Infinite Tech Preview – PC Specific Feedback

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> Sometimes all of my customization/button mapping settings would get reset. It seemed to occur after shutting down my machine or after installing the patch that was released. It only happened twice and I wasn’t able to replicate the issue on purpose.
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> Joining a game in progress would really mess with the audio in various ways. Mostly making most sounds significantly quieter.

Experienced the same difficulties as Filtiarne just wrote. Button mapping, fov and sensitivity sliders would reset each time I would exit the game.

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> Good afternoon. First one i will apologize for my english. I hope you can understand what i meaning. I’m came to Halo from fast games like Overwatch | Unreal. Here is a my piece of feedback. (=
>
> My hardware: - CPU: AMD Ryzen 5 3600 - GPU: GeForce RTX 2070 Super - RAM: 16 GB - SSD: 500 GB NVME (2200/2000) - Resolution: 1920 x 1080 | 144 Hz - OS: Windows 10 - Platform: SteamSettings: - Every time when i started play the game FOV had been reset to default. - Every time when i started play the game audio settings especially sound of menu had been reset to default. - Not regulary but a few times when i started play the game my mouse settings and a few keyboard binds has been reset to default. - Video settings doesnt work but about this problem devs know. - Can’t use fullscreen resolution (fullscreen option).Performance: - Overall not terrible (decent) but need a lot of optimisation. My GPU load was under 50% and my cpu load around 30-35%. - About fps issues devs know: i mean low settings or similiar. I was can’t reach over 100 fps on my system… - My game crashed randomly only 2-3 times. - Loading time was not fast but decent.UI: - Multiple times scoreboard doesnt work. - Will be nice if he will be more changeable. Especially his size.**Polygon:**Performance on him was smooth: 0 crashes and stucks. Shoot on training bots was ok - no issues. Please make a training polygon like open space for free movement. Add more walls, pillars and stuff like that. Just like a training polygons in Overwatch/Apex. My point is: give for player freedom for testing stuff on polygon. Will be nice if player can try some abilities and weapon, combine them. Unlimited cooldon/low cooldown on grapple hook for example will be nice. Take a inspire from Overwatch and Apex training polygons. They work very well for players and they are very usefull.
>
> **Basic movement:**Is smooth and feels good but personally i hope he will be a little bit faster than now. Halo deserved to be a bit faster than before. My ideal of movement is UT 2003.
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> **Grapple hook:**I think will be nice if Spartans have grapple hook by the default. Maybe it’s sounds weird for old Halo fans but still. Game could be more dynamic. For example: grapple hook with one charge and cooldown (30-40-60 sec or something like this (maybe more) and after cooldown you can use hook again) or grapple hook with 3 charges like now but you can use only 3 charges per map. End of animation of grapple hook could be a bit longer. I mean like when you use grapple hook and you are close to end fly animation, you can use jump and fly a bit higher. Example: grapple hook from Overwatch - Widowmaker (Quick Guide: How to sky shoot / grapple jump with Widowmaker || tips & tricks EP#4 - YouTube).
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> **Weapons:**Weapons looks okay for me. Some non regs and weird shot’s was but hey it’s alpha. Let’ see what will be in the next flight. Sniper zoom can be more useful or kind a different. Right now animation of full scope (0 - 5 - 10 - 0) is weird and end of animation is “long/weird” and you couldn’t fast deny her with melee hit (by the default v for melee hit). Melee lunge is okay for me too.
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> **AIM + Crosshairs:**Is decent with mouse and keyboards but i really dont understand aim assist option on mouse. This option is currently useless and don’t need it on PC. Will be definetly nice if PC player (and not only) could setup his own crosshair and color like in other FPS games. If this option is not planneble, just give a player setting to make crosshair a bit smaller than now.
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> That’s a few my things. Overall i’m really happy with alpha flight. It was my first flight. Can’t wait for next one if they pick me up again.

Oh i forgot one thing. When i switch language my video, audio, keyboard (binds) and mouse (dpi/sensitivity) settings has been reset to default.

Did the Steam game get revoked or taken back after the weekend?

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> Did the Steam game get revoked or taken back after the weekend?

Your access to beta was removed. That’s all. Need wait until next flight started (if devs picked you again).

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> > 2781911019837600;1324:
> > Did the Steam game get revoked or taken back after the weekend?
>
> Your access to beta was removed. That’s all. Need wait until next flight started (if devs picked you again).

Cool thanks

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> > 2535446991219402;1325:
> > > 2781911019837600;1324:
> > > Did the Steam game get revoked or taken back after the weekend?
> >
> > Your access to beta was removed. That’s all. Need wait until next flight started (if devs picked you again).
>
> Cool thanks

Your welcome. Waiting room for next flight activated. :smiley:

PC specs:
CPU: Ryzen 9 5900x
GPU: RTX 3070
Motherboard: Asus X570 Tuf gaming plus wifi
RAM: Gskill Trident Z Neo 3600 CL16 or 18 (i cant remember)
Storage: 970 evo plus 2TB
PSU: Corsair HX850 Plat
Monitor: Gigabyte G34WQC 3440x1440 resolution 144hz

PC Performance:
Low - 55-70 fps
Med, High - 60fps
Ultra - 45-60

Movement:

  • Base movement speed and sprint speed feel great. Somehow you managed to tread the line between Halo 3 and Halo 5 movement and it actually works really well. A only slightly faster sprint works really well. - Slide also is quite good - Liking the fact you can back out of clamber by moving backwards not sure if that was in Halo 5 or not. - Step jump is good to. Encountered it once when well jumping over the step in live fire near the ramp. - Played with mouse and keyboard but mostly on controller. Controller felt quite slow especially when trying to do quick 180s turnaround. Even with max acceleration and it felt quite slow. Although I might need more time to experiment with your current settings. Maybe increase the look acceleration to 10 like in Halo MCC?Weapons and Equipment:

  • AR power feels good, very viable weapon. In previous Halos, BR was king and AR was quite underpowered and no one really used it unless its auto slayer. - Battle rifle also feels amazing - not as accurate as the newly patched Halo 3 in Halo MCC BR which I think is good. Its accurate and hit reg is perfect but also chance of missing which I think is good balance. - Sidekick is in a good spot - quite deadly if player knows how to use it. - Grapplehook super fun. - Needler also feels powerful and very viable weapon - Multiple uses of equipment is awesome - Sniper felt very sluggish to use on controller but maybe its the default settings. Initial zoom for sniper rifle was too maginifed for small map like Live Fire. - Bulldog felt quite good as well interesting how different reload type from classic changes the way it is used greatly! But also please bring back classic shotgun! - Plasma pistol - current battery discharging when fully charged is really good, not too fast and not too slow - its great! - Heatwave - could be buffed a little. Great idea for a weapon, quite innovative. - Ravager also good - Spike grenade implementation is great, loving the multiple richochets - makes it more deadly in close quarters. - Great that shooting grenades making them explode is back!Sound:

  • AR sounds a little bit odd when repeatedly firing in burst mode, rhythm doesnt sound too natural. - Footsteps sound is at good level - Needler sound good but although I do miss the glass shattering sounds when shooting and also reloading. - Please sounds of weapons and equipment a bit more distinct. They sound quite bassy and punchy which is great, but everything else also sounds quite bassy and punchy. Halo 3 had some distinct sounds when spike or certain things. Sound terminology there were some “high” sounds? - Voices can be a bit cluttered - Spartan chatter + Jeff Steitzer + Personal AI. Personal AI are so hilarious and a great addition. - Menu music is great and stepping in right pathUI/HUD

  • Option to centre HUD like in MCC - Customisation menu pictures were squished and not proportioned - When viewing Spartan or vehicles (not selected but in the menu) the model was quite high and cut off by top of the screen. Once selected its centred on the screen which is good. - Would be great to add a button dedicated to customisation similar to the “Start Matchmaking” button that was present in the post game report. A persistent customisation button would be good. So don’t have to search a playlist, wait for 3s to confirm its started, then backout to menus then right tab to customise. - In main menu the bottom right window (with news etc) blocks the view of the Spartan in the background, maybe would be better to centre the fireteam Spartans or reduce the window size. - In battlepass, maybe make available boosters as a visible icon (either when viewing battepass or an icon near that tab) since had to go through multiple levels to see how many XP boosters I had - New medals are awesome - Bug when customising the prothesis - when changing selecting right arm prothetics, the left arm would visually change. Also when changing multiple limbs at a time then pressing B to back out, the changes wont apply. Had to change one limb, back out, then go back in, change another, etc for changes to apply.Playlists

  • Cycling of sets of weapons seems like a great idea in social playlists. Makes the map a bit different each time playing which is greatProgression:

  • Earn XP while playing games rather than just via obtaining challenges - XP boosters didnt seem to have an effect. Where they meant to apply to XP gained from challenges? - I think should put shoulder pieces into one battlepass level rather than two levels.Wishlist:

  • Please bring back coop vehicles such as the Falcon from Halo Reach. Halo is really strong and fun when players can cooperate and currently there are no two or more player flying vehicles it seems. Wasp is great and there is place in sandbox for single player vehicles but please also bring multiple player flying vehicles. Razorback seems like a great vehicle encouraging the coop play. - From point 1, coop mantis? Primary driver controls mantis as normal. Secondary player can hop and and shoot normal weapons but maybe deploy a bubble shield type defense to block incoming damage for say a second? Say a tank is about to shoot and secondary player can deploy a shield just as tank shoots and block it. - Some top tier weapons from Halo 5 such as The Answer, Oathsworn, Whispered Truth etc - Fiesta with the top tier level weapons like in point 2 or weapon set rotations where say each weapon case has an overpowered/top tier weapon of its category. - Please teach bots how to -Yoink!- - Possible to bring back the single use equipment from Halo 3 and Reach (specifically hologram, evade, maybe jetpack if it fits in sandbox)? Hoping there will be more equipment in final game. - Bring Master Chief Halo 5 armour as special multiplayer armour? Its grown on me quite a bit.Common issues im sure you know:

  • Exiting the game would reset some settings, not all and remember some. - Challenges would stop refreshing and unable to reach high levels in battlepass - Framerate quite low for the PC specs - Audio bug when joining midgame, all sound muffled except the Spartan grunts, pain and death noises. - Bots would jump up and down repeatedly sometimes. - Matchmaking sometimes gets stuck and when trying to cancel, it would not cancel. Had to restart game.TLDR: Game feels great to play, movement, guns, equipment, map, visual style direction, music all taking strides in right direction. Feels like a proper evolution to the Halo franchise. Can’t wait to try rest of Sandbox! So excited for Halo Infinite this year!!

So, a few of the big takeaways that I had;
- Aim assist especially when using ADS seems kind of off and not smooth enough. Playing on controller, I found myself frequently overcompensating to hit targets like there wasn’t enough aim assist. This seemed particularly noticeable for the Sidekick, Sniper, Commando and Skewer, all of which I just found myself avoiding the use of ADS on altogether as it was too unreliable. Going from older Halo games on MCC to Infinite, aiming feels completely different, and not in a good way. I’ve noticed others talking about this change on the Waypoint forums, Reddit and -Yoink!-, so I know I’m not the only one. I think there’s a lack of aim slow down. Don’t know how it works in Infinite, but I know in older Halo games and some other FPS titles, there’s 2 (sometimes more) aim assist ‘bubbles’ around players, one that slows your aim slightly that’s wider and sticks further out from the target and a second one that’s basically right on their hitbox and is where the really sticky aim assist comes from. I feel like that first, larger aim assist bubble isn’t there. Keyboard and Mouse feels like it has too much of an advantage currently, especially with that magnetism feature (coming from someone who has played with both types of inputs). On it’s own, less aim assist wouldn’t be too bad, but as so many guns have moderate to heavy amounts of recoil and slight bloom, it all adds up and makes the controller experience for the game feel subpar and not as smooth as older Halo titles.

- Deadzones for controller are also broken in the game. Evidence of that here; Halo infinite's awful aiming issues. (comparison with apex legends aiming) - YouTube

- Optimization on PC seems kind of rough in general. Even on a decent rig like mine, which is at the recommended specs, frame rates didn’t exceed 80fps on medium settings. Know a fair few people who spent ridiculous amounts of money on their PC’s with RTX 3080TI’s/3090’s, Ryzen 5900x’s in their rigs, who were struggling to hit 60fps on High-Ultra settings.

- I don’t think the motion tracker does a good job showing where enemies are in terms of their elevation, whether they’re below or above you. In general I just don’t particularly like it and don’t see the point in it if it only shows targets who are shooting or sprinting. Sprinting is already pretty underpowered in this game, there doesn’t need to be yet another reason to not utilize it. I think the classic motion tracker would work fine as opposed to this new radar mechanic. Maybe some more playtesting with two different options to see which one people prefer wouldn’t be a bad idea?

- The Heatwave needs a buff. The slow rate of fire, reload time and damage, coupled with this game’s inconsistent aim assist don’t make it a reliable option in my opinion. Would rather the Bulldog every time.

- The Pulse Carbine tracking also felt inconsistent. Sometimes it’d absolutely beam people (even dealing damage when the target was around a corner) and strip shields ridiculously fast and other times despite keeping a red reticle on target and leading my shots in the direction the enemy was moving, the shots wouldn’t track properly and would miss. The bots are somehow gods with it though.

- The loading screen (black, with the three white dots) is boring and not particularly insightful to how much my game has or hasn’t loaded. Halo has always done loadscreens well in my opinion, but this ain’t it chief. Even if it was just a concept art slideshow, I’d be fine with it. Just something to look at other than 3 dots.

- You can punch people in the game and send them flying, but the grav hammer seemingly does nothing? I kind of miss the crazy physics altering capabilities that it used to have.

Playing on PC. Weapon 1 and weapon 2 key binds instead of just a switch weapon key bind would be much better. Can’t tell you how many time I kept switching to the same empty gun.
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Was not able to even join a Multiplayer game, took a while to load into the menu and academy. To play against the bots I had to hop on my Xbox.
That wasn’t the greatest feeling as I prefer PC and was super excited to play on PC.

-Explosions from frag / rocket looks super cartoony like paint.
-The Hud should be movable and scalable. like how some addons in WoW work
I can move my mini map anywhere on the screen and then anchor or lock it in place.
-screen shake ,motion blur and depth of field should be able to be turned off COMPLETLY
-Most of the settings reset every time the game crashed or had to be restarted and a lot of them
for me personally didn’t do much.
-Changing from ultra to low made no difference to me.
I think having effects setting made everything look low res when set to high.
-Unbound Tab for Campaign/Scoreboard and when trying to rebind it as Tab caused the game to crash every time.

Setting min/max framerate limits for both at 144 I was getting around 80-120 fps
again most of the visual settings didn’t seem to do much and the fps stayed the same for the most part.
Sometimes the game ran smooth at other times it felt like halo 5 forge on pc with less input delay.

p.s I did have a blast playing tho thank you!

  • Needler needs to be nerfed. I don’t even think you need a full clip to kill someone with it. It’s too powerful especially its mid range. - Too many dead zones. I want to be able to micro flick and have my reticle be precise when I aim like the way it is in apex. - the ui needs a lot of work. When I click on firing range and I click on a weapon, I don’t want to go forward to a page where I have to click back just to see the other weapons. I want it all to load right then and there. No back keys please. - the zoom feature on mouse and key is broken. You have a zoom once/zoom out option, and then a zoom further in for weapons like sniper option. The thing is, the zoom once zoom out option just keeps zooming more and more. With sniper it doesn’t zoom 5x then back to 1x, it goes to 5x then 8x. Obviously not what you people intended. - game crashed every single time I tried to change the scoreboard key to something other than tab on mnk. - the most important issue is to fix the frames. I’m only getting around 50 FPS with a Radeon card and I don’t get such a low amount of frames like this on any other game. Frames need to go up by at least 100 all across the board. - i think the aim assist in this game is perfectly balanced so nice work on that one.

Pc specs:

  • i5-8600K CPU - GTX 1070Ti - 16GB RAM - AOC 1920x1080 @120HzWith graphics to Ultra I was averaging around 75fps.
    Bugs:

  • Sound cut out by joining running lobbies (voices are loud and shoots are muffeld) - Audiosettings set to default after restarting the game - Armor customization was bugging, couldnt change colors for my Spartan and AI and I couldnt change my helmet, my AI and my shoulderpads - Insane long black screen when joining a lobby or by starting the game - Weapon drill highscores arent saving, after a restart of the gameOptics:

  • Medals look bad (I hope they were just placeholders) - Killfeat needs to be reworked - Overshield should glow yellow on the spartan, not blue (or classic green) - Outlines must be thicker, because you cant really see them in combat (a solution for that could be a “red vs. blue” filter) - Hit markers for grenades must be deleted - Scoping with the BR75 and VK78 Commando looks bad - Scoreboard looks bad - Cant see if someone i slow on health - Radar should go back to the classic halos (show up at base walking speed)

  • Maps and weapons look awesome - Marking enemies, locations and weapons is good and visibleWeapons:

  • MK50 Sidekick needs a very small buff in dmg (maybe from 7->6 hits on the head and 9->8 hits on the body) - Plasma pistol feels awful, normal and charged shot. Needs a huge buff in dmg. (6 shots to the head and 8 to the body or 2 charged shots) - VK78 Commando needs less recoil - CQS48 Bulldogs dmg falloff is to massiv - Pulse carbines tracking is on a moving target trash - Ravanger chargedshot is to weak (the fire needs to tick faster or it should deal more dmg) - MA40 AR needs also a small dmg buff (maybe from 14->12 hits to the head and 17->14 to the body) - Heatwave needs a good dmg buff

  • Overall every weapon feels amazingAbilities and Granades:

  • Normal granades need a radius nerf - Granades respawn to fast - The absorption barrier should withstand more than one BR burst (shouldnt take a full BR75 burst, but also not two bursts)

  • Grappling hook is beautiful - The pickup mechanism für abilities is amazing - The spike and plasma granades feel really good - Camo and the overshield are balanced and the respawns are goodGameplay:

  • Respawn is to high (should go from 8secs to 3secs) - The Sensitivity on a controller is way to low

  • Movement feels great - Weapons feel more real and sound more real - Maps play very good and round - Soundtrack is indescribableWishlist:

  • Killcam - Replay mode

PC Specs:
i7 9700k
Geforce RTX 2080 Super
16gb DDR4 Corsair vengeance
Game was running off an m.2 SSD.

Pros:
I want to start by saying I loved the preview and did not want to stop playing and testing the game, the fact that it has now ended has made me question what to do till I can play again, so well done with that. The first thing I want to address is the amazing sandbox we got to experience over the weekend, the variety of weapons we had available was a blast. The BR felt the best it has ever felt, the commando is a very nice addition to the game and power weapons like the skewer were a blast to play with. Of course I can’t forget the equipment we got to use like the drop shield and grapple. I think we can all agree that the grapple is a great way of adding vertical movement to the game without it being over the top. Going back to the weapons, I thought the balance of them was pretty much spot on. The sidekick felt strong up close but the aim assist dropped off at range with gave the BR it’s place as a more marksman style weapon.

The game also looks pretty, of course optimizations are needed but even still was very satisfied with the presentation in game. The addition to change the player outlines is one I didn’t think I would mess around much with but was very nice to change the enemies to a purple outline.

I could write a bunch more about the pros but I am afraid I would be writing forever. I very much enjoyed the weekend and can’t wait for me.

Cons:
The biggest one for me was the frame issue. Now I didn’t have any trouble getting the frames, I was able to achieve a constant 120+ fps with graphics nearly maxed. But it felt like those frames weren’t getting sent to my monitor. I don’t know exactly what it was but it felt stuttery at times even though my frames were constant and didn’t drop. I am sure you guys are aware of the issue but thought I would mention it anyway. You get this right and the game could be like 10x as good and it is already looking promising.

Next con is the menus need a lot of work. Again I am not an expert but they felt clunky to navigate. Next thing in a similar vain is it would be nice to navigate the menus whilst queuing, maybe we can customize our spartan.

Overall though I had a blast and can’t wait to see/play more of the game. Thanks again for the opportunity.

a few issues that I noticed.

5120x1440p resolution. Customize options are to zoomed in, you cant see the players head. this also occurred during some pre match cinematics where you feel like it’s to zoomed in for that resolution. some menus had the top background cut off. gameplay wise this was not an issue, and thats with the FOV at 120.

When setting horizontal display margin to any value, it causes the aim reticle to disappear. I was attempting to move the map/tracker and the main hud from the right more into the middle of the screen. as soon as I set any value the reticle would be gone.

Overall the game is very good but it was very buggy. I love the customization And how it feels like reaches customization but expands upon it. I like the battle pass system but the emblem system I don’t really like. I Think you need to separate the two instead of having one specific pattern Tide to the emblem. Have it like mcc’s emblems. The Gunplay was Really nice And overall was very good. That’s it, I have nothing else to say about the flight. 343 Thank you for letting me Participate in the Halo infinite technical preview.

I couldn’t open the thread for UI/menu related feedback so here goes;

  • Changing to and from prosthetics and similar wouldn’t update the model until I changed some other bodypart. - Once when I previewed an item in the battlepass, which I had accessed through a shortcut in the custimization menu, when returning back to the customization menu it was empty. No options, no models. Easy to workaround, just return to the main menu. Didn’t have time to reproduce sadly. - Like others have mentioned, my settings were reset, but only upon crashing. - Had one crash happen when I turned off Nvidia’s replay function. Had to do kill power and restart. - Slightly dissapointed we can no longer change the colours independently of eachother. - Using the menu to select armour colour felt unintuitive. Additionally, perhaps make the selection bar into a grid instead. - Unrelated to the game, but several of the links for feedback forums say “access denied” on a blank page.As for the gameplay, it felt nice. Didn’t see the point of having a sprint function since the speed increase was pointless. But as an anti-sprint in Halo person it was because of this limited speed I didn’t mind it. Bots were cool and a bit stronger than I expected, I suspect higher difficulties would present some challenge.
    The worst part of the test was the poor performance, but that’s to be expected of a test. Anyways, keep up the good work 343i ^^

The game itself is a blast to play, while testing I used two monitors one is 1440p widescreen 60hz and the other is 1080p 75hz. Playing on the widescreen monitor yielded a 5 fps difference than the 1080p monitor but it felt extremely off and felt laggy although fps was still comparable there may be some input lag or something I’m unaware of. Playing on the 1080p monitor felt great. The game ran at about 60-75 fps on low, on medium I’d get 50-59 fps and on high I could hit 48-50 fps. While playing I had the latest GeForce drivers. Even though the game ran much better low I say little to no difference between the graphic settings. While playing the game my pc was not taxed although max percentage usage of GPU was 20% yet I still couldn’t get a single stable fps. Some glitches I found on pc were switching between sniper rifle and any other gun when you flip between the guns the sniper rifle scope would pop up for like a split second. Other than that no other glitches I could find during multiplayer, except connection lag but that’s to be excepted for a technical preview.

Specs:
RTX 2070 Super
AMD Ryzen 7 3700x 8-cores
16GB
1TB SSD

Thank you for the fun preview!

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> > Playing controller on PC, it feels a little clunky and slow. The screen shake slider doesn’t eliminate screen shake completely, I know you are going for the feeling that we are actually sprinting but it’s just distracting. Most of the guns feel a little off and need slight accuracy changes in my opinion. The default AR needs a slight damage increase to make up for the bloom it has. A huge thing that needs to change before the game goes live is the boosts to xp ticking even when you are in lobby. Other games do this and honestly it’s just toxic. The player shouldn’t be penalized for slow matchmaking times. if you feel that makes the double xp too powerful make them for less time but run only during a match. Shows you care about balance and the player. Right now the only gun that feels good is the pistol and I’m sure you will be able to tell that’s what most of us are using. This absolutely does not mean it needs nerfed it just means that the other guns need balanced around the pistol. It feels like classic Halo gunplay. This is only my first impressions after 2.5 hours of gameplay I’ll update my feedback throughout my flight. Hopefully you take these things into consideration. Also in case my bug report gets lost in the sauce I’ll put it here as well, when you tab out and come back the audio bugs out and some things end up muffled.
>
> Did you increase your FoV? Screen shake was eliminated for me; however, the Headbob while sprinting was not and was very aggressive at lower FoV as it isn’t scaled. Increased FoV suppressed the headbob/sway that was dizzying at base FoV

I did not change FoV I’ll have to do that in the next flight

The problems/bugs I had with technical preview and website.
The halo waypoint website was very glitchy and unresponsive during the 29th.
Bots sometimes group together in one spot. The audio gets very quiet at times. Once when I used my recording software. broke the game, the screen kept flashing black and then popping up with the windows bottom stuff and the game crashed along with it not letting me do anything on my computer I had to do a manual restart. Binding the push to talk button will result in a crash. This is a glitch I had. On the Live fire map the camera will stay stuck in the center indoor position and will be stuck there during the game Intro. The gameplay experience was really fun And refreshing to the franchise. B the bots need some work. Sometimes they would just stand in place and I would get a free kill. Other times they would immediately see me and throw a grenade in there would be four of them and I would die. And most of the time they will go for the Malay kill versus shooting in medium/long range combat. Overall the bots’ difficulty was very good. I can tell they were more intelligent father up they went in difficulty. From ODST to Spartan they were very realistic and fun to fight against except for the things I list it off the most part the Bots were really good. Overall the game is very good but it was very buggy. I love the customization And how it feels like reaches customization but expands upon it. I like the battle pass system but the emblem system I don’t really like. I Think you need to separate the two instead of having one specific pattern Tide to the emblem. Have it like mcc’s emblems. The Gunplay was Really nice And overall was very good. That’s it, I have nothing else to say about the flight. 343 Thank you for letting me Participate in the Halo infinite technical preview. pc specs AMD Ryzen 5 3600X 6-Core Processor ram 16 gigs ddr4 NVIDIA GeForce GTX 1660 Ti the game was run on a 2tb harddrive.