Yo who thought making one flag in base (= easy to grab and navigate out of enemy territory), and the other flag out in the open with multiple overlooks to gun down enemy captures? I havent gotten a CTF game where we scored a single point. Just the other team scores one, then our team has to sit base as they lay siege.
Make both flags in the base of each team, instead of asymmetric placement.
Players run TOO fast, things happen too fast, there’s no player collision (avatars pass through each other like they were ghosts). Honestly, I play Halo since Combat Evolved, and I liked all Halos, especially Halo 5, but I feel something weird about this one. People most of the time run through the map like crazy cockroaches trying to find someone to kill and then suddenly someone comes shooting from behind and/or throws you lots of grenades and it’s over. I fell like there’s no emotion of the action or strategy whatsoever. In BTB, sometimes you find no one, sometimes it’s a mess of players clutched in the same place spamming all types of grenades like crazy. Halo 5 nailed it, player movement, aiming, weapons, map, almost everything, but this one, honeslty, is a MESS. And before someone tells me that I’m on drugs or don’t understand anything about halo or am against new features, I’ll tell u that all my close friends that play Halo feel the same thing, and the ones that I have met on the xbox chat too. Lame, Slow down player movement just a bit and implement a nice (but not annoying) player collision system, and MAYBE things get a little more balanced, but as it is right now, feels like a messy COD FFA.
I think heavier vehicles should start to spawn in a bit earlier. Currently it seems the ariel vehicles and tank maiinly start spawning in at the 5 min left mark. I think this should start happening at 7 min as well as rotating the ghost drop for a rocket hog. This is most likely a result of the flight but the lack of vehicle variation does make the vehicle chaos a bit stagnant.
That being said, my only other criticism is total control score to win should be upped to 4 or 5. Right now 3 just seems to go way to quick.
Oh and this mode def needs a range buff to radar though I think it should be 20-25 m in all game modes.
Something is off with big team CTF, I feel like half the games I play end with either a tie or one point. I think I’ve only played one game that ended with a 3 cap win.
I feel like it has to do with flag placement and spawns in relation to them because it seems pretty consistent one team has an easier time attacking.
I’d also like to add that in all game modes having vehicles spawn one at a time on big team makes them practically a non factor, I feel like the Pelicans should drop off either more vehicles or the rotation should change. Warthogs and ghosts should be map spawns and the pelican should only drop air vehicles and tanks
CTF and Slayer feel really bad in 12v12 currently. They don’t actually encourage the team of 12 to play together. The control mode feels MUCH better because it reqires the majority of the team to actually participate and not just camp randomly around the map. CTF needs added mechanics to account for the larger team size and encourage participation. (edit: except for the issues with the control point spawns) - There should be additional modes with team-centric advancing/multiple goals like there were in warzone, with counter-mechanics to make it a constant tug-of-war throughout. In general this game type feels like it didn’t learn anything from Warzone, instead going back to the old BTB and just making a bigger map/more players without properly considering what that would do to game flow. - Spawn camping is going to be a problem. You can literally sit behind the enemy base and watch several spawns without being challenged. 12v12 means there’s more room for this to be done without consequence to the rest of your team. - Loot rooms should be something that’s more prominent and called out similar to heavy spawns in 4v4, that way players will actually be encouraged to fight over them. Also, the door hacking mechanic encourages just camping then pushing through after the enemy’s opened the door - something needs to be done to discourage this and incentivize combat.In general the big problem I see with BTB right now is the lack of directed game flow. There needs to be something for everyone to do, somewhere for everyone to go at any given time, not just hunting for guns (or vehicles that your team mates grabbed then ran off with without assistance) then crouching in a corner somewhere waiting for someone to come down an aisle.
In addition to all long-standing issues universal across modes (radar too small, aiming feels awkward, etc.), BTB specific issues include:
Iterative vehicle spawning is too slow at least with the current game times. I had a match go into overtime and we never even had a single Scorpion appear. All Ghost/Warthog vehicles until the last minute (or not at all) is sad. I have since seen a Scorpion appear only once in the entire weekend of play.
My largest criticism is that it is frequently unclear where most of the combat is happening on Fragmentation. It is unclear where to go on the map to find the action! Let us compare to the example of Valhalla/Ragnarok as a beloved BTB map from an earlier Halo. Due to a number of open sight lines and obvious key locations (each team’s base, center hill, etc), as soon as you spawn in, you generally have an idea of where to go to be useful. However, on Fragmentation, every time I respawned, it was not always apparent where I should go. I think this issue is similar to what posters like the one above me called “directed game flow.”
Grappleshot doesn’t latch on to many of the rocks on Fragmentation, particularly around the edges of the map, which seems like an oversight.
The machine gun turret is extremely inaccurate outside of close range, where it understandably shreds. While I can understand reducing range for balancing purposes, I think this has gone too far, as even an assault rifle seems more consistent at most ranges.
Pulse carbine is terribly bad.
EDIT AFTER MORE GAMES:
THERE IS NO BETRAYAL BOOT AND THAT IS BAD. I was betrayed by 5 different people in BTB, specifically run over with Ghosts, and I had no option to deter that behavior.
There is too much foliage. The visual clutter makes it hard to acquire targets, particularly red targets amidst green foliage if you’re red-green colorblind like me. Regardless of what colorblind options may exist, I have never had issue finding targets in a Halo game before.
Too many power weapons. Almost every engagement in BTB will include you or a teammate wielding a Sniper, Shock Rifle, Rockets, or Skewer, and every engagement will involve someone with a lesser power weapon, like a Bulldog or Ravager. The over-availability of power weapons discourages vehicles and can create awkward stalemates where a group of your teammates stands off against a group of the enemy teammates, but no one really commits to an epic engagement because they know they’ll instantly be fried by the many power weapons as soon as they step out of cover.
Skewer in particular is too powerful in some situations, most notably in the ability to one-shot a Wasp. This might be okay if the projectile had a longer travel time, but as it is, the Skewer is almost an instant-firing Spartan Laser.
Spartan chatter/callouts are basically useless in this mode, even more so than in Social Arena.
> 2533274872348188;10:
> I haven’t been able to finish a single game yet due to crashing, but it’s always at different times.
> BTB is SUPER fun though I LOVE the map!
The same is happening with me, legit just crashes at random times, no consistency. But yes, the maps are amazing. Forgot how much fun a warthog is to drive.
My BTB is incredibly laggy. Im playing on a series s. Rubberbanding, false hit detection, can’t pick weapons up or get in vehicles. I can barely move. Voices repeat alerts 3 times every time they talk.
Had fun with the games I played but it crashed twice on the OG xbox one. Once while playing as I grappled an enemy warthog and once while being matched into a game / loading screen.
No player collision still feels weird and wrong though. It makes the game feel like it has no weight and everything is paper-thin.
I also didn’t see the point of those loot cave areas, as no one rushed me so I didn’t have to defend them so I got free sniper+camo+vantage point every time easily. It just felt like a 15 second cooldown for sniper really. Also I couldn’t shake off the feeling that it felt like big team Destiny and the repeated few lines of the AI don’t help. Why make an AI when after 4 games they’re already tiresome???
Completed BTB strongholds with a victory on fragmentation. I encountered a “retrieving match data. Please wait…” message after I pressed ‘A’ on the rewards screen. I waited for it cycle through but nothing happened. I pressed back button and lost all rewards.
Apart from that issue BTB is awesome . Keep up the good work!.
BIg team battle has been an absolute blast to play today thankyou!
one of the times when I respawned, my view was obscured by yellow unmoving lines like I had just had my overshield broken or something. made sniping quite miserable if you can imagine haha. only happened once thankfully.
I think the vehicle spawn/drop is too slow. Out of every match I played I was able to see a Scorpion once. In the last 10 seconds before the match ended having reached the 15 minutes time limit. As it is now BTB looks to me more a bigger version of Arena rather than “classic” BTB.
I also do not really like the MK50 as a starting weapon for big maps but I can undestand why it is this way.
I’m personally not a fan of the new vehicle spawn system in BTB. I prefer the old way. If a scorpion/wasp etc are going to be on the map I just assume have them be there at the start. I understand what 343i is going for with this new system but I dislike it.
I don’t flat out hate the new mechanic for BTB, maybe it’s the map. The idea is to see the Pelican coming in with a vehicle; which is cool…if I could see the pelican. If I’m below the cliffs I have no way of knowing which direction the vehicle landed in.
EDIT after playing a lot of BTB.
There are so many instances I have no idea where the vehicles that spawn are. After playing a ton of BTB, It’s still the same. I’ve gotten use to the ghost spawns sort of. But the vehicles spawning in neutral ground, and there’s a ton of people flighting over them anyone getting in the vehicle is destroyed. Granted sometimes that doesn’t happen, but more often than not it does.
I had a great time this shift!!! It was a lot of fun… The only changes I’d make is to the progress bars on vehicles and gun spawning… They are a little hard to see and a tad slow. The shotgun also feels like it could use some more range…
Point blank headshots also took like 17 shots to actually kill someone.
Point blank shotgun shots didn’t even lower shields.
They are too weak. Starting weapons and non power weapons destroy vehicles too quickly. Meaning vehicle play too short-lived. Vehicles need more health and/or reduced damage from smaller weapons (AR, BR, commando).
There are way too few vehicles. Heavier vehicles don’t spawn in often enough. If they aren’t going. To spawn at the beginning of the match, they need to be at least a bit more frequent. 2-3 banshee spawns, at least 2 tank spawns. Warthogs/mongoose spawn the perfect amount.
Rockets should damage vehicles more. They are hard enough to hit as is and don’t have any air lock on anymore. It’s should not take 3 direct rocket hits to doom a warthog.