General
- I think fragmentation was kind of a bad map. I feel like it didn’t take advantage of the 12v12 expansion.
- Bring back friendly fire
- the multikill medals seem really screwed up here. Sometimes they just don’t work.
Sandbox - Aiming feels strange. I’ve heard others saying it feels kind of off. It’s hard to describe why or what the issue is, just that it feels very different.
- The skewer is very underwhelming and difficult to use. Maybe I’m just bad, but I’ve heard many people saying similar things.
- The sniper is much harder than other games and I think that’s a bad thing. When even Mint Blitz struggles with it, maybe you’ve gone too far.
- On the subject of the sniper, descoping is broken. There is plenty of proof on youtube; when you are scoped in and aimed at someone’s head, if you zoom out, you will miss the shot; if you zoom back in, you will hit it, without moving the reticle in the slightest
- Being shot at should push you out of scoping, regardless of if you are using a real scope or ADS like with the AR.
- The AR desperately needs to be nerfed. It is far too powerful at all ranges.
- The physics seem off. Especially with vehicles, which are simultaneously too heavy and also light as a feather. They bounce on tiny invisible bumps in the terrain but also don’t flip over nearly as easily as in past games.
- The repulsor should push the warthog significantly like it does the other vehicles.
- The ghost takes too long to right itself when it gets pushed off course or caught on some geometry
- The gravity hammer damage and speed is fine, the problem with it is that it barely packs a punch in terms of physics. In past games, people and objects would go flying, while in this game, it feels like it imparts the tiniest push.
- Player collision… where is it? It’s not halo without player collision. Also it can be frustrating when firing if a teammate just walks through you and your rocket blows up in your face.
- Pressing the sprint button a 2nd time should make you stop sprinting. This worked great in Halo 4 and it is very frustrating that the only ways to stop sprinting are to stop moving, slide, attack, or use equipment.
- The reticles in general feel too small, and in particular the warthog reticle feels way too small. At least give us the option to adjust their size.
- The warthog lacks punch.
- Bring back plasma pistol EMP. More counters to vehicles is not bad, and that means vehicles can be a little stronger, which is also not bad.
- The drop wall is totally useless. There is no reason to ever use it; it gets melted almost instantly by most weapons and items. It needs a big buff
Sounds - The needler still sounds bad. The change is in the right direction, but is still not where it should be. It just sounds like an SMG, not a needler
- Why is there a little ding whenever you kill someone? I guess that’s just an industry standard nowadays. It would be nice at least if you could turn it off.
- There is too much auditory clutter, especially in BTB. In BTB you have 3 voices in your ear with spartan chatter, your AI, and the commander, along with all the other sounds that are going on, and it is too much. Gone are the days of simplicity with just the sultry tones of Jeff to give the occasional tactical information.
- Speaking of Jeff, he ought to be in BTB. It doesn’t feel like Halo without him.
- The gravity hammer sounds are just boring. Right now it just sounds like a dull thud, like someone dropped a heavy box. In past games it used to have a really cool and unique futuristic sound, and it would be nice if that sort of sound, or something totally new that captured the idea, was used instead of the boring sounds currently in game.
- The warthog lacks volume
- Spartan Chatter - super annoying and repetitive. Each voice line sounds like it’s out of a children’s movie. Let us turn this off completely.
Personal AI - Not sure where this piece of feedback belongs, so I’ll put it in each thread in the hopes that it is seen. Every single personal AI is incredibly cringey and annoying. There was never a single line of dialogue that came out of their mouths that did not detract from the experience, with the only exception being tactical information. I want to be able to turn them off completely, or for there to be other Personal AI that are not so poorly written and acted. However, by design, turning off Personal AI takes away tactical information, so the best compromise would be to allow players to turn off everything except the tactical information.
- They also repeat themselves very often. I heard that this was scaled back since the last flight, which I didn’t play, but it is still a problem.
Visuals - There ought to be an icon (or a better one if there is one) for the ordnance drops. Many times I hear that a vehicle is dropping, or hear a weapon pod coming down, but have no clue where it is.
- Destroyed vehicles look barely damaged at all. Visual vehicle damage indicators need to be amped up significantly. In all other halo games, it was easy to tell if any vehicle was destroyed.
- The transition from a vehicle being in the EMP’d state to the normal state is jarring; it doesn’t exist. If some kind of interpolation is being used, it’s either happening too fast or is not working.
- Projectiles (mostly the bullets from human weapons) look cartoony, like little blobs, instead of like how actual bullets look, which was captured quite well in other Halo games. If this is how 343 wants the game to look that’s fine, I just think it’s a downgrade.