Infinite Tech Preview – Big Team Battle

I’d really love to see Jeff Steitzer’s voice over be in big team to be honest. Hitting those multi mills doesn’t feel the same without him calling them out.
Even other medals like “off the rack” feel way less cool without him saying it. It’s a small change but I think hearing that VO is quite empowering for players during those cool Halo moments.

Id also say that some vehicles seem to spawn in way too late into matches. After spending a good portion of time playing in both play session today on Friday I’ve maybe seen a Banshee & Wasp twice? Had 1 match where we had a Scorpion. Other than that I just never see these vehicles in game.
Vehicles like ghosts & warthogs drop in all the time, which is fine and all but it really takes away from the variety of combat scenarios for me.

I can understand you don’t want tanks & air vehicles in all the time. That’s fair enough but I think they need to show up a bit earlier. Maybe half way through the match rather than nearer the very end.
It’s hard to sway the tide of battle with a Scorpion or a sweet air assault with a Banshee when there’s only 2 minutes left on the clock.

Also takes away the player experience when we all have to fight over the one tank or the one air vehicle that spawns in for the match. If you didn’t get it, I guess hope it shows up next match? Just doesn’t feel quite right to me at the moment.

Some tuning for the Warthog, I feel like it’s reticle cond is really small. For someone who’s playing on controller I find it quite difficult to keep my aim on a target whilst in the gunner seat, mainly due to how fast the Warthog is. I think a slightly bigger cone would help alleviate that.

Pros:

  • The game play feels great.
  • Most of the weapons seem more balanced.
  • The matches start quickly
  • The game modes seemed fun

Cons:

  • Fire team in lobby screen is not easily identifiable.
  • Doesn’t seem to be enough weapon diversity. I’d think at least a dozen more kinds of weapons should be available in the game
  • The shotgun and the plasma rifle really are way to weak to even use. I avoid them

Loving it so far. I would suggest having more weapon spawns, especially when the game starts.
The close combat capture zones on Total Control are awesome, it can turn into a really frenetic gameplay.

Overall there’s a lot that needs to be worked out, like vehicle spawns and spawning in general all the way to lag between all the players. I think it was a good first attempt but I do hope they improve this! I loved reach’s go at BTB and would play that over this as is.

so i’m an old school wheel man and i say the hog feel’s great for driving but fall short do to it limited heal pool. the incoming fire is just to high to real make use of it for anything more then a shock and aw push where at best the gunner well get top’s 5 kill’s before it go’s boom. it fall’s short even to the halo 5 hog in how useful it is not to speak of the halo 3 or reach. more heath or a way to repair it for long term battle use will help a lot supporting the team.

I think slayer needs to be adjusted to requite 150 kills to win. As it stands, there is hardly ever any time to play with or even see the tanks and aerial vehicles spawn.

The respawn timer feels really awful on a big map, as it can take quite a while to get to where the fight is, especially in Total Control, and even CTF to an extent. I think something like 6 or even 8 seconds would feel a lot better. Reminder: no one likes to spend more time waiting to respawn and running back to the fight than they do in the actual fight.

The weapon sandbox on big team honestly feels really balanced. At no point did it seem like any one weapon was just dominating the battlefield, or preventing certain plays from happening. Even the Bulldog and Gravity Hammer seemed to fit in well in big team, which is honestly a first in my opinion.

I really like how the flag spawn location moves as teams score, in order to make it easier for games to not just stagnate at 0-0 for 15 minutes, and makes getting that last point require a bit more team coordination. Well done!

Overall Big Team feels pretty fun, I think if the more powerful vehicles spawned earlier, and maybe if vehicle spawns were a bit more sporadic, it would be perfect. Excited to see more maps in the future and enjoy all the Big Team chaos we know and love.

I’d say y’all have the pros and cons down pretty darn good for the BTB so far except for one thing and I’ll admit I didn’t read every single thing though so this might have been already addressed, I personally thought that it took extra long to just start even though it already had the 24 players it needed for the match.

Wooo! :partying_face: Great job folks! BTB and all around.

I wouldn’t hate a BR/grappleshot start :sweat_smile: but AR and pistol get the job done :green_heart: The search for equipment and rifles does slow the pace though, and distract me from the fight, more than I’d like.

Is there a general/ miscellaneous forum thread that we are meant to put input to or are we supposed to wait for the potential surveys to come out for the chosen few to give constructive input and opinions for the most recent infinite flights?

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> Pros:
> - The game play feels great.
> - Most of the weapons seem more balanced.
> - The matches start quickly
> - The game modes seemed fun
>
> Cons:
> - Fire team in lobby screen is not easily identifiable.
> - Doesn’t seem to be enough weapon diversity. I’d think at least a dozen more kinds of weapons should be available in the game
> - The shotgun and the plasma rifle really are way to weak to even use. I avoid them

I agree, I do kinda miss the plasma rifle from previous games… i will say this one we have now has a pretty good bullet magnetism about it but i find myself putting it aside so that i can use an ar instead. The Shotguns range is much more than it was in previous games and the amount of damage it gives is dictated by the amount of spread you land on target. Most of the time half of it goes past so it requires either one at close range or 2 or 3 at mid range.

Bug Report

  • Hog flipped in front of me. The gunners head was slightly below the map. I started shooting him in the back, but he took no damage until he was kicked out of the hog because it flipped. Was shooting him with a commando. - Picked up rockets that had just spawned. I got into an engagement and shot 1 rocket, it then started to reload even though there was another rocket available to shoot. I changed weapons and changed back to rockets really quickly and the rocket was able to fire. General Feedback

  • I don’t think having the Skewer being an interchangeable spawn with the S7 Sniper is a good choice. The Skewer seems better suited for vehicles, while the S7 Sniper is better suited for infantry. I think there needs to be a dedicated sniper spawn, and a dedicated skewer spawn. - Some weapons, mainly the pulse carbine, are completely unused. Seems like most players completely avoid picking them up. Maybe swap them out for extra BR’s and Commando’s. - Extra ammo for the commando. I found myself running out of ammo pretty quickly with the commando. I actually run out of ammo with it, more often than not, then I find myself running around searching for a commando or BR spawn.

  • Biggest issue for me is the vehicle spawn system. In 4 hours, I saw one Scorpion, and it was at the very end of the match. And good luck getting to it lol. Escalation is a cool concept, but I feel like the Pelicans shouldn’t be spawning Ghosts and Warthogs at the very end of the match. I’d much rather there be set vehicles that always spawn in set locations, including power vehicles (like the old games), but then one or two pelicans that come in on either side and spawn a set sequence of steadily stronger vehicles ever 90 seconds or so (ie: Gungoose -> Ghost -> Warthog -> Chopper-> Wasp -> Banshee -> Wraith -> Scorpion or something like that)Edit: Maybe every few minutes, have the Pelican randomly spawn one of two vehicles of roughly equal power (Ghost or Gungoose -> Chopper or Warthog -> Banshee or Wasp -> Wraith or Scorpion)

  • Please bring back Steitzer, he’s a Halo staple. Really wish there weren’t so many attempts to replace him :frowning: - Please increase radar range, at least for BTB. 18 meters just seems way too short imo.That’s all. I should say that I do enjoy the mode quite a bit, just think it could be made better :slight_smile:

It would be really cool and useful if you’re fireteams outline was also chsnged to the color you choose for them instead of only the gamertag changing color. It would be much easier to distinguish who my friends are through walls and other teammates who aren’t in my fireteam because right now it’s a bit tough to see my fireteams names in BTB when there’s a bunch of friendlies names overlapping. Or at least it was for me with the light green and blue colors that I don’t want to change because that’s the colors I like. Even when I can see them directly I get confused because I see a the blue name for my friends gamertag but his outline is green just like all the other teammates so I can’t tell if its actually him or im just seeing his name behind a teammate.

I know this thread is mainly for BTB, but, BTB - more than any other mode - highlights a TON of things that need to be adjusted.

  • For 24 total players Fragmentation is way too small. Vehicles also feel like they have no place given how small the map is. Granted, this is an issue specifically with Fragmentation rather than BTB as a whole, but I hope the rest of the BTB maps aren’t like this, because I just didn’t have fun.

  • I had already thought that the TTK needed to be adjusted in 4v4, but BTB proves that it DEFINITELY needs to be adjusted. Given how much of a common occurrence it is to run into a cluster of people [in BTB], it’s not possible to fight back [when you’re alone without teammates].

  • You can be knocked back when you melee someone or someone melee’s you and it’s the most annoying thing ever, at least imo.

  • Radar absolutely needs to be reverted back to the OG radar! You can run past an area and think no one is there because they aren’t showing up on the radar.

  • RVB (Red vs Blue team colors) has to come back! Just like with the radar and how you can run past an area and think no one is there because they aren’t showing up on the radar, with everyone having different colors, it’s entirely possible to run past an enemy but you aren’t aware that they’re an enemy because they’re sporting the same colors as your teammates, or just in general colors that aren’t typical to what an enemy would wear.

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> A couple quick notes on BTB:
>
>
> - CTF and Slayer feel really bad in 12v12 currently. They don’t actually encourage the team of 12 to play together. The control mode feels MUCH better because it reqires the majority of the team to actually participate and not just camp randomly around the map. CTF needs added mechanics to account for the larger team size and encourage participation. (edit: except for the issues with the control point spawns) - There should be additional modes with team-centric advancing/multiple goals like there were in warzone, with counter-mechanics to make it a constant tug-of-war throughout. In general this game type feels like it didn’t learn anything from Warzone, instead going back to the old BTB and just making a bigger map/more players without properly considering what that would do to game flow. - Spawn camping is going to be a problem. You can literally sit behind the enemy base and watch several spawns without being challenged. 12v12 means there’s more room for this to be done without consequence to the rest of your team. - Loot rooms should be something that’s more prominent and called out similar to heavy spawns in 4v4, that way players will actually be encouraged to fight over them. Also, the door hacking mechanic encourages just camping then pushing through after the enemy’s opened the door - something needs to be done to discourage this and incentivize combat.In general the big problem I see with BTB right now is the lack of directed game flow. There needs to be something for everyone to do, somewhere for everyone to go at any given time, not just hunting for guns (or vehicles that your team mates grabbed then ran off with without assistance) then crouching in a corner somewhere waiting for someone to come down an aisle.

I think the problem is there is no reason to participate unless your challenge calls for it. As of now since there is no xp gain from performance in match or just playing matches. People can just go and do whatever they want and will still gain the same as compared to the people capturing. If they solved that, a lot would be alleviated.

Multiplayer announcer should be included in BTB as well and not just Arena.

Miss having the callouts during a match ("Double Kill, Perfect etc.)

Feedback from playing so far:

Overall the experience has just been okay for me. I will list the things that I feel need to be tweaked to take it to the next level:

-Radar distance needs to return to classic range of 25m
-The map fragmentation feels overly cluttered and claustrophobic for a btb map. I don’t know if there is much that can be done to it at this point, but if it could be opened up a bit that would be nice.
-The highlight system should have a certain distance that it turns off unless you have the reticle on the player. Especially if you are going to continue without friendly fire. People are popping shots at me from across the map that wouldn’t normally notice me.
-The scope flare from power weapons should be slightly nerfed.
-The AR is outgunning commando at mid range and needs a distance nerf
-There needs to be some xp granted for playing objectives. Right now it seems like half the team doesn’t care to push for the flag since it does nothing outside of getting a flag capture challenge.
-There are not enough precision weapons on the map and people are camping them (Perhaps add them to the loot caves and make it more obvious that the enemy team is opening them?
-Either the emp effect on vehicles needs to be slightly increased on the amount of time it takes to disable them or there needs to be a few less counters available.
-Aerial vehicles and the warthog need a slight buff in armor
-ground vehicle physics need some work. Specifically I don’t like how difficult it is to roll a warthog right now.
-where if Jeff Steitzer?! I think Agryna should stay in the academy. Her voice lines are very underwhelming.
-I feel like the skewer is overpowered against vehicles. The spartan laser at least had a charge up time, but the skewer is just point click and destroyed. I think it should either take two shots on aerial and heavier vehicles (including warthog) or at the very least be only one shot on very select portions of the vehicle.
My number one piece of feedback:

I am not a fan of the new vehicle spawn system. I get what is trying to be done with it, but for those like me who look forward to trying their hand at vehicles in the map it makes it way too infrequent of spawns of more powerful vehicles and not enough availability in general.
My suggestion would be to have classic vehicle spawns for the aerial vehicles at the beginning of matches and let the heavies like the tanks be done with the pelican drops. If you are also trying to decrease vehicle camping then I suggest having multiple drop points per side and randomize the location.
As of right now it’s disappointing to not see one of the more powerful vehicles spawn at all or to spawn way too late in the game to be of any real use. For example, I played a lot of matches today and I was able to use a banshee once and there was only ten seconds left on the timer. What is the point of that?

  • The map design is nice all be it a tad cluttered in places - The mechanics on the ghost are not very good, when driving it normally it feels as though it’s on ice but when boosting it feels impossible to turn - Not starting with a battle rifle on a map this size feels totally silly - The assault rifle is too powerful in comparison to other weapons when I’m close combat - The vehicle drops are awesome but the location of them isn’t very obvious - i feel for a map this big you need more vehicles or faster movement speed, it takes too long to actually get places - I prefer the old mode of strongholds to the new total control mode and feel this is a backwards step - I believe the vehicle sounds are not right, the warthog sounds too realistic to drive and the guns on the ghost and the warthog sound and feel like they shouldn’t do much damage (despite the fact they are exceptionally powerful to kill) - The warthog feels awkward to handle in comparison to older halos and the mechanics when jumping pretty much always make you land perfectly in vehicles (I don’t feel this should be the case) - the medal size I feel is too small - the radar doesn’t feel right, the distance on it feels small, it doesn’t feel like it detects on foot Spartans properly, yet it seems to detect vehicles that’s are not even remotely close - lastly the music to me doesn’t feel intense enough at points and I feel the end of the game isn’t well announced, it sometimes feels like the game just a abruptly ends

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> > > Game play is really solid for BTB. I would recommend setting radar somewhere between 22-25m since it isn’t very useful at the moment. Also that lack of Jeff Steitzer is a massive issue as not having him call out medals make certain moments feel very hollow.
> >
> > Now they have some hipster sounding announcer -_-
> >
> > Sad.
>
> Thing is, I don’t have anything against Spartan Agryna. She is similar to the Colonel Holland and Elite Commander voice lines in Reach’s Invasion and that was able to still retain Steitzer for announcing medals. I don’t know why we can’t still have him in Infinite’s BTB.

I would like both personally, and less AI / Spartan chatter. I like Agryna, but I really want to hear Steitzer announcing streaks, running riots, frenzys, overkills etc. He is noticeably missing from BTB.

I’m noticing a couple people talk about medal sizes being too small. I would like to point out that I believe they stated in a blog update that they are already looking to increase the medal size, so worry not.