in the middle of an encounter and i would swap weapons so many times, alot of the time it would over shoot and swap back to an empty gun or I would pull my plasma pistol back out in the middle of a Noob combo.

to preface some of my concerns I would like to mention I have thousands of hours in many different pc shooters and have always had a very keen feeling towards mouse precision and input lag.

The first technical preview did not feel great on pc to play. The gameplay was enjoyable but the game itself felt awful. I am not certain of what exactly was causing this but there was definitely a decent amount of input lag apparent at all times on mouse inputs. I noticed there was no exclusive fullscreen yet and this may play a part. I understand the optimization is nowhere near what it will be but even when I was pushing 144 fps after lowering all settings and render resolution on a 10900k and 3090 the game still felt very jagged. This may have been due to some 99% lows on the fps still being very subpar but I could not seem to get any third party fps analyzers working. I did notice my GPU was only ever at a max of 70% load though. Below I listed some of my concerns above and others I found on the way. Thank you for all your work to bring such an amazing franchise to PC the RIGHT way.

Shortened list.
-mouse input lag
-144 fps does not feel like 144
-exclusive fullscreen mode
-gpu not being fully utilized even at high resolutions
-extra decimal place to change mouse sens
-allow double clicking in his to equip customizations
-mouse magnetism??? Really???

I played it on a simple PC, Ryzen 3 2200, GTX 1050TI, 16Gbs of RAM, in resolution 1920x1080p with work it reached 30 FPS and with jerks. I turned it down to 85% resolution and set a minimum FPS of 37 and a maximum of 75 and I was able to get a cool 45FPS.

  • I had a good experience, but I hope it improves. It would be great. In the interface I had visual bugs, in the customization section of my Spartan, the images had colored stripes that damaged the vision, the background “moved” from place and I lost perspective.

  • I also got to suffer from screen “freezes” in the main menu, which lasted between 30 seconds to 1 minute and then everything returned to normal. Although it was weird, in the academy section, with the settings I said above, I was getting less FPS than in multiplayer haha.

  • At the time of starting the game, I had to set all the settings again, since it was reset at each start.

  • I also hope the loading times improve, at the time of starting there were several minutes of black screen with the 3 white dots in the upper left corner.

  • About the gameplay, nothing to say, I loved it. I only managed to see a bug, and that is that if 2 players took a power weapon at the same time, they both obtained the weapon, but 1 of them only did the animation, but did not do the damage.

Performance was rough on a 3080 and 5800X at 1440p/165hz (newest Nvidia drivers). Was getting around 80-90fps on low settings but never really felt like that, more like 40fps, especially on Live Fire.

Some crashes when respawning, all on Live Fire and when getting the leftmost spiker grenade spawn. Had a couple more crashes when fat fingering and hit the Win key.

Key bindings not always saving, same with FOV slider. Spartan chatter toggled didnt work, neither did screen shake slider.

muffled game sound on occasions

Lastly, just the all round sluggishness of M&K

Here are some things I’ve encountered during the Flight:

  • When adjusting some keybindings for some controls, the game may crash and forcefully close. - One time joining a session that had already started, audio was muffled for a bit before normalizing after a while. - Load times seem to be very slow or unresponsive when graphic settings were high, even if the hardware is able to handle intensive games. - Setting max FPS to 144 can make the frames unstable.Some feedback on gameplay and other things:

  • Like others have mentioned, would be nice to gain exp or progress on a battle pass from regular matches and not just challenges. I heard that this may be due to a bug at the moment but it doesn’t hurt to mention it. - The UI for customizing spartan appearance can be a bit confusing and took a bit to understand what each component is. - Possible option to change from weapon to weapon when customizing weapons so you don’t have to go back and forth in the menu. - I felt radar was somewhat weird. It felt off that only sprinting was shown on the radar but the regular movement didn’t show. Further on this, since sprint speed and walk speed are somewhat similar, it doesn’t make sense to me that only sprinting is shown, especially since in the other halos, all movement was seen from the radar.These are things I’ve encountered and some feedback I had from the flight. Was a very fun experience and am very excited for future flights and the game release!