Infinite Tech Preview – Big Team Battle

This is some of my Xbox feedback for BTB.

1) Would rather try AR/BR starts or even the Commando. The Sidekick is very hard to precisely aim at range and I almost always switched it out for a different weapon.

2) The squad mechanic is interesting, but I felt like more needed to be added with it. It currently just feels like four random players with a green name, so I don’t have any incentive to try and coordinate with them.

3) I would like more vehicles to spawn at the bases. It seems very minimalist on a huge map which made it feel more infantry focused instead of infantry and vehicles.

4) I think the Pelican drops could be more pronounced. There were a lot of times when I didn’t even know one was incoming because I didn’t get an AI announcement and I also didn’t notice the Pelican. Maybe make it a nonverbal cue on the Pelican if there is too much chatter.

5) I think the heavy vehicles could be dropped in earlier in the game. I get that 343 wants it to feel more intense towards the end, but it’s BTB and I think most people want to use heavy vehicles throughout the game.

6) I liked the ordnance weapon drops, but they felt very random. A lot of times I didn’t even notice them until I randomly ran next to one. Maybe make them more visible that they’re incoming besides one AI line.

7) The bullet tracing on the human vehicles were hard to see like the Warthog/Scorpion turret and the Wasp’s guns.

8) Would be nice if there was a turret sensitivity setting. It felt like it used my weapon sensitivity setting which is low making it harder to turn, but I’d rather have a faster one on a turret.

9) The Banshee bomb needs a buff. There were several times where I practically hit a person almost dead on, but only dropped their shields.

10) The Banshee felt like it dropped out of the air too fast when facing downwards.

11) The Ghost felt a bit too hard to take down even with the heavier weapons.

12) The Spartan chatter felt way too much with 12 players which made the screen too busy. I think a lot of the less important callouts could be removed.

13) Would like Jeff Steitzer to return for medal announcements. That was really lacking in H5 Warzone and I think it needs to be in the game for normal modes like BTB.

Enjoyed BTB! I like the large maps better than small maps and 4v4 gameplay. But here are some feedback I thought of while playing

  • Too few vehicles. Perhasp we’ll be blessed with “Heavies” down the road, but even for standard Big Team Slayer, there is a severe lack of vehicles, which I think is an important key in BTB specifically. - Warthog feels too strong offensively (just mow 'em down with the turret!) but too weak defensively (don’t last long at all with only a few players focusing it). Or at least that’s what it felt like to me. - On the other hand, the Ghost felt way too strong in every regard. Easy to splatter and shoot people, takes forever to take out with rifles. - The ‘loot caves’ (Vaults) are an interesting objective. I sort of like it, but it felt like you could open it too often. I’d much rather have it be a timed bonus resource for a team to contest with longer time to wait in between. With how they are now, you might as well just add additional weapon spawners to the map itself for people to grab. - The weapon and vehicle drop system is neat, but lacks in really telling me it’s happening. I might hear my AI say it, but I’ll immediately forget it afterwards. At least the vehicle has a marker when it comes in, but it needs to appear earlier if I’m gonna have a chance of getting over there. Speaking about the drops, I was dissappointed in that it was always dropped in the same location. Some variety would be nice, else you might as well just have made them static base spawns as others here have commented. - Fragmentation itself feels good to play on. Good overall design. - This last one if specifically for Total Control. I observed today that when I was sitting in a control that an enemy had just occupied, the progress bar was going down, as expected but it was in MY TEAMS color, where I expect it to be the color of the enemy team as it’s being reduced. Then when it hits 0 and starts increasing for my team, it should be my color. Whether it’s a bug or not, I felt it worth mentioning here.

Computer controller input still sucks. Framerate issue or input lag or possibly lack of access to xbox controller tweaking?
-switched to Xbox one x and it preformed great on controller same settings.

Btb needs a br start. Yes you can get weapons on map. Yes, you will find you need a different weapon and waste time trying to get one, or wait for one. This is just an aspect of btb I do not think you should change. Especially when stacked teams get on, you will want a br at spawn.

Vehicles dropped in are cool. I hope some maps start with more than a warthog, ghost, and mongoose though. Adding “power” Vehicles to mis sections of the map on start would be good. I get that not all maps need this though.

Vehicle health needs an increase somehow. Make add shields to them so the first few hits don’t damage them.

Heavy weapons randomly spawned in need a better marker.

When shot at and descoped, there is a weird lag that causes excessive movement of the sight due to switching to a different zoom mode and it not changing settings to that zoom level quick enough.

Btb is fun though, just needs to be tweaked in a few areas.

Loving BTB so far some things I would say.

I think slayer on BTB should have a 150 maybe even 200 kill cap. I think the larger map and larger player base makes u feel like u should have longer matches and with only 100 it doesn’t even give all players the chance to get even 10 so I feel like that needs to be adjusted.

Another issue I have is the HUD in general firstly the radar and info is too small and it’s hard to see when just playing. I think the HUD elements should be in the top corners as well since it makes it easier to look at all elements at the same time when your main focus is often your health bar.

Another HUD element I would like to see is a larger Low/No ammo message somewhere. Most people won’t track their exact ammo when fighting and sometimes u think ur just lagging and you won’t realise the issue until your dead. The message currently i SO SMALL and blends in with the other HUD elements about pick ups and only show half the time.

Whilst playing BTB I also noticed greater issues with the AR. The AR seems to override the role of the Commando as its range is just too good and effective. I’d like to see maybe an increased spread at distance for the AR making it most practical for mid ranges and allowing the BR and Commando to fulfill their role in that area.

Also I’d like to see forward and backwards movement decrease when shooting. It’s too easy to chase someone down whilst shooting them making it almost impossible to escape even when using a grapple or repulsor from an opponent.

An issue which I’ve hated for a while in halo is being knocked out of aim when getting shot. Whilst being shot by guns like the commando it makes it so hard to try and snipe anyone in a combat situation as you’re just being knocked out of aim every time you try to shoot them. This also applies to BRs and other distance weapons. I’d like to maybe see you be knocked out of aim only when your shield breaks I feel like this is a good compromise and allows for distanced weapons to be easier to use.

Speaking of shields the pop of the shield is just a bit too faint for me and I’d like a little more of a pop to know when their shield is broken.

FINALLY, this is probably the most difficult idea I have add some sort of podium or play of the game at the end of the match it makes your effort seem more valuable and makes it more interesting.

These are my only ideas so far but the game is almost perfect. Thanks for reading :slight_smile:

Extremely fun to play, I do notice that some of the outlines of enemy players are a bit hard to notice when fighting near foliage so it looks like the enemy disappears. It could be my hardware or video settings but that is the only thing I noticed.

(Playing on PC)

  • Vehicle health needs to be increased.

  • Still need bullet magnetism increased.

  • Still need red reticle.

  • Still need radar like H3.

  • Still need brief movement slowdown when strafing in a direction like in H3.

  • Performance is inconsistent/patchy and still not good enough.

> 2535454610403171;12:
> I signed up for the flight and got a message saying that I was invited, but Infinite hasn’t appeared in my steam library and I’ve followed all the instructions on the signup page

where is the sign up page??

Big Team Battle is where I’ve always thrived and once again I’m thriving. It feels so much better to be one of many rather than one of a few. I dislike 4v4 arenas. Flat out. Dont enjoy it. Not my cup of tea. Would rather drink spoiled milk.

This however? I love all of this. Playing with friends, the vehicles, the game modes, the action and reaction the way it blends together. Fragmentation was a very good choice to start off the preview of BTB. Im very excited for whats to come.

I did the first tech preview and this second one last weekend with a friend and whilst the games were mostly good I never felt like I was adding much. The game modes didn’t really agree with me. I dont understand the point of CtF anymore, its just bad IMO. But then I tried CtF in a 12v12 and suddenly everything changed and I actually had fun.

So far my favourite thing is flinging fusion coils at people and Grappleshotting everything in sight.

Also the Fusion Coils, they dont feel particularly dangerous either to handle or to be on the receiving end of. I know a fusion coil was always a bit powerful (one hit killing Spartans in its radius in past games) but I think maybe it needs a little boost in power or utility.

TL;DR so far:

I enjoy BTB more than 4v4 and it makes me play better when I dont feel pressured to care about my performance.

Loving Total Control and 12v12 slayer. I will always hate CtF but 12v12 CtF is actually more fun than I thought it could be.

Grappleshot and throwing Fusion Coils will always be amazing but Fusion Coils feel super weak against vehicles and individual targets when throwing one on target should ideally be a moment of catharsis and a big ol bang, in my opinion.

> 2727626560040591;81:
> This is some of my Xbox feedback for BTB.
>
> 1) Would rather try AR/BR starts or even the Commando. The Sidekick is very hard to precisely aim at range and I almost always switched it out for a different weapon.
>
> 2) The squad mechanic is interesting, but I felt like more needed to be added with it. It currently just feels like four random players with a green name, so I don’t have any incentive to try and coordinate with them.
>
> 3) I would like more vehicles to spawn at the bases. It seems very minimalist on a huge map which made it feel more infantry focused instead of infantry and vehicles.
>
> 4) I think the Pelican drops could be more pronounced. There were a lot of times when I didn’t even know one was incoming because I didn’t get an AI announcement and I also didn’t notice the Pelican. Maybe make it a nonverbal cue on the Pelican if there is too much chatter.
>
> 5) I think the heavy vehicles could be dropped in earlier in the game. I get that 343 wants it to feel more intense towards the end, but it’s BTB and I think most people want to use heavy vehicles throughout the game.
>
> 6) I liked the ordnance weapon drops, but they felt very random. A lot of times I didn’t even notice them until I randomly ran next to one. Maybe make them more visible that they’re incoming besides one AI line.
>
> 7) The bullet tracing on the human vehicles were hard to see like the Warthog/Scorpion turret and the Wasp’s guns.
>
> 8) Would be nice if there was a turret sensitivity setting. It felt like it used my weapon sensitivity setting which is low making it harder to turn, but I’d rather have a faster one on a turret.
>
> 9) The Banshee bomb needs a buff. There were several times where I practically hit a person almost dead on, but only dropped their shields.
>
> 10) The Banshee felt like it dropped out of the air too fast when facing downwards.
>
> 11) The Ghost felt a bit too hard to take down even with the heavier weapons.
>
> 12) The Spartan chatter felt way too much with 12 players which made the screen too busy. I think a lot of the less important callouts could be removed.
>
> 13) Would like Jeff Steitzer to return for medal announcements. That was really lacking in H5 Warzone and I think it needs to be in the game for normal modes like BTB.

Just wanted to address point 1 you made in regards to the Sidekick:

Its not a Magnum. By that I mean, its not a long ranged pistol. Never was. Dont use it like one. Short range powerhouse on headshots. Its not a Reach/CE Magnum. Its what the Halo 2 Magnum should have been.

Playing BTB has brought 4 main issues to the forefront.

  • The Skewer runs into the exact same problem as the Spartan Laser. It completely trivializes the entire vehicles sandbox. One moment there is a vehicle, the next it is gone. There is no counter-play and it makes jumping into a vehicle more of a liability than a reward. - The motion tracker range is way too short. 18m is already pretty tiny in small team, but in BTB it might as well not exist. By the time you see the red dots you are already dead. - Vehicles do not spawn nearly as often as they should. Having a single Warthog or single Ghost active at a time doesn’t feel right. The almost complete lack of heavy vehicles like tanks is also very noticeable. I’ve seen a Scorpion spawn exactly once today. - The lack of Jeff Steitzer isn’t a balancing issue like the above, but it takes away from the personality of Halo. I’m really hoping he can be re-enabled for medal callouts.

After playing BTB for about 3h many glaring issues appeared which i will detail based off of all 3 game types. °CTF: Ctf from all the times i played it ended in stalemates due to the difficulty of getting and surviving with the flag. The map has so many long range weapons scattered about making grabbing the flag in the open a death sentence, sure you can hitch a right on a mongoose/warthog but they’ll most likely be destroyed not long after entering. Ctf is just usually a prolonged game thats almost always in stalemate and if the flag is captured just once its game over. °zone control: This modes fine however tweaks must be made to where the zones relocate due to the possibility of one appearing near enemy spawn making it much harder to capture making it a bit unfair. °slayer: BTB slayer suffers from lack of chaos that makes BTB truly fun, its always just shooting each other with long range weapons which quickly gets dull, an easy fix would be tweaking how vehicles spawn however this is a whole other issue which i will speak of below. •vehicles in BTB absolutely suck, the main 3 reasons is lack of naturally spawning, easily destroyable and easily stunned. First off scorpions/wraiths should spawn at each base similar to valhalla from halo 3, the reason being is that these vehicles have a low spawn rate from pelicans, its almost always a ghost that spawns, and even if either tank spawns its gonna be instantly destroyed from all the weapons shooting at them meaning you’ll have to wait and hope another spawns. BTB is brutal to vehicles, they get destroyed instantly and if they somehow survive there’s plasma pistols, shock rifle and dynamo grenades which will instantly disable any vehicle making it pointless/un-fun to use any, the only one that can really survive long is the ghost. Vehicles have very little health and to many enemy’s to deal with from skewer to grappleshot, to offset so many weaknesses they need more health or the better option which is adding wraith/ghosts/banshees/scopians to each teams camp making them spawn more frequently to keep the battle chaotic, the wasp should remain as a pelican drop so its appearance is a treat. Adding vehicles to each spawn will help break ctf stalemates and help make BTB Slayer more chaotic and fun.
side note vaults are cool but they don’t have much in them and take forever to hack, 2 terminals should be at each allowing 2 hacking AI at once to speed up the process, or add more variety in them to make em worth the troubles.

Had an issue in a game of Total Control where point B was bugged and uncapturable. Nether Red or Blue team was able to capture the point.

Edit: With 3:00 minutes left in the game, B became capturable and we won.

The dialogue “the enemy is cappin a zone” is cringey remove please

Highjacked a ghost going down hill and got stuck in the ground.

So far BtB for the most part feels really good, and is a solid counter to the currently ultra competitive feel of the Arena mode. It feels loose and fun, and is geared towards teamwork and low skill players and can fudge kills with vehicles and power weapons. Which brings me to my biggest concern: Weapon and Vehicle Drops.

They are super cool, and I really like how they are implemented. My biggest problem with them is that(at least on slayer games, a little less so for the other modes) specifically the good stuff(banshee/scorpion,etc) isn’t dropped till near the end of the game, and I feel like this limits the game somewhat. There can’t be any crazy initial power plays this way. If the vehicle drop specifically was a RANDOM drop, where any of a certain list of vehicles could make an entrance at any time, I think it would spice the game up better. But this gripe could be totally negated if map designs change heavily, with starting vehicles differentiating between something other than just a hog.
But its a really solid experience so far. Having a lot of fun.
Oh, and nerf the ghost! Holy crap that thing is just a murder machine. But getting a graplejack is just oh so satisfying

The respawn time in BTB needs to be reduced by half. Putting players on a gigantic map to wait very long to get back into the game so they can take an obscene amount of time to get back into the action just to get insta killed by someone camping with a power weapon so they can wait and run across the map again for the same to occur isn’t fun.

ACCESSIBILITY:

  • Pease add an option to change the crosshair color AND size, similar to Splitgate. I’m not asking CSGO level of customization but me and many other people prefer to have a universal crosshair style for most weapons. If anybody at 343 is reading this please add this by launch as I find it hard to play the game with the default crosshair and color.MISC:

  • Get rid of the randomized weapons spawns on weapon racks! Part of the fun and skill gap consists of learning where exactly each weapons spawns, having RNG weapons racks spawns doesn’t help anyone, new or veteran players will just find this RNG feature frustrating in the long run.

  • Scroll wheel mouse needs a fix! Right now the mouse scroll wheel can result in quickly swapping your next weapon and go back to the first one. Please add a little delay so you don’t mistakenly swap weapons as it is hard to scroll ‘at one step’ up or down. With a little added delay, you won’t accidentally swap weapons multiple times using the mouse wheel. - Jeff Steitzer needs to be in BTB, at least let him say the medals!PERFORMANCE:

  • The game on PC is still very stuttery and laggy, with an i7 10700k + RTX 3070ti I can barely get 120 FPS consistently with 90 fps drops in BTB, somehow changing the pre-sets from ULTRA to LOW doesn’t seem to do anything except boost the fps by 5-10 fps which doesn’t make any sense. Please fix the PC performance issues by launch because it will be unacceptable to release the game in this state on PC.

Bug Team Battle of all modes should start with Battle Rifles.

But here’s a technical issue: I tried to play a game by myself and it booted me to the menu saying “Could not join a fireteam”, and it kept popping up that prompt everytime I clicked okay, until I had to quit the game and close the application.

BTB review so far:
TLDR - Most of the new stuff is working really well, but there are some tweaks (mostly minor, some major) that may greatly improve the player experience.

Good:

  • Sandbox - so fun and diverse. Great job on the new weapons - Pelican drops - awesome idea, very fair - Loot caves - great way to interact with your AI. Would love to see more things like this. - Map design and aesthetic - chef’s kissBad:

  • Who is this announcer?? Bring back Jeff! He has the GRIT. - The scoreboard is so small, I actually forget it is there most of the time. Option to make it bigger in the settings would be great. - CTF flags not actually spawning inside the base is an interesting idea. But part of the fun of a CTF game is the “storm the castle and steal the treasure” sort of idea, which is sorely missed when the flag is just sitting out in the open near the base. - Why are my fireteam friends not automatically included in my BTB fireteam?? This seems like a no brainer.Ugly:

  • Player outlines - there is a lot to say about player outlines, but for BTB specifically - they ruin any chance of stealth a player has. I can see an enemy literally from across the map if only so much as their head is poking over a cliff. This just feels so bad… If you MUST have player outlines in this game, my suggestion is to limit the viewing range of an enemy outline. IE - only show the outline if they are close enough. Ideally we would just get rid of outlines though.

> 2533274855872059;96:
> The respawn time in BTB needs to be reduced by half. Putting players on a gigantic map to wait very long to get back into the game so they can take an obscene amount of time to get back into the action just to get insta killed by someone camping with a power weapon so they can wait and run across the map again for the same to occur isn’t fun.

What are you on about? Dying needs to have a penalty, how else do you expect the opposing team to capitalize on the slays and take the objective if everybody is just going to respawn twice as fast? Especially since BTB is now 12v12.