Some Additional Feedback/Ideas:
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Although the Energy Sword wasn’t officially available in the flight, from I’ve seen of it online, as good as it looks, I think it could use a few visual improvements. First off, I think it should look more like the classic Halo 2 and Halo 2 Anniversary Multiplayer Energy Swords, with a lighter and less-intense (less saturated) blue with some pink flare around the edges of the blade. I think the shape and effects of the blade are solid right now, it’s just the color to me that could use a few improvements. I didn’t get to hear the sounds too much, but from what I heard it didn’t seem like there were any sounds when the blade was swung openly in the air, and I think that should change to more in-line with what was heard in past Halo titles. I also think that the sound heard when slashing an object is a bit too much like a “squirt” sound and not enough like a “slash” sound - this sound could stand to be sharper, a more pronounced blade cutting sound.
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Although I already discussed the sound of the Gravity Hammer in a previous post, there are a few other aspects of it that I’ve thought of that I think could use some improvement. First, off I think that the Hammer itself had a slightly better and more detailed model and idle animation in Halo 5, and so I would love to see elements of that design and animation return. Seeing the ends of the hammer open up, exposing the internal moving components of the hammer was such a nice detail, and was so much cooler compared to just moving the hammer around in one’s hands as it is now in Infinite. Additionally, while I do like the Infinite Hammer’s look overall (the Banished insignia on the blade is a really nice touch), I think it could use some more cloth wrapping around parts of the handle and blade areas, and I think Halo 5’s hammer did a better job of more seamlessly joining the hammer to the handle. Secondly, in regard to the weapon’s function and physics - I didn’t fully test the weapon and its physics, but I think there could be a bit more ragdoll applied to enemies you hit with the hammer (or enemies that are just out of one-shot range of the hammer when you slam it), and maybe more for yourself and vehicles as well (I didn’t try hammer jumping, but if it doesn’t work currently, it definitely should be changed to work). I also think the Hammer should knock the environment around a little more as well - I saw the idea of having the hammer stir up sand and dirt when you slam the ground outside and I think that would be such a great detail to add. The last thing I’ll mention is the lack of a different animation for melee with the hammer. The point of the melee option with the hammer is for it to be faster, but weaker than the main slam. As it is right now, the melee is just a weaker version of the main slam with just as slow a swing time, and so I think this should be changed to have a faster and different animation that still does similar damage to that of a regular melee for the hammer’s melee (maybe have the Spartan flip the Hammer around to the bladed end and swing that instead for a melee - I think this was one of the animations in Halo 5 and it was awesome).