> 2535410704700107;1:
> Hey so I know everyone’s hyped about Halo 6, and chances are if your a Halo nerd like me, you would loose an arm an a leg to have Halo 6 be a good solid game. We see 343 going back to the old art style, kicking off halo 5 developers and reaching out to old long since left bungie developers. I wanted to know all your thoughts with Halo Infinite though because if we lay all the pieces out on the table: 343 is trying to go back to the old halo style as well as make it interesting to new audiences to hook them in… What I feel a lot of us are concerned about is 343 trying to deliver something to please everyone, myself for one don’t care which route 343 takes the game and generally enjoy everything they create as well as halo being my favorite game series. (I’m writing this while waiting for Halo Reach PC to finish downloading XD) I cant stress enough that we being the next generation of consumers to the halo franchise need to give 343 time to “make halo what it was” generally speaking I hear a lot of non halo fans that don’t play halo say halo reach was an amazing game, so I’m not sure why 343 has been trying to change halo to… some unknown new audience that wants something different. its kind of like the “if you replace a boat one wood plank at a time is it the same boat or a completely different one? metaphor” Halo 5 honestly is a completely new type of game compared to older Halo games: sure there master chief and Halsey and Cortana, but there much different from what we used to see. I’m not saying that’s bad, but if we really want halo to go back to what it was, like so many popular halo consumer voices we need to also consider (back to the metaphor) 343 also being still 343 but switching staff, bungie leaving and new members of the fanbase as well as old ones leaving makes it impossible for 343 to just “make another halo reach type game” so if we want halo to be something of nostalgia or as a “-Yoink!- new game” on the market drawing new people, we need to not blow each other up in a toxic rant against each side of the community as to weather we should remove sprint and make jumps like they were(just a single example of a single aspect of the game), but old members and new alike need to settle with different things, I think personally 343 will do a great job at making the transition, but for the love of god: if we don’t stop arguing over what’s better it will make it harder for 343 to make its own decisions and try to make a hybrid game which would be the downfall of the game because it just doesn’t work… so yeah I wanted to know some other people opinions to know how others in the community stand on the issue
> - chow
Halo 1-3/ ODST are my favorite campaigns. Reach is my favorite multiplayer and all around favorite game of the series. I don’t like 4-5 much at all.
Love or hate Reach, what is undeniably considered a turning point in the community, you can’t deny that it didn’t take the original Halo formula and overall style and give it a new twist, which is interesting enough considering it was a prequel. It also delivered the most content at launch in the history of Halo, and delivered a solid campaign. I personally enjoyed the game as it was at launch, felt like it was an improved Halo 3. Most of the people on these forums don’t hold that opinion, but outside of the forums and amongst everyone I’ve ever physically spoken to we pretty much felt the same. But regardless, I think we can all agree that if you made a few small gameplay tweaks, Reach feels just a like a classic Halo. And that’s all it was ever meant to be, a classic Halo with a few new twists, and it nailed it in that regard.
In my opinion, where 343 has been floundering is they took Reach and it’s popularity and success as a signal to go crazy with the changes. When 4 arrived, it didn’t look, feel, sound like it even play like a Halo game. Only Master Chief and Cortana and a few other elements looked relatively familiar, and still yet foreign. They took Reach’s gameplay and took it to an extreme that made it unrecognizable, while also somehow managing to water down armor abilities. Combine that with Bleedthrough on shields again back from Halo 3 and the ability to spawn with whatever weapon you wanted, and earn kill streaks, and they basically had created Space COD.
Then when that didn’t blow over very well, despite a decent campaign, they went back to the drawing board again with 5, and in my opinion made the same mistakes just with slightly different/better results. This time they removed split screen, thinking fans probably cared more about graphics and performance than couch co-op after 4’s poor performance on the 360 hardware and they removed it. They again tweaked abilities, this time to a more sensible compromise, but they kept sprint as a built in ability and added ADS. And they did nothing for the rather awful art style and mediocre soundtrack. The campaign story was terrible this time, despite a pretty playable multiplayer.
I feel like Infinite is where they have finally realized that the evolution of Halo is a LOT more successful when it’s subtle between titles. Reverting back to a more classic look after roughly 7-8 years of this other style is going to be jarring, but warmly welcomed. Hopefully they took what they learned from 5’s decent multiplayer and they will take a classic “but with some spices from past experience added” approach instead of making large and sweeping changes between titles.