Infinite Tech Preview – PC Specific Feedback

Not sure how many others have run into/reported the issues I am about to mention but these are the ones I ran into over my flight experience.

-No Damage melee attack (inconsistent)
-90% dull/muted audio after joining mid-match game (100% consistency)
-Screen flare from grenade explosions blinding the entire screen while standing near and facing away from epicenter. (About 80% consistent?)
-Erratic visual of grapple line (inconsistent)

These are the main things I saw past some bodies stuck in the ground or a one off visual glitch here and there.

So I really enjoyed the preview but as an east coast guy I had to go to bed work when we finally got PvP so I’ll just comment on the gameplay.

I feel like the game was fun in general but with a 1070ti it was very clunky while sprinting and sliding. I also wanted to note I stayed at 60fps or less while playing on medium settings.

the aim assist was almost non existent. I got used to it but I may switch to Mouse and keyboard if aim assist isn’t added/tweaked.

I did enjoy the various new weapons but I would note that BR starts will be a must. AR pistol would be fine for social gameplay though.

There were some issues with teammates in my party not making it to the match. I know it’s a tech preview so I’m sure that will be corrected.

Overall it seems like a solid game with a strong foundation for multiplayer but could definitely use some fine tuning.

N/a

> 2533274912337258;1220:
> Bugs:
>
> 1) When restarting/quitting the game back to desktop windows, the game does not save controller settings, weapon settings, and video settings.
> 2) The toggle/hold to see score during gameplay, automatically is toggle. I had mine on hold and it would remain open.
> 3) When running/jumping/t-bagging, looking down you can see inside of your Spartan.
> 4) The first second of over shield deployed when your shields are depleted, it does not register and keeps you one shot.
> 5) There we’re several times I did not have audio during gameplay.
> 6) When bringing up the menu during gameplay, sometimes my screen would flicker white and black in the background.
>
> Input/feedback:
>
> 1) Hold to zoom (on/off) setting; This setting through me off. Halo 5 allows the player to have both options. For example, I can hold my zoom button and the zoom will de-zoom once released. If I need to scope to 10x zoom, I have the option to toggle. Please consider having both options.
> 2) Playing PC with controller, there is a slight input delay. 10 sensitivity feels like 7 sensitivity on MCC/H5. Please considered adjusting the sensitivity, or adding 15 sensitivity option,
> 3) I personally think the slide is a bit stretched out.
> 4) The medals in gameplay are too small.
> 5) Put the grenades/weapon ammo, etc, back to the top of the screen, or allow there to be an option.
> 6) Allow players to earn XP from individual score.

Agree with all this. Especially the aim on controller/pc… the aiming just felt sluggish and delayed. Like I could barely do an ogre twitch…

Overall can’t wait for the final product. This game has so much potential, first time I’ve liked a Halo game since H3.


General Thoughts

General controls were good on Controller and KB+M, I was able to create settings that helped me be consistent with either setup. Custom setups for Controller are excellent

Gameplay feels very good, a proper evolution of classic gameplay in terms of movement, abilities, and equipment.

Academy drills are excellent, could expand to Grenades, static weapons, objectives

Weapons felt pretty solid

  • liked the general all around usage of the AR
  • The BR feels slower, likely due to the audio cues.
  • The Commando rifle felt pretty fun to use.
  • Took some time to not use the sidekick like the Halo 5 magnum.

Equipment usage is also great, felt very Halo 3 like.

Having Shield color being tied to the team was jarring, prefer shields being the standard yellow color.

Map design is reasonable, it’s interesting to see weapon pickup pads representing the type of weapon on a map as opposed to what weapon would be there from a legacy default layout perspective. At least instinctively you can note what would be in a given location. Though it does pose some questions regarding callouts when tactical pings are unable to be used in a given gameplay moment

  • Example Halo 3, Guardian: Callouts for Sniper Spawn/BR Spawn/Invis are ubiquitous as that was part of the default layout. Hard to determine best callout for Infinite
    The bots are a good addition. I like that the bot difficulty also incorporates implementation of tactics/movement, and allows for more tactics to be implemented. (Albeit that my team still ran over every difficulty bot that was shown)

Bugs encountered

Rebinding W to walk forward causes a crash

Rebinding equipment switcher on controller causes a crash

On the map recharge, audio issue where firing some weapons presents no sound at all in the area where the overshield spawns


Features that need to be fixed or added for QoL in final release

Teammates must have their service tags over their head in all modes (not just customs), as there is no identifiable way of knowing who is who on my team, which is infuriating when attempting to locate them on the map and is completely counter intuitive to almost 20 years of Halo (Halo 2 onward). Just silhouettes are completely unacceptable.

  • Propose the following solution if this implementation has to stay:
    – In HCS modes ONLY, retain the current implementation of team identification.
    – In Ranked Modes, default Service Tag displays for all teammates, allowing the option to disable service tags. No option for gamertags over teammates heads
    – In Social Modes, Customs, and Forge, default Service Tag displays for all teammates, allowing the option for Gamertags or none at all
    – See later discussion for granular settings that could be good QoL type additions for launch or post launch

Motion tracker not tracking Spartans when normally moving is unacceptable, as the current implementation makes it a reactive tool and not a proactive tool and is counter intuitive to 20 years of Halo.

  • Propose the following solution if this implementation has to stay:
    – In HCS modes ONLY, retain the current implementation of team identification.
    – In ALL other modes, default motion tracker to classic implementation showing all movement of enemies who are not slowly walking, crouching, or active camo’d
    – See later discussion for granular settings that could be good QoL type additions for launch or post launch

If granular options are being presented for zoom functions and various other functions, propose the following functions should also be independently adjusted:

  • Teammate and enemy colors for motion tracker
  • Teammate and enemy colors for reticle
  • Teammate Shield color - default should be classic yellow.
  • Teammate outline color (already in game), including off
  • Turning on/off personal AI voice (like spartan chatter) or adjustment of audio level
  • Adjusting color of HUD
  • Allow a toggle to force team armor color in matchmaking (any mode) - similar to how MCC has the toggle for skins/new armor
  • Allow turning off the in-game music for MP only (split in game music option for campaign and MP)
  • Respawn beeps toggleable between classic (Halo 1-Reach) or modern (Halo 5).
  • Settings for what information to show on Motion Tracker in modes where it’s not forced to a specific setting

Smart Scope zoom (on weapons such as the AR) should always descope on damage taken, this is counter intuitive to 20 years of halo (not including Halo 4).

Personal AI ideas

  • Jeff Steitzer in a legacy form.
  • Burnie Burns as Church/Alpha from RvB
  • Auntie Dot from Halo Reach
  • ANNA from Forza Horizon
  • Sgt Johnson
  • Chips Dubbo

Add ability to move camera around body when dead (a la Halo 3/Reach)

Menu design

  • The main menu for “play” is good, vertical options are great and present well
  • Same with the options/settings menus.
  • The store does feel a bit cluttered but that could be a scaling issue on computer monitors as on a TV it’s sized about right.
  • Scaling of main customization interface on pc seems scaled for a tv screen and not a monitor.
  • Options in the customization interface should be set vertically like the main menu, and allow for a more condensed form of display.
    – An example from Reddit: https://www.reddit.com/r/halo/comments/owb6o8/just_a_little_thing_i_whipped_up_think_this_would/
    – This would be similar to how MCC does it currently as well as several legacy titles (Reach comes to mind)

Customization menu

  • The spartan should be rotatable anytime, also rotation speed is extremely fast in certain screens (typically armor hall after choosing modify and looking at which option to modify, e.g., helmet/chest/etc.)
  • In customization, the A button needs to be the equip button, not the X button by default (and similarly on keyboard)
  • The base single color coatings should be expanded to have all base colors
  • Using a vertical style menu (example here: https://www.reddit.com/r/halo/comments/owb6o8/just_a_little_thing_i_whipped_up_think_this_would/ ) is a better presentation given the myriad of customization on the way.

Friendly fire needs to be defaulted on.

Profiles for thumbstick sensitivity should be made to emulate previous Halo games.

Fullscreen display options that should be available (See Destiny 2):

  • Fullscreen
  • Windowed
  • Borderless Windowed
  • Windowed Borderless

PGCR is a bit clunky to look at and maneuver through, should default to the final scoreboard first (See Halo 3,4,5, Reach and MCC), then look at individual stats by selecting a player. The information on the scoreboard going left to right on the thumbsticks are good and should be kept though. Note that text on the PGCR scoreboard is hard to read.

When end of match calls are made, the final scoreboard needs to be shown after the victory overlay during the team lineup pose or immediately after the lineup pose.
Progression in season pass cannot only be tied to daily/weekly challenges. Matches need to help progress, this otherwise the pathway to leveling gets stale really quick, and will really dampen the F2P aspects of the game. (Also would make it harder to recommend to friends or other interested people)

Starting lineup poses/animations that could be added:

  • Texting on cell phone
  • Looking at various colored crayons before throwing the box over shoulder?

Have a local setting available to enable mixed controller+keyboard input. A few times I had inadvertently activated that and lost rumble on my controller when transitioning between KB+M and Controller (or vice versa)

I’m not entirely sure if this was a problem for other people, but I had issues with how quiet weapons fired by enemies were. I had zero issue hearing my own weapons firing, obviously, but when another enemy was shooting me from a distance, I felt like I could barely hear it. The impacts against my shield were MUCH louder, and it was quite disorienting.

I’m using a 1070ti, and I couldn’t maintain a steady 165Hz using any fov above 70, while using low graphics options.
When trying to bind scoreboard to tab, the game would crash when I press tab to choose the binding. I couldn’t see the scoreboard the entire flight.
There weren’t really any other problems, and I am excited for the final release.

Had many issues occur, similar to what everyone else is describing.

  • Would start a match, black screen and sent back to lobby or in some cases the game would crash all together.
  • Would start a match, everyone on my team gets put into the game but it left me out saying waiting to join the entire match.
  • FPS around 100 Tops with high end PC, nothing would help this at all including lowering all graphics settings.
  • For game to feel the smoothest, set FOV higher and minimum FPS off.
  • In game hit registration felt a bit off.
  • No Fullscreen settings was a bit disappointing.
  • Bot Difficulty seemed to be too easy across all levels.
  • Changing certain keybinds would force game to crash
  • Was unable to level my battle pass any higher than 9 and had more than enough hours put in to level to 20.

Overall we had a fun weekend and will miss playing something new! Can not wait to see the changes you guys make and to feel a more stable game.
Very excited for the future of Halo <3

PC Specs
Ryzen 7 3800x
Gigabyte 3080 Vision
16GB DDR4 3600MHZ
B550 AUROS Pro

My notes from H:i on PC on day 1,2,3.
This is what i caught in my head. Forgive me if somethings been addressed or I’m wrong on it.
suggestions*
1-main login screen very wobbly while signing in with mouse. Jarring if anything, while main menu sits calmly. should be synced to off or on with screen wobble.
2-main menu “Season Progress” should be merged with top right “Season 0 battle pass” into “Battle Pass” screen.
3-main menu name plate on bottom could be moved to above spartan so level and name is front and center along with main menu user spartan under said name. both centered.(cleans up main menu)
4-friends main menu button should be reworked like in mcc with friends auto appearing and joinable or ready to party.
5-Shop screen should reflect like the customize screen with left side tabs like “Armor hall” “Weapons bench” to “Bundles” “purchase batlepass” “buy credits” along with featured items on the right of that screen. ex: Play and Customize are aligned in layout but not shop.
6-main menu could have a floating camera such as halo 3 around some scenery but would contradict suggestion 3 to behave as is in current build instead of suggestion
7-all settings should include picture examples such as in games like “Call of Duty” furthermore settings should note whether a setting is cpu or gpu based and the impact of the setting. Game example: Gears of War 4
8-Anti Aliasing should not be forced on but made aware of possible artifacting or visual glitches. or fix example said glitches. (No setting should be forced on.)
9-Audio settings screen could have tabs for “Game Sounds” “Voice” and “spartan voices”. It appears that all other settings tabs have this implemented.
10-multiplayer match end screen with standing Spartans. ally/enemy outlines could be disabled. names appearing on each player would add to the win.
11-AIs to appear in multiplayer ending screen alongside Spartans. would open opportunity for showing off ai and customization. Furthermore, bundles for AI such as a birthday celebrations or sleeping animations.
12-addition to prosthesis. fully prosthetic character such as a dummy character/skin or robot.
13-characters could have small lights on them such as in Halo 3. The game has been stated to look like clay amongst the community… Maybe this is one of the reasons? surfaces could be more metallic.
14-Spartan Gender
15-customize screens could be 1 camera shifting to different places instead of black screen.
16-Black screen to match end screen takes a very long time along with back to menu black screen
17-Gravity hammer strike to melee takes a very long time.
18-Spartans in emote screen at beginning of match have no guns and only fists. Either players should start with no weapons or weapons should be in emotes. Seems odd that that fists are used as taunt without weapons and weapons appear in hands the second after.
19-Live Fire should have more cover in empty areas. moving dummy targets. things that would insinuate a firing range or test arena.
20-Recharge could use more dynamic lighting such as the center lights. Some robots behind fences or drones across the ceiling. items that would insinuate a facility.
21-Bazaar has many physics based object scattered. maybe more food would be a good addition to those object. maybe civilians behind doors that peek every so often as if told to stay indoors.
22-Fullscreen is my favorite. id like to see that in the full game.
Issues*
1-going into shop bundle current build sometimes leaves a gray screen.
2-changing some settings resulting in crashing.
3-Field of View keeps resetting along with other settings.
4-Audio sometimes is either very low or cut off except Spartan voices

Things of Notice *
-Countdown of 3 seconds seems unnecessary when selecting “play”
-after a match, on controller(xbox) L stick in is used for last match results and canceling play queue

My rig specifications are as follow:
GPU: RX 5700XT SAPPHIRE PULSE
CPU: RYZEN 7 2700X
RAM: 16GB DDR4 3200MHZ
OS: WINDOWS 10
Playing at 1920x1080 resolution on Ultra Settings with the latest AMD Drivers 21.7.2
All of my specific settings has been already sent on my DXDiag Files

The most common problems I found during the test were the graphic glitches at the bottom of the screen, problems with the menu having buttons that will stop working after finishing a match or shooting challenge and low framerates exclusively at bot matches. The shooting range ran at a smooth 60FPS at all times but during bot matches my frames would stay at a constant range of 33 to 36. They will remain stable, not going below that but also I was never able to go above that range, not even when lowering my video settings to the lowest or forcing the minimum amount of frames to be 60 (in this case the game would reach 41 to 47 frames but the image would be blurry most of the time) The game would just constantly run in that range as I mention but only when playing bot matches. Other than that the test was pretty much stable at all times, just experiencing one crash the first time I launched the test and trying to alt-tab, my computer crashed completely showing a yellow error screen.
On the ability to play with controllers; I was able to play with my Dualshock 4 without any problems and it being fully usable the moment it was connected, so everything was perfect in that aspect.

Finally with bots

The Marine Difficulty was good although I noticed them spamming grenades almost all the time when just catching a glimpse of the player and even throwing them when being killed (not sure if I wasn’t able to noticed the action but sometimes the grenades appeared to have been thrown moments after the bot was already dead)
The ODST Difficulty was in my opinion the most balanced one, they sometimes appeared to have hiccups or weird behavior but they were pretty competent and would work just fine as a player replacement.
The Spartan Difficulty is the weird one. Sometimes they would show better strategies or more complex behaviors but overall they were easier than ODSTs. They tended to be less agressive and would stand still more often.

Going to dump a lot of bugs here since I missed the cutoff for the bug report survey:

****NOTE: I’m not trying to complain. I’m a Halo fan and I want this game to succeed, so I’m going to mention problems I had to be constructive and not to bash the game.

Primarily, this flight was not optimized for 4k. Getting 45-50 frames on ultra with a 3090 and 5950x. While I’m pretty complacent with these frames, and I had no issues with them during the flight, the game should be performing much better.

Secondly, I believe there are core issues with the game’s main menu. I’m getting roughly the same GPU temperatures and FPS in the menu as I am in game (around 75C, this is about 10 or 12 degrees more than the average modern title’s main menu that I’ve experienced with my configuration). Sometimes I get less frames in the menu than in game!

Lastly, there are some issues with changing settings. Every time I boot up the game, I always need to change my FOV setting back up, and I always need to disable voice chat again. I’m not sure if there are other settings that reset. One time though, all of my controls were reset as well.

More into the game itself:

  • Sometimes when joining a match in progress, all audio is significantly lower than usual. The only sounds you can distinctly hear are the grunts and groans of Spartans running and getting shot at. This is not a Reach aesthetic that I wanted returned!
  • Sometimes between multiplayer matches, I’ll get stuck in a black screen with three white dots on the top left corner for an extended period of time before loading into the next match
  • There is no notification for a player joining your fireteam
  • On the second or third day of flighting, my AI customization all became a shade of dark red that I could not change
  • There are some graphical flickers when the main menu first appears, when changing settings, as well as scrolling through the Weapon Drills
  • Selecting hand prosthetics and then selecting “none” does not remove hand prosthetics. Leg prosthetics cannot be taken off unless you equip and unequip arm prosthetics.
  • Tool tips upon death such as “Press ‘middle mouse’ to drop weapon” do not change to suit your personal keybinds
  • On Live Fire, the bots ALWAYS group together on the left side of the map. On Recharge, they ALWAYS go to the center of the map. I don’t remember where they go on Bazaar since I played that map the least. My point is that there is no randomization for the bots’ movement at the beginning of the game

Bugs/Suggestions with the Academy:

  • It takes WAY too long to load into a Weapon Drill. These should be very quick to load into
  • Should not have long loading times when you are switching between weapons or drill levels, I mean, they’re almost the same map!
  • You should be able to use weapon drills while in a fireteam with other players (I don’t mean collaboratively, I just mean that you physically cannot start a drill while in a fireteam)
  • You should also be able to use weapon drills while you are waiting for matchmaking. Sort of like how you can select Training while matchmaking for Rocket League

I love what 343 has done so far with Halo Infinite and had a blast playing it this past weekend. As a long-time Halo fan since Halo 3, I wanted to give 343i some feedback based on my experience with the PC version of the Technical Preview (playing with an Xbox Controller).

PC Specs:

  • ASUS ROG STRIX GL703VM
  • Intel i7-7700HQ Processor
  • NVIDIA GeForce GTX 1060
  • 2TB Sabrent Rocket NVMe PCIe M.2 SSD
  • 1TB HDD
  • 32GB 2400MHz DDR4 RAM

What I loved:
The game looks amazing and feels just like Halo should. I found the gameplay and mechanics to be a good compromise between the old Halo gameplay and the newer games and the pacing was good. I thought it was smart to have the walking speed close to the sprint speed. I personally liked the ability to slide and didn’t mind the ability to zoom with weapons like the AR.

All weapons were solid/polished and were satisfying to use (including the AR and sidekick). The implementation of equipment in the game was very refreshing and one of the major things “Halo” was missing since Halo 3. The Grapple Shot was so much fun to use and the animations for the Active Camo/Overshield looked awesome. The bots were impressive and surprisingly difficult (already gave feedback in bot-specific feedback thread).

The graphics and sound design are incredible. The audio for the guns had a real punch to it and the audio feedback when you get a kill is extremely satisfying. It was a very nice touch for the guns to sound different depending on where you are on the map (inside a building and in the open).

The soundtrack gave me flashbacks to the original Halo games (from Bungie) while still sounding fresh and new. Upon starting the game, I stopped to appreciate the soundtrack at the main menu (and after a MP game).

Overall, the amount of work and love put into the game to make the perfect Halo (that is modern while staying true to its roots) clearly shows.


Needs improvement (and wishlist):
Although I had a blast with the technical preview, there were a few things that might need some improvement.

It felt weird that the motion tracker only shows people if they’re sprinting or shooting (I preferred how Halo 3’s motion tracker worked, where you’re only invisible when you move slowly). It would also be nice if the medals were larger so they were easier to see (maybe show them off to the side so they don’t impede your ability to see in front of you - like the MCC).

I would have also liked to see more equipment in the game (like the shield regen field, powerdrain, and flashbang from Halo 3). The drop shield (forgot what it was called) also appeared to deploy a bit too slow, which also messed up the bots because they would attempt to deploy them only to get killed just before it was fully deployed (in Halo 3 the bubble shield was immediate).

Although I love the visual design of the sniper rifle, I felt that it was difficult to work within a match. I’m not 100% sure why, but it could have been that it zoomed in more than I was used to (I’m used to the Halo 3 and Halo Reach Sniper Rifles). If the sniper rifle was indeed designed to behave like the Halo 3 or Reach Sniper, then it’s possible the bots were too good for my sniping skills…

There were some performance issues. The game ran at around 40 FPS at 1080p on average and my GTX 1060 struggled at the default settings (didn’t play around with the graphics settings much). The game also crashed once during a match. Loading times were really long despite having an M.2 SSD (although I’m sure this is due to the nature of the current build and won’t be an issue later). There were also some asset pop-ins at the start of the academy shooting drills. Occasionally, the sound for the gameplay would be muffled for an entire match (I think this only happened when I joined a match while it was in progress).

For customization, it would be nice to get a preview of what your spartan AI will sound like during a game (so it would be easier to select one that suits your personality). It would also be great if we can to customize our emblem and banner just like the MCC.

Although the attention to detail for some destructive items in the environment is impressive (how electrical boxes would explode when shot, breaking tables, etc…), some animations appear to be missing for water. As one would expect, shooting into the water created a small splash for each bullet. However, throwing a grenade into the water didn’t make a splash at all (both when the grenade hit the water and when it exploded underwater).

This last part is going to make me sound like a brute (pardon the pun). Personally, I very strongly believe Halo Infinite should have a Mature (M) rating and would really like to see more blood effects during gameplay. Including blood as a red mist was a step in the right direction, but ideally we would have lots of blood splatter on walls/ground after someone is shot similar to what you see in Halo 2/3 (being able to paint a room in Bungie’s Halo CE was a bit overkill though). If practical, it would be interesting to go a step further and experiment with other effects such as showing visible damage to bodies including bullet holes with realistic blood on the surrounding armour (possibly cracked armour/visors on bodies) and having the skewer pin people against a wall like the nail gun in FEAR (it certainly feels like the type of weapon that will do that). Toning down or removing the blood/gore to create a game that is rated T will not attract more players. Because of this, it would be best for 343 to stay true to the tradition of including blood/gore in Halo (especially if the flood is involved, it would be very underwhelming otherwise). This very small but very significant detail will make a lot of long-time fans very very happy.


Overall, you guys did a fantastic job with the game and it was a real pleasure to be part of the Technical Preview. I’m really looking forward to seeing more of the game during the next flight and playing the game this Holiday!

Thanks so much for the invite! Keep up the good work!

RTX 3090
intel i9 10850k
32GB Ram 3600 mhz
BenQ 2k monitor

I did not get any crash or common problems spoke in the vlog. I played the Infinte Tech preview on Ultra, and I do not get any problem. But the pc gets hot eventhough some items or background are not enought rendered or having high quality textures. Even some friends with 1080ti they used to play decent or good on low graphics and their Pcs were so hot too.

pros

-classic halo Music, sound design, satisfaction when shooting guns

-overall look of the game, clean menus

-gunplay feels great

-bots are fun to play against even if easy to counter / pvp much harder

to be enhanced

-Menu background environment, make it more dreamy/haloesque, take us to another world. Show us a background showcasing the scale of space/universe/halo. Instead of a simple military hangar

-Performance, game runs choppy on RTX3080 x 3700X = sluggish feeling

-Enemy distinction, this might be just about changing outline colors, but right now, few times confusing an enemy for an ally

-add more ragdoll effects, this is a halo game, add more fun/exagerations factors. Ragdoll is fun ex: send someone flying with a gravity hammer, or rocket etc

-Animation when dying, seems pretty boring falling the same way when you die all the time

-Add more sound effects to sniper and rocket launcher. OG sounds for rocket and sniper

-bring back needler OG sounds, current needler sounds like a generic SMG

Many complain that they do not increase much FPS.
I have been testing all possible combinations of graphics. And with a mid-range PC I always managed to keep the fluidity to play.
The impressive thing is the graphics engine, it is responsible for having everything in High / Ultra and the fps do not drop below 52 WHEN the minimum FPS limiter is activated at 59fps and the maximum equal (59fps)
The things that waste the most performance in Ultra alone are:
Set Ambient Occlusion to Medium and Dynamic Wind to Medium.
Dynamic lighting also makes a big impact, although I used it at a medium level.
With a desktop resolution of 1600x900. And within the game increases to 1940 x 1080, the game is extremely stable with most set to Ultra.
Important:
If you turned off the Fps limiters even with everything on low, the fps didn’t go above 42 fps.

INSTANT SHOCK IMPORTANT WHEN USING THE REMOTE CONTROL.
Steps to close the game without using the button to exit to the desktop.

  1. Connect your Xbox controller to PC via USB or Bluetooth.
  2. Enter “Controller Settings” and switch the buttons to Acknowledgment mode. (Veterans use them because we get used to hitting the B button for strike)
  3. Try to change the action “Change Grenade” (By default in the Right Cross). I tried to change it to the left crosshead. It was when I closed the game instantly. (I did it 3 or 4 times and got mad, I decided not to touch that)
    Honestly, I tried other buttons, but only failed on that one. Try to mark each button to avoid repeating that critical problem. The game does not slow down or stagnate. It just closes instantly.
    (Note: do not check if the problem persisted after the update on Saturday)
    My PC Specifications
    Processor: Rizen 7 2700x
    Graphics: AMD RX 5600xt
    RAM: 16 Gb 3200 Hz
    Motherboard: Gigabyte B450 Aorus M.
    Power Source: 650w

I love the game, it is on an excellent trail, it was very enjoyable while this first flight lasted. ¡CONGRATULATIONS 343!

Add sniper to both sides of symmetrical maps(The Pit, Narrows for example)

I am honestly at a loss for words. I was very nervous about Halo Infinite and I have been for a long time but this was the most fun I’ve had in multiplayer since the Reach days (besides nostalgia of course in MCC). I am very impressed with 343i this time around as far as multiplayer goes. I am still a bit nervous about the campaign but graphically speaking the game looks beautiful. It felt a bit choppy at certain times and the game struggled to stay at 60FPS at high settings on my OC 1060 (I know it’s not the best but I run multiple triple A games at max settings at 120+ FPS). The music was jus absolutely beautiful and gave some really good nostalgia. I am hoping assassinations will be in the next preview, it definitely was a noticeably missing action. Sprint I believe needs to be increased on the speed, I have never been one that hates sprint because how does it not make sense for a Spartan to be able to run?? I am hoping to see more weapons in the next preview, but the ones we had access to I feel like are decently balanced. I believe that the Commando has amazing potential, but I think it’s a little off at the moment, it feels like it constantly has to be reloaded and I never could seem to finish a kill with just a single clip or when I did it was an immediate reload for the next fight. I also believe the BR felt a bit off I couldn’t quite put my finger on it. The damage felt the similar but it didn’t quite feel like it packed its usual punch. The grenades feel spot on, besides a few glitches here and there of frags getting stuck on walls they felt really solid. The needler <3 I mean wow it felt like Halo 3 all over again it was over powered in a good way meaning it felt like it could wreck the enemy but it wasn’t too much. I believe the sound for the needler needs to be a bit more bold but that’s just a personal opinion. The sidekick is more enjoyable than I thought it would be but it isn’t my favorite I think the ADS needs to be a little different to make it more viable in certain situations. The Rocket launcher…. Do I need to even say anything it’s a freaking beast. The sniper is just a thrill to use as always. The ravager scope felt like it would be a great things to use in campaign but it felt a little too zoomed in on the maps it was on. The pulse carbine is a lot of fun and it definitely grew on me but I hope it isn’t replacing the regular carbine. The skewer I don’t feel I saw or used enough to really give a valuable opinion on. The Gravity Hammer was super fun although it felt a bit slow at time the damage it does makes up for it. The Heatwave is super cool and I really enjoyed the alt-fire modes but I think the damage needs to be tuned up on it a bit. The plasma pistol, what do I need to say, it’s noob-combo city and the game wouldn’t be the same without it, it feels super balanced and better than ever. Finally, I’m sorry but the bulldog just sucks, it’s the only gun I hated the entire time playing. It felt slow underpowered and overall just a weak gun compared to the shotgun we have had in the past. Two shots at point blank range for a shotgun that doesn’t seem to shoot any faster and felt like it took forever to reload is just disappointing. I definitely think we need the old shotgun back over this thing any day or maybe add the old shotgun to the game (if it’s not already there) and turn up the fire rate for this one to have an almost auto-shotgun with lower damage and a quicker reload. That’s just my criticism of the shotgun. Other than that I believe I covered all of the weapons and if I missed some I apologize I tried to do this based off of memory. The equipments all felt pretty good, the grapple hook was so much more fun than I ever could have imagined in this game, the drop shield doesn’t feel as satisfying as the bubble shield because of how long it takes to deploy, the threat sensor is a much more balanced equipment than promethean vision for multiplayer, the overshield I personally don’t think should decay overtime, but I didn’t notice it enough to not make me run for it every time it spawned in, the active camouflage was pretty spot on and I think it’s the best it’s been since Halo 3.

I just wanted to add a thank you to this. I know the past year has been hell for all employees of 343i and the gaming industry as a whole and I know last summer was not taken very well by many fans myself included but it seems like you all have really stepped it up and I just want you to know I appreciate every single employee from 343i. You have really stepped up through the plate during this and I believe you are going to put out a really solid game after what I have seen this past year. I hope that my review serves you well and that I get the opportunity to be apart of the next technical preview. Thank you for giving me this opportunity to be a small part of the voice of Halo. I have been playing since 2004 so this really means a lot. Thank you! Stay safe and keep up the great work!

My biggest issue with PC specifically is the performance. I have a 2080 and a Ryzen 9 5900x but im only getting 40-70 fps on ultra settings or low settings, changing the graphic settings makes no difference for me. The only thing that did give me a slight performance boost up to 70-90 fps was changing my minimum fps to 120 fps, but doing this significantly drops the resolution and makes things look noticably bad especially in the menu. Halo support tweeted out that changing the minimum fps to 30 or higher and changing the maximum fps to match the refresh rate of your display would significantly increase performance. Not only did that not help me or increase my performance but that is very odd because that would essentially lock people to a set fps like 60, 120, etc. Overall it just seems to need some optimization work overall. People with good setups should be able to run uncapped fps and no minimum fps. I also noticed when trying to figure this out that the GPU usage does almost all the work while the cpu has very little usage the entire time. You can see these drops in performance as soon you change fps settings even in the menu or in gameplay. The map with the most performance drops definitely seems to be Live Fire i noticed a lot of drops on that map especially before changing the minimum fps to 120 for the extra 70-90 fps boost at the cost of resolution. But that being said all maps and the menu are effected by this bad performance problem.

There were very rare instances of pink textures all over the screen, don’t know how to replicate it. They were fixed when I relaunched the game.
Ran the game at 60fps, was mostly pretty stable aside from the occasional frame drops. Not sure what caused them.

Also gun audio drops out completely when there’s a lot of explosions.
Some noticeable input lag, even with vsync off. Could be network related but other Halo games have always registered my inputs on screen as I input them when there’s lag.

Playing on a NVIDIA RTX 2060 on a 60hz monitor, with the new Xbox One controller. Ran all graphics on Medium, turned off motion blur, screen shake and parallax.

Ok so I turned my in game settings to 1920 by 1080 and I have a MSI GeForce rtx 2070 super graphics card and my FPS was around 55 to 60. But even with that low of FPS, I still enjoyed the game! Yes there is plenty of bugs and other stuff to work on. one little problem I had was my audio would be fine one good but the next it would be turned down and I hadn’t changed it at all! So that definitely needs to be fixed. Audio to me is one of the most important things in any game I play! But I believe that FPS needs Some work to it as well! Loved the flight though! Thankyou