I have some major concerns for BTB. I’ll try to list them out below as constructively as possible.
Vehicles
Vehicle Damage: The damage system is a bit odd. In Halo 3 Vehicle damage was only taken after the Player’s shields were diminished. The only weapons that could truly counter vehicles were heavy/explosive/anti-vehicle-specific weapons. Alongside hijacking of course. This provided really enjoyable vehicle longevity with the downside of major vehicle domination in BTB. Halo Infinite seems to switch the damage system so that the player takes very little damage while in the vehicle unless directly shot, but the vehicle’s health is constantly taking damage. Due to this system, it seems vehicles have oddly large health values causing things like the SPNKR to have to use about 4 rockets to blow up a warthog, while something like the heatwave can take out the vehicle faster due to higher DPS. However, if an entire team aims their ARs at the vehicle, it can be destroyed with relative ease making vehicle use have to be defensive over offensive in BTB Not only that but the SPNKR, if it hits the warthog and not the players directly, won’t kill anyone in the warthog because of the damage reduction given to player shields. I feel like the system is over complicated. Halo 3 had an excellent vehicle damage system and with the addition of a grapple jacking, and extra EMP weaponry, I feel the cons to Halo 3’s system will be gone. Not to mention in Halo 3 Anti-vehicle weapons alongside explosives felt like they are more effective as they can kill the player inside easier.
Vehicle spawns: Simply put, there are too many Ghost spawns, and Warthog spawns, and not enough Wasps/Banshees and especially scorpions. The Pelican drop-off system is cool, but I feel BTB would be more “BTB” if things like Tanks/Wasps/Wraiths, etc naturally spawned on the maps. I am sure if there is a “Heavies Mode” they will. I hope at launch the pelican drop-off system is used additively and not subtractively. What I mean by that is, have the maps have natural “super vehicles” (Tanks, Wasps, Etc) spawns alongside basic vehicles (Warthog, mongoose, etc) alongside the cool Pelican drops. Instead of having Pelican drops be the only way to get super vehicles in BTB. To the player it could be super cool to have your team’s scorpion tank doing work, then another scorpion flies in to just hammer down on the other team. Or for example, your team’s scorpion is destroyed immediately and the enemy’s scorpion is dominating but you’re just in luck because the pelicans are about to drop your team a new scorpion and an ally was able to steal the enemies pelican drop so you can now turn the tables. Since the pelicans seem to produce the type of vehicle randomly, I think this can be balanced well given enough tweaking.
Vehicle Physics: this is a simple one, I think explosions need more knockback in general. Throwing a grenade causing a Warthog to barrel roll through the sky made the sandbox super silly and enjoyable. However, grenades now feel like they do nothing… please bring back the knockback from the older games…
BTB MAP
BTB Map Design: Artistically it’s great! I do love the design and layout. However, this particular map is very narrow, it’s large but it feels teams are still only funneled in one direction and a large amount of detail, rock formation, clutter, makes vehicle use super strict. There is not a lot of free range and it feels a bit claustrophobic. I think this is in part due to the new team size. Lone-wolfing feels very much discouraged, and there are not too many secret side paths to take through the map to effectively sneak around. While detail and places to perch your spartan up for sniping are super cool, I wish it had more open areas for free-roaming vehicles rather than the two-lane highway it currently feels like.
Invisible Walls: Having a flying vehicle is hard on this map because the invisible ceiling is too low. You can’t go over rock formations in the middle of the map, and it very much feels like I have to fly within the two-lane highway I was speaking of earlier. I really hope these are raised at launch because currently, you have to fly pretty low and are pretty vulnerable to ground fire. My biggest issue is you can’t have a fun air-to-air fight without the entire enemy team shooting you. As I mentioned previously, due to vehicle health it ends up being that whatever side the air-to-air fight is taking place will determine usually who wins. because everyone will just fire their AR at the air vehicles
BTB Visuals
BTB Player Outlines: I originally did not care about the highlighted outlines for the arena. However, I now found what the major issue is with this style of enemy identification. It is way too easy to see enemies. This outline system makes sneaking around a nightmare because you can easily see enemy glowing outlines through bushes and across the map. I saw the stream with one of the Devs talking about how he likes to be sneaky in BTB. I love to too, but I think the outlines make it way too easy for people to see me sneaking around. I literally picked off over 20 people trying to hide, in bushes, around corners, etc, but they were given away by the bright shiny glow. I think the 343 team needs to really think about how they do enemy identifications. At the moment the lone wolf aspect of Halo BTB I loved is virtually non-existent and it feels like people can just beam you across the map because every player stands out a lot.
Vehicle Doomsday: I noticed this a lot while playing BTB. When Doomsday starts it’s a glow visual around your vehicles. I guess this is my issue with the whole highlighting system as well. These bright glowing overcoats that you give everything very much takes away from any realism or immersion a player might get from playing this game. I think it looks way too “Gamey” and needs to change. For example, reach had flashing red error lights in the console of the vehicles when it was heavily damaged, maybe do something along those lines more, or show more destruction on vehicles like catching fire in more places, major dents across the body, etc, etc. Anything other than this off-putting neon UI overlay that makes it feel like rocket league.
Those are my major concerns with BTB. I hope this is constructive and the game has SO MUCH GREAT POTENTIAL it just needs some tweaks here and there to be a fantastic Halo game! Great work so far 343 and I hope the launch goes amazingly!