I’m probably totally wasting my time but I’d like to throw some of my thoughts on what I think is needed for infinite’s multiplayer.Must have’s:
- Hardcore and Casual gamemodes: What do I mean by this? I myself enjoy the hardcore/competitive playstyle of halo.One of halo 5’s weaknesses was it’s always hardcore and sweaty gameplay, there were times when I just wanted to relax and not have to concentrate hard. Social playlists like quick play and coreplay I often couldn’t tell the difference in play style to ranked onyx team slayer, even warzone was super sweaty in part to its loose skill pairing. There was no escape and it led to burnout. What’s the answer? I believe lowering the skill ceiling is the best way. Have certain gamemodes where the skill ceiling is reduced thereby bringing everyone more in line with each other. This can be done by starting people with autos or removal of certain armour abilities.(I believe this is why fiesta is popular, the skill ceiling is much lower) - Win EXP system: I never understand people’s interest in the CSR system all it shows is time invested but if people like it, leave it in. A much better system I felt was the EXP system from halo 3. Every win in a playlist gave 1 EXP and you ranked up in the playlist up to 5 star general. This shows some level of skill and is something to show off, a level 50 5 star general in MLG was a seriously good player. - VETO/Random: One thing halo 4 and early MCC showed us is how voting is a terrible way to pick a map. It leads to the same map being chosen over and over and over. Halo infinite should have a veto option where the current map can be rejected and the second generated map is kept. Random is also works. - Good variety of launch playlists: Halo 5s launch playlists were extremely poor, no social (other than warzone) and 5 ranked playlists which were practically all 4v4 slayer. I believe excluding BTB and reduced playlists were a tactic to force more people through warzone and hence buying packs. In any case for a game to have a good stable playerbase it needs to hit the ground running, when people leave they often don’t come back. - Pregame lobby chat: it blows my mind h5 has no pregame lobby chat! xbl is anti social as it is don’t make it worse. Give people an incentive to stay out of party chat. If I’m with a friend why would I go gamechat and then not be able to hear him between games. - Custom browser: great edition - no bloom and no health bars - Weapons range: Something that isn’t noticed often is the accuracy falloff with range. h5 does have this to some extent but being able to shoot someone accurately across map is really annoying and limits map roaming. h2 & h3 had a good BR spread with range. If you remember h2 coagulation even with a rifle it was next to impossible to kill someone at range which means on a nice big map you can safely run around and not have to hug cover constantly, same goes for h3. H5 pistol just becomes harder to aim at extreme range but you can still accurately shoot way too far. - Forced ranked gamechat: I think this worked really well in MW2 search and destroy. It helps the social aspect, meeting new people and playing in a competitive enviroment. If you want to talk to your friend in another game play social. - Ranks: I think the current ranking system (h5) works quite well. I’m not a fan of the 6 ranks within a division though. It makes plat 2 > 3 feel totally meaningless you only care about getting to diamond. Halo 2 however had a different colour change every 3 ranks so it was exciting to try to get the next symbol. - Changing trueskill 2 ranking system: The implementation of TS2 made a quit halo 5 almost 2 years ago. It made ranking more accurate and elimiminated smurfs but at a huge cost. Your ability to rank was now infuenced by your personal performance in games, this favoured hyper aggresive players. Kills, kills per minute and deaths per minute were all factors. It basically turned ranking from a team game into 4v4 ffa. It gave you the feeling of competing with your teamates for kills, why hand over rockets/sniper so other players can get more kills faster?, pop out weak to save a teamate? nope, it is a disadvantage playing with people better than you as they clean up the kills. It made it so the system thinks you are a certain rank it will only give you 1csr per win and -15csr on a loss, you would play for 3 hours straight win 15 games back to back then lose 1 and be back at the start. As an example I was playing with my champion friends and I got rank locked at plat 3, I decided to solo queue and got to diamond 6 locked, me not playing with my friends made me go up 9 levels with a worse win rate - Theatre and forge need to be available on launch: A nice touch would be able to watch a clip with a friend. - 3 pillars of halo: Melee, shooting, grenades - melee should bleed through shields, reach cough