Infinite PVP feedback Bad hit reg , Melee range PC

Well i have played quiet a lot of PVP right now about 20+ matches and i could say it was consistantly and mostly a really bad experience , despite the gameplay itself wich is good , the Hit registration , players moovement etc… were really laggy , unreliable and overall mess up …

Most positive i could say come from the gameplay itself wich i like the direction of , but the overall PVP experience wasnt very good .

1: Trade kills were all over the place getting kill by your target after you kill that target …

2: Melee range and strength is insane and require a real nerf espcially while using a controlers its just way to much .and result in most figth to end up in a laggy beat em up match where the most laggy player of the two get on top

3: Hit registration was really bad and it felt like a bad P2P netcode , at some point you could shoot entire magazines of AR without missing in someone face to see him turn back beat you down twice and kill you out of nowhere … Dying behind walls wasnt uncommon and my internet is 1gbps down 500mbps up 0 packet loss

4: Grenade are still way to strong

5: The BR on controler have way to much forgiveness aim assist / magnetism and bullet curving towards target

6: Rocket off target range is a tad to much … shotting at 10 feet from target still result in a kill , damage radius should be revisited .

7: We got linked into European servers matchs when ours region is NA east coast and it was a terrible experience many time

8: Slide initiation is way to slugish and unresponsive , When you initiate the slide you have a huge unresponsive delay wich makes " evading " with the slide nearly useless or impossible

9: overall PC performance here with a RTX 3080 TUF 10gb ddr6x , 48ghz Ram DDr4 4000mhz Cl16 , Ryzen 5600x 4.8ghz the game still feel stuttery the frame pacing is weird and not fluid overall and it feel bad the level shaking while running and shooting is also really bad visually

10: the " crouch lauch " across the map bug/exploits might end up being abused especially considering how poor the netcode is and how insane melee ranges are

11: Outlines are to strong visually for me just having a red dot over the head and barely visible outline and knowing where my allies are would be enough ( No name plates please )

12: Overall ttk feel a bit slow and could be speedup by few 0.xx secs , as long as the slide initiations is speedup as well .

Dont get me wrong i love the overall gameplay of the game , but the netcode is unreliable , balance between MKB and controler is out of wack and there is to much magnetism and bullet curving on the BR especially for controler . But its a per weapon issue … Bad netcode resulting into way to much " trade kills " way to much Ghost hit marker and Ghost hits

More feedback + non pvp

1: Movements Run/Slide is much better than any others Halo ( besides the " Insane screen shake " while running and shooting even with the setting turn off it ) and slides initiations wich is to slow and slugish and unresponsive but the direction the moovement is taking is promising

2: Overall Gunplay feel solid and good Better than all Halo combined , but Aliens weapons projectiles like most halo games are to Slow and underperforme compare to Humans weapons
Does not give much incentive to use them over good old humans weapons .

3: Bots are kinda stupid , they always rush the left side all toghueter at the begining of every matchs

4: Bots grenade are sometime insane

5: Bots inconsistancy is real , they are either god mode for a fraction of second or compleatly dumb and worthless the rest of the time

6: Pulse carbine isnt good projectile travel time is way to slow

7: the Heatwave is kinda weak , and only somewhat good when you could use it vertically the horizontal shots spread way to far

8: The needler is pretty cool compare to past halo games now its more of a decent SMG wich i like but visually the Needle crystal projectile look pretty weak

9: I like the MA40 and the VK78 they feel pretty good

10: slide initiations is to slow and slugish , it need to be tigthened up and be much more responsive

11: Performance on PC , frame time , fluidity is very bad

12: Aim stickyness for controler is to strong for my taste and unexistant on PC MKB even if the setting is turn on

> 2533274792075066;1:
> Well i have played quiet a lot of PVP right now about 20+ matches and i could say it was consistantly and mostly a really bad experience , despite the gameplay itself wich is good , the Hit registration , players moovement etc… were really laggy , unreliable and overall mess up …
>
> Most positive i could say come from the gameplay itself wich i like the direction of , but the overall PVP experience wasnt very good .
>
> 1: Trade kills were all over the place getting kill by your target after you kill that target …
>
> 2: Melee range and strength is insane and require a real nerf espcially while using a controlers its just way to much .and result in most figth to end up in a laggy beat em up match where the most laggy player of the two get on top
>
> 3: Hit registration was really bad and it felt like a bad P2P netcode , at some point you could shoot entire magazines of AR without missing in someone face to see him turn back beat you down twice and kill you out of nowhere … Dying behind walls wasnt uncommon and my internet is 1gbps down 500mbps up 0 packet loss
>
> 4: Grenade are still way to strong
>
> 5: The BR on controler have way to much forgiveness aim assist / magnetism and bullet curving towards target
>
> 6: Rocket off target range is a tad to much … shotting at 10 feet from target still result in a kill , damage radius should be revisited .
>
> 7: We got linked into European servers matchs when ours region is NA east coast and it was a terrible experience many time
>
> 8: Slide initiation is way to slugish and unresponsive
>
> 9: overall PC performance here with a RTX 3080 TUF 10gb ddr6x , 48ghz Ram DDr4 400mhz Cl16 , Ryzen 5600x 4.8ghz the game still feel stuttery the frame pacing is weird and not fluid overall and it feel bad the level shaking while running and shooting is also really bad visually
>
> Dont get me wrong i love the overall gameplay of the game , but the netcode is unreliable , balance between MKB and controler is out of wack and there is to much magnetism and bullet curving on the BR especially for controler . But its a per weapon issue … Bad netcode resulting into way to much " trade kills " way to much Ghost hit marker and Ghost hits

i agree with everything

> 2533274860269609;2:
> > 2533274792075066;1:
> > Well i have played quiet a lot of PVP right now about 20+ matches and i could say it was consistantly and mostly a really bad experience , despite the gameplay itself wich is good , the Hit registration , players moovement etc… were really laggy , unreliable and overall mess up …
> >
> > Most positive i could say come from the gameplay itself wich i like the direction of , but the overall PVP experience wasnt very good .
> >
> > 1: Trade kills were all over the place getting kill by your target after you kill that target …
> >
> > 2: Melee range and strength is insane and require a real nerf espcially while using a controlers its just way to much .and result in most figth to end up in a laggy beat em up match where the most laggy player of the two get on top
> >
> > 3: Hit registration was really bad and it felt like a bad P2P netcode , at some point you could shoot entire magazines of AR without missing in someone face to see him turn back beat you down twice and kill you out of nowhere … Dying behind walls wasnt uncommon and my internet is 1gbps down 500mbps up 0 packet loss
> >
> > 4: Grenade are still way to strong
> >
> > 5: The BR on controler have way to much forgiveness aim assist / magnetism and bullet curving towards target
> >
> > 6: Rocket off target range is a tad to much … shotting at 10 feet from target still result in a kill , damage radius should be revisited .
> >
> > 7: We got linked into European servers matchs when ours region is NA east coast and it was a terrible experience many time
> >
> > 8: Slide initiation is way to slugish and unresponsive
> >
> > 9: overall PC performance here with a RTX 3080 TUF 10gb ddr6x , 48ghz Ram DDr4 400mhz Cl16 , Ryzen 5600x 4.8ghz the game still feel stuttery the frame pacing is weird and not fluid overall and it feel bad the level shaking while running and shooting is also really bad visually
> >
> > Dont get me wrong i love the overall gameplay of the game , but the netcode is unreliable , balance between MKB and controler is out of wack and there is to much magnetism and bullet curving on the BR especially for controler . But its a per weapon issue … Bad netcode resulting into way to much " trade kills " way to much Ghost hit marker and Ghost hits
>
> i agree with everything

I really hope 343 WILL TAKE these issues seriously because otherwise the game will miserably fail despite having potential there is no second chance at first impression or at least very rarely

I was just saying this bro it’d be like it’s laggy but you can’t tell that it’s laggy but you’re getting completely destroyed or shots not registering

Also the only time I ever could consistently get kills if I had a br. Because sometimes my pistol would not register shots and it was very frustrating

This isn’t surprising with the net code before launch. I’ve seen significantly worse for beta games yet alone Tech Preview.

> 2533274852344555;5:
> Also the only time I ever could consistently get kills if I had a br. Because sometimes my pistol would not register shots and it was very frustrating

Yep my friend was a huge pistol user but he complained about the same thing but for me it was across the board with pretty much anything beside the rocket that i was having weird " ghost hit " and " trade kill " dying behind walls when the ennemy as no sight on you from our perspective and so on … with the bots this wasnt an issue because they had a ping of 0 with the server … Netcode and Tikrate seams pretty weak and poorly made and we talk about a 4 vs 4 match … Can you imagine a big team with over 40 players ? this make no sens that they are so far behind in network solutions

> 2533274792737987;6:
> This isn’t surprising with the net code before launch. I’ve seen significantly worse for beta games yet alone Tech Preview.

Regardless of the techtest state , i still provide feedback on my experience wich was really bad when it come to all i mentioned , even if the core gameplay is really good there is many things that were reallly frustrating and felt really bad , esperience , grenade , Melee ridiculous range and strength , bad netcode and being teamed up with 100+ pings players or servers wich created tons of " trade kills " unworthy death behind covers and walls and so on and on

> 2533274792075066;8:
> > 2533274792737987;6:
> > This isn’t surprising with the net code before launch. I’ve seen significantly worse for beta games yet alone Tech Preview.
>
> Regardless of the techtest state , i still provide feedback on my experience wich was really bad when it come to all i mentioned , even if the core gameplay is really good there is many things that were reallly frustrating and felt really bad , esperience , grenade , Melee ridiculous range and strength , bad netcode and being teamed up with 100+ pings players or servers wich created tons of " trade kills " unworthy death behind covers and walls and so on and on

I’m not stating your opinion isn’t helpful. The more feedback the better. I’m just stating the reality of the situation and how something exist. They also called out a lot of this before the preview started. I feel confident they will fix almost all of the issues, but I agree with the melee distance.

> 2533274792737987;9:
> > 2533274792075066;8:
> > > 2533274792737987;6:
> > > This isn’t surprising with the net code before launch. I’ve seen significantly worse for beta games yet alone Tech Preview.
> >
> > Regardless of the techtest state , i still provide feedback on my experience wich was really bad when it come to all i mentioned , even if the core gameplay is really good there is many things that were reallly frustrating and felt really bad , esperience , grenade , Melee ridiculous range and strength , bad netcode and being teamed up with 100+ pings players or servers wich created tons of " trade kills " unworthy death behind covers and walls and so on and on
>
> I’m not stating your opinion isn’t helpful. The more feedback the better. I’m just stating the reality of the situation and how something exist. They also called out a lot of this before the preview started. I feel confident they will fix almost all of the issues, but I agree with the melee distance.

Yep but i cant simply assume it will be fixed at launch , BF4 beta is a prime exemple of a Fail hit reg and fail netcode game … If you played it Dice had mess up the game network and was worst than previous entry BF3 and BFBC2 not only they didnt fixed it before launch they made it worst actually and after this it took over a full year for them to do anything to adress it . It has hurted the game to a point where basically no ones i knew wanted to play BF4 anymore everyones were back on BF3 and Planetside 2 …

SO i cant assume anything , sometime , bugs , exploits , bad netcode make it all the way to launch and take months or years after launch to be adressed so i just wish they will get some attention to this because it is for me game breaking

> 2533274792075066;10:
> > 2533274792737987;9:
> > > 2533274792075066;8:
> > > > 2533274792737987;6:
> > > > This isn’t surprising with the net code before launch. I’ve seen significantly worse for beta games yet alone Tech Preview.
> > >
> > > Regardless of the techtest state , i still provide feedback on my experience wich was really bad when it come to all i mentioned , even if the core gameplay is really good there is many things that were reallly frustrating and felt really bad , esperience , grenade , Melee ridiculous range and strength , bad netcode and being teamed up with 100+ pings players or servers wich created tons of " trade kills " unworthy death behind covers and walls and so on and on
> >
> > I’m not stating your opinion isn’t helpful. The more feedback the better. I’m just stating the reality of the situation and how something exist. They also called out a lot of this before the preview started. I feel confident they will fix almost all of the issues, but I agree with the melee distance.
>
> Yep but i cant simply assume it will be fixed at launch , BF4 beta is a prime exemple of a Fail hit reg and fail netcode game … If you played it Dice had mess up the game network and was worst than previous entry BF3 and BFBC2 not only they didnt fixed it before launch they made it worst actually and after this it took over a full year for them to do anything to adress it . It has hurted the game to a point where basically no ones i knew wanted to play BF4 anymore everyones were back on BF3 and Planetside 2 …
>
> SO i cant assume anything , sometime , bugs , exploits , bad netcode make it all the way to launch and take months or years after launch to be adressed so i just wish they will get some attention to this because it is for me game breaking

This isn’t a beta though. The reactions to this preview is exactly why developers don’t hold these previews so soon. This build literally was made for E3 and they finished the build in late April most likely. That is 10 months before the actual release.

This isn’t bad net code it’s early netcode. The difference is important.

> 2533274792737987;11:
> > 2533274792075066;10:
> > > 2533274792737987;9:
> > > > 2533274792075066;8:
> > > > > 2533274792737987;6:
> > > > > This isn’t surprising with the net code before launch. I’ve seen significantly worse for beta games yet alone Tech Preview.
> > > >
> > > > Regardless of the techtest state , i still provide feedback on my experience wich was really bad when it come to all i mentioned , even if the core gameplay is really good there is many things that were reallly frustrating and felt really bad , esperience , grenade , Melee ridiculous range and strength , bad netcode and being teamed up with 100+ pings players or servers wich created tons of " trade kills " unworthy death behind covers and walls and so on and on
> > >
> > > I’m not stating your opinion isn’t helpful. The more feedback the better. I’m just stating the reality of the situation and how something exist. They also called out a lot of this before the preview started. I feel confident they will fix almost all of the issues, but I agree with the melee distance.
> >
> > Yep but i cant simply assume it will be fixed at launch , BF4 beta is a prime exemple of a Fail hit reg and fail netcode game … If you played it Dice had mess up the game network and was worst than previous entry BF3 and BFBC2 not only they didnt fixed it before launch they made it worst actually and after this it took over a full year for them to do anything to adress it . It has hurted the game to a point where basically no ones i knew wanted to play BF4 anymore everyones were back on BF3 and Planetside 2 …
> >
> > SO i cant assume anything , sometime , bugs , exploits , bad netcode make it all the way to launch and take months or years after launch to be adressed so i just wish they will get some attention to this because it is for me game breaking
>
> This isn’t a beta though. The reactions to this preview is exactly why developers don’t hold these previews so soon. This build literally was made for E3 and they finished the build in late April most likely. That is 10 months before the actual release.
>
> This isn’t bad net code it’s early netcode. The difference is important.

Yet there is a pletora of things that were terrible from that preview and the issues i am pointing out are very important in my opinions

How much of this was 343 just letting the system run and see what it could do?

No point in holding out for perfect matchmaking… don’t you want less optimised matchups to gauge what the system can and can’t handle?

> 2585548714655118;13:
> How much of this was 343 just letting the system run and see what it could do?
>
> No point in holding out for perfect matchmaking… don’t you want less optimised matchups to gauge what the system can and can’t handle?

The system clearly could not handle most of the games we played , because trade kills were everywhere ,dying behind walls was frequent , melee range was atrociously OP compare to any halo it felt like having a sword in halo 2 etc… i had 2 games out of a dozens who ran reasonably ok that wasnt broken to the core . Like 5 to 6 trade kill 3 or 4 dead behinds walls where you should not have died . this on top of very unstable overall performance … I give feed back on my experiences not base on expectations of improovement for the futur it was a here and now things !

> 2533274792075066;1:
> 7: We got linked into European servers matchs when ours region is NA east coast and it was a terrible experience many time

They really need to stop matching European and American players together. One thing that really annoyed me in the early Halo 5 was being forced to play in American dedicated servers.

Or at least players should be able to choose which regions they want to play in. E.g. US West, US Central, US East.

> 2533274933770910;15:
> > 2533274792075066;1:
> > 7: We got linked into European servers matchs when ours region is NA east coast and it was a terrible experience many time
>
> They really need to stop matching European and American players together. One thing that really annoyed me in the early Halo 5 was being forced to play in American dedicated servers.
>
> Or at least players should be able to choose which regions they want to play in. E.g. US West, US Central, US East.

Yep if the game cannot handle it they need to stop putting europe vs NA Or south america vs NA its just insanely laggy in some games some other games / franchise handle interregion better but it was clearly not the case here everytime weve end up in euro servers it was nearly unplayable with the current netcode

Dang! This is really disheartening. Same issues on the “open” beta. Didn’t matter what gun, I would empty entire magazines in opponents and, they just keep jumping away, to finally get shot twice and killed. Game is honestly broken. If they release it in it’s current state, what sounds like the same state from the tech flight. Its going to nose dive.

this games hit reg is soo -Yoinking!- -Yoink-