> 2533274809174947;3:
> Playing controller on PC, it feels a little clunky and slow. The screen shake slider doesn’t eliminate screen shake completely, I know you are going for the feeling that we are actually sprinting but it’s just distracting. Most of the guns feel a little off and need slight accuracy changes in my opinion. The default AR needs a slight damage increase to make up for the bloom it has. A huge thing that needs to change before the game goes live is the boosts to xp ticking even when you are in lobby. Other games do this and honestly it’s just toxic. The player shouldn’t be penalized for slow matchmaking times. if you feel that makes the double xp too powerful make them for less time but run only during a match. Shows you care about balance and the player. Right now the only gun that feels good is the pistol and I’m sure you will be able to tell that’s what most of us are using. This absolutely does not mean it needs nerfed it just means that the other guns need balanced around the pistol. It feels like classic Halo gunplay. This is only my first impressions after 2.5 hours of gameplay I’ll update my feedback throughout my flight. Hopefully you take these things into consideration. Also in case my bug report gets lost in the sauce I’ll put it here as well, when you tab out and come back the audio bugs out and some things end up muffled.
Final thoughts on the flight, controller definitely needs looked at, mouse and keyboard feels substantially better.
My thoughts on each gun so far, MA40 AR needs a slight damage buff or slightly better accuracy, Pulse Carbine the projectiles need to move slightly faster, BR 75 something is off here too but I can’t tell exactly, maybe bloom?, VK78 Commando I originally thought the recoil needed changed or something but after playing with it further I feel like this is in a good spot. MK50 Sidekick is the best feeling gun in the game hands down, Plasma Pistol feels like it should I have to admit I don’t use this enough when there aren’t vehicles, CQS48 Bulldog slow down the fire rate and make it a one shot within 3-4m, it needs to still be able to effectively counter the hammer and sword, Heatwave feels fine shooting vertically, horizontally it might be a bit weak especially with the long reloads for the full magazine, Needler feels okay might combine a little too quickly, S7 Sniper the feel of it is great however sometimes on a no scope headshot it doesn’t one shot the enemy I don’t know if this is a bug or if it was intended, Skewer if the projectile continues going after impact on a person to make collateral kills possible then it feels great if not then speed the reload up just a bit to make it on par with rockets and the sniper, Ravager feels decent as well the charged shot might need to tick for more damage and last less time on the ground, M41 SPNKR this feels like it’s in a good place as well.
Maps look amazing and the feel is still Halo but different at the same time.
Customization is nice I look forward to seeing what you have in store for us. I will say when it comes to the AI I would like to see the ability to test example voice lines before choosing, or the options to change the voice and personality so each specific shape can be made even more unique. With the weapon and vehicle skins it would be nice to be able to put our emblem on the items.
I’m pretty excited to see the final product, having been a Halo player since late in the CE days and playing in LAN tournaments on H3 and Reach. Overall it’s looking pretty well done aside from the feel of some guns. Graphically the game looks great, I ran into only a few bugs, and the performance was there on PC and my Series X so once the controller situation gets resolved I think parity between the two will be fine.
Thanks for the time and allowing us to test out the flight, here’s to hopefully many more.