Everything was fine,
Tanks spawn WAY too late. The only time i saw one spawn was when the game was going to end in like 30 seconds
Everything is so cool, it feels like old Halo, but you guys should make the BR like a primary weapon for Big Team
The drop wall absolutely sucks and needs an overhaul to make it useful. I get killed so easily through it, I might as well not even have it. What even is its purpose if it won’t do anything?
It needs to function more similar to the bubble shield like in Halo 3.
> 2535447979542749;482:
> Tanks spawn WAY too late. The only time i saw one spawn was when the game was going to end in like 30 seconds
Hear hear. Big ticket vehicle spawns need to be addressed. They either need to spawn way earlier, or have them ready and available at the start.
In Total Control, the colours on the capture indicators seem unintuitive to me. When I see a decreasing red meter, I interpret that as the zone was controlled by the enemy and is being freed by my team as the meter is going from fully red down to empty. I think the meter should start in colour of the team currently holding the zone, decrease to zero, and then switch to the colour of the capturing team when filling again.
The AI announcement of incoming vehicles happens too far in advance of the vehicle actually being dropped off. I would prefer it to be much closer (about 10 seconds) like for the power weapons on the smaller maps.
It seems fusion coils don’t respawn (unless I just miss them every time). It’s fun to be able to pick them up and throw them, but it’s very limiting if that can only be done once at the start of the match.
Ordinance and vehicle drops should be indicated on the map somehow. I still haven’t seen an ordinance drop actually land and know where it is.
I love the BTB map but there’s some issues with the gameplay. The motion tracker is too small, I hate the random vehicle spawns, there’s not enough magnetism on the guns, and the Bulldog is underpowered. I’ve seriously fired three shotgun rounds without killing a player. Also I don’t know what the specific problem is but my matches have been full of sweaty try hards. I’m generally a positive person when it comes to Halo and I already made up my mind before playing this that I would love Infinite, however I actually got increasing irritable playing today. I stepped back and looked at it without my Halo bias, just looking at it as another FPS. And I realized I am not enjoying this flight at all. It has just frustrated me non stop.
The new team color scheme is horrible, Can tell friend or foe.
PAGI prefer the heavy vehicles respawn from before. It is very good that pelican vehicles fall, however the opportunity to catch a Scorpion, a Banshee or a Wasp is minimal. In all that is about the flight, only 1 time I have been able to handle that Every vehicle. Maybe they removed the respawns so as not to create chaos but you really feel that absence of heavy or flying vehicles. Don’t delete deliveries or increase them, just return respawns and everyone happy.
I feel if the pelican dropped only top tier vehicles (i.e. tank,banshee,wasp) and lower tier (warthog,ghost,choppers) spawned behind base it would make the pelican drop feel special. Right now I don’t care what it’s dropping until near the end of the match. And I don’t see why heavy vehicles aren’t spawning early on. That’s part of what makes BTB. Also they should be even for both teams.
> 2533274805386688;489:
> The new team color scheme is horrible, Can tell friend or foe.
You can change the colors in settings
> 2533274848961178;491:
> I feel if the pelican dropped only top tier vehicles (i.e. tank,banshee,wasp) and lower tier (warthog,ghost,choppers) spawned behind base it would make the pelican drop feel special. Right now I don’t care what it’s dropping until near the end of the match. And I don’t see why heavy vehicles aren’t spawning early on. That’s part of what makes BTB
Agreed. That would be better.
A few things that I’ve found with BTB. I appreciate the hell out of 343 that btb is a big focus for infinite but it’s current incarnation seems to have some pretty big issues to me. 1- with the reorganization of damage types and the creation of shock weapons, vehicles like the warthog just get demolished. If you’re in something airborn then you have a slightly better chance of living since shock grenades are less of a threat but if one shock rifle or even grapple is on the field then you had better be incredibly good at moving fast and getting quick kills otherwise you’re getting disabled. Plasma pistol should be the only thing to emp give it’s own relative power and skill to overcharge emp a vehicle. Anything else is just too easy. 2- the one map that we’ve seen so far is all about choke points and it’s really to the detriment of the mode. This splits people up and only really leads to it feeling like smaller matches going on in a bigger game. This to some extent is how btb always felt but being so sectioned off with the fighting, it’s made it much more obvious. On something for sand trap for example you’d have two sides that fights could be happening at any given moment but if players start interacting on the spine or heading around the curves then they mesh into each other. On the current infinite map unless someone makes a concerted effort to go back around or through another choke tunnel then these players will not naturally interact. This actually leads back to vehicle issues again since the choke points are so heavily contested any vehicle going through can be pretty easily dismantled by one or two players that are on their toes. That line should again be a truth of btb but the instant kos that can happen just because there’s no where else to go with a warthog sucks. 3-the pelican system of delivering vehicles aside from hogs and mongese sucks on two fronts. Firstly it currently way too heavily favors the ghost. That could potentially be intended for the flight but even still we know it has the ability to give access to fun and interesting stuff like banshees wasps and scorpions. I know those 3 are potentially much more powerful than a ghost but man getting maybe 4 non ghost drops this whole weekend was pretty lame. Secondly, since the announcer blasts this drop information to the whole team you have everyone completely stop playing for 30 seconds when we hear any cool vehicle is about to come in. I understand wanting to let everyone have a chance with the big weapons but really this is where set spawns of vehicles with different spawn locations comes into play in a much better way. It makes it so that people can still expect the vehicles to come in but they don’t clog one spot on the map and they don’t drop everything because finally something other than a ghost is being gifted.
for now this is all I’ve got aside from loot caves which I think just serve to fragment Matches more and bring in too many power weapons when people remember that they’re a thing. 1 nuetral rocket is enough for me.
> 2533274898274417;490:
> PAGI prefer the heavy vehicles respawn from before. It is very good that pelican vehicles fall, however the opportunity to catch a Scorpion, a Banshee or a Wasp is minimal. In all that is about the flight, only 1 time I have been able to handle that Every vehicle. Maybe they removed the respawns so as not to create chaos but you really feel that absence of heavy or flying vehicles. Don’t delete deliveries or increase them, just return respawns and everyone happy.
I like the vehicles dropping in I just want more, I want the chaos that I felt in Halo4
> 2533274844126106;484:
> The drop wall absolutely sucks and needs an overhaul to make it useful. I get killed so easily through it, I might as well not even have it. What even is its purpose if it won’t do anything?
>
> It needs to function more similar to the bubble shield like in Halo 3.
I would like the drop wall to be something that you drop for future cover, not for quick cover. So make it take more shots and the duration much longer but drop time very slow.
Throwing a Fusion Core at at least should be effective instead of just spilling blue and maybe tipping a Warthog if you’re lucky, in all the other Halo games they go off like a big bomb when shot, so I would at least expect the same thing when you throw one at least.
Great job with BTB! I think you guys have nailed it. I was not a fan of BTB in 5 because I thought it wasn’t fun at all but BTB Slayer and Total Control is a blast in Infinite.
Feedback: Let us be able to spectate the whole friendly teammates and not just 3 of our own fireteam members.
Currently in BTB you are in a fireteam with 3 other randoms (for solo players) and when you get killed/died you can only spectate these fireteam members when I think we should be able to spectate the whole friendly team instead and see what they’re doing
> 2533274844126106;484:
> The drop wall absolutely sucks and needs an overhaul to make it useful. I get killed so easily through it, I might as well not even have it. What even is its purpose if it won’t do anything?
>
> It needs to function more similar to the bubble shield like in Halo 3.
The Drop Wall is worthless.
It would be a great addition if you can change the sensitivity while being in a vehicle. I personally feel that it is a little slow