Infinite Tech Preview – Big Team Battle

Loving it

Vehicles feel a bit floaty and need more weight.

Getting killed by hitting the pelican mid air off the air jump thing from the base feels bad. Maybe slightly move the pelican out of the lift path?

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> Vehicles feel a bit to floaty and need more weight.

They apparently used the same physics as halo one, when you get a chance to use the tank, you may change this perspective :tipping_hand_man:

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> Getting killed by hitting the pelican mid air off the air jump thing from the base feels bad. Maybe slightly move the pelican out of the lift path?

Nah, look before you leap, they should lower it a bit when it drops vehicles so i can land a warthog on top of it :grinning:

radar and health is too small, i need a way to scale the HUD waay bigger

Everything works but hard to play cause it wont swap my guns

Everything works for me for like, 10-15min and then the whole game crashes for me. I don’t see any options to send logging. Disappointed I can’t finish a full game without crashing but everything feels really good so far.

Loot door feels like bait. Anytime I open it, the other team spawns around the corner and just overwhelms it. I’ve started ignoring it outright.

Please for the love of God Br starts in big team

So the modes are really fun, chaotic and just a blast to play.

That said, like with the Arena maps, the fire effects are cartoonish but I suspect that’ll be fixed in time for release.

I do feel the AR’s range is still too long, it shouldn’t out gun a BR at range but it does. I understand the arguments about the pistol but that too could take a range nerf.

Vehicle explosions and destroyed models aren’t top notch, and with the ghost specifically it’s hard to tell. The flag shouldn’t be able to be pushed by ghosts but again that’s been said.

I feel like the banshee doesn’t do proper damage, in the past games I’ve been decent in the sky, not a god of death, but enough to get some kills. Here I, I found it hard to do so even splatter. And the Wasp just feels squishy (also kinda forgot how to fly one but that’s besides the point)

There aren’t enough vehicles for a Big Team Battle… In the past we’ve had Blood Gulch, Valhalla etc with multiple hogs, mongeese, ghosts, tanks and aerial vehicles. I’m hoping it’s just this flight and when we get the full game we’ll have more options

  • The dynamo grenade disables vehicles too fast and leaves them disabled for too long. Tone that down some please. Kind of ruins the fun of a vehicle if you are being disabled constantly. - 18m radar was too small for Arena and it’s way too small for BTB. 25m for arena and maybe 30m for BTB please. - Randomize vehicle spawn points and give the power vehicles a bit earlier in the match.

I’m having an absolute blast.

Move the larger vehicles up a bit in the matchm BTB is all about vehicular combat and we need more than just the ghost and the wharthog for the entire match.

Also make them have a bit more health. I’ve seen way too many times a banshee spawning and then it insta dying once someone gets in. Spawns in random spots in the map would help this too.

i love the map and gamemodes the one issue i have is the pelican drops, the scorpion drops at the very end of the game so most games you never get to even see it, also i love the banshee in halo 5 but the banshee in halo infinite is hard to control and feels weird, it just dosent feel like the nice free banshee in halo 5 and the rolls on the halo infinite are small that it barely feels like a dodge, the banshee bomb is super weak and needs buff, and the banshee looks very small, the wasp on the other hand feels great although the missles are a little slow the thing feels great, although the same can be said for the banshee, they NEED health buffs, they feel very weak when you use them and can die super fast. and dynamo grenades are OP

Looking at a fusion coil has so much unnecessary aim assist, that should probably be toned down to match the aim assist when looking at enemy Spartans instead

-the radar is way too small
-fusion coils don’t always count as kills
-fusion coils are very weak
-achivements are not good at all, comparing them to halo 3 they feel small and underwhelming in halo 3 the achievment would appear in the corner and would be large but would’nt cover up anything and when you saw it you felt great, but in halo ifninite they feel lackluster and you cant even really see them and it just goes on with the game without feeling anything
-lightish red isint pink anymore
-gravity hammer feels heavy and strong but the sound dosent feel right
-gravity hammer should have a bit of knockback
-the fire effects look terrible
-veichles could look more broken after being shot
-vheciles should look better when exploding

overall though i love the game and it feels great i just wish it could improve on these a bit

Are Xbox players fighting pc players right now? Or people with MnK plugged in? I’ve been seeing a lot of players suddenly flick 180.

also warthog feels useless

yes

My friend and I were playing big team battle. After the game we were unable to join a new game. It says user banned for both of us.