Operating System: Windows 10 Home 64-bit (10.0, Build 19041) (19041.vb_release.191206-1406)
DirectX Version: DirectX 12
Memory: 16384MB RAM
Processor: AMD Ryzen 5 5600X 6-Core Processor (12 CPUs), ~3.7GHz
Card name: NVIDIA GeForce RTX 3060
FEEDBACK:
Really solid, its really not that buggy
- 60 % GPU utilization - Bazaar = 2560 x 1440p Ultra, 0% CAS 60fps+ - Live Fire = 1920 x 1080p Upscaled , Low, 0% CAS, 60fps+ - Recharge = 1920 x 1080p Upscaled , Low, 0% CAS, 60fps+ - Reason for low settings on Live Fire and Recharge is due to texture popping. Forged maps? When going from static to in motion texture quality pops back and forth (most notably terrain textures) and poorly optimised. - Early in the flight the sound would occasionally bug and the music would be gone. - On Bazaar when jumping to the middle of the map from either side the picture would cut out intermittently for a second. - Customization wouldn’t save early in the flight but has since stopped. - When the FOV is below 90, the movement seems to judder the screen, I imagine its the walking/sprinting mechanics but its not fluid and a little disorientating. - Maps feel solid, would like the inclusion of longer lines of sight. - No issues with the Vault/Grappling Hook mechanics. - Would love to see the inclusion of more precision weapon spawn points. - If the carbine could have the inclusion of a single shot as trying to finish an unshielded opponent with the burst feels like pure luck, it might take 1 burst, it might take 3. - The sniper feels quite clunky, I don’t know if its just the reload time but I actively avoid it. - I think you’ve nailed the BR and Skewer (Reload time warranted due to it being a one shot) - The Commando could have a bit more kick due to its lack of precision and also the bulldog and heatwave seem a little weak. Also the grenades feel weak, the damage radius seems too small/ time to from throwing to equipping your weapon a little long. - Its not very intuitive to find the weapons spawn points, when scanning could you increase the duration of the highlighted spawn points and perhaps give an indication of what is spawning there? - The pistol in the hands of the AI is so deadly, it could be my proficiency with it but is seems more powerful. - Again it could be my proficiency but I’ve gotten a few running riots/ rampage/ perfections etc, when an opponents shield is broken, finishing them seems the luck off the draw, it might take one headshot but sometimes it seems to be multiple, especially with the pistol / carbine. The gameplay overall is great, its fun, the map design is ok (its a little one dimensional) maps like Construct/ Lockout/ Prisoner come to mind where there were strongholds on the maps and ways to navigate to get to those strongholds but it came with risk e.g grav lifting, traversing exposed areas, sneaky jumps. I think you get a little bit of that with the maps in infinite but no where near as much, I think mainly because of the size of the maps and sprint.