Infinite Physics

I apologize if this has already been discussed elsewhere, but I perused the forum and didn’t find much on this topic.

I think my biggest gripe with Infinite gameplay right now is the physics. The tech preview lacked player collisions, grenade jumps, etc. How can we have a Halo without grenade jumps? The gravity hammer lacked gravity-altering power; The blast from rockets made Spartans tumble over more than it launched them like a rocket blast should. Cool physics is such a core part of Halo and it makes for some of the most memorable moments (I always think of Mint Blitz’s play where he threw a grav lift into a bubble shield, lifting the shield and exposing the unsuspecting enemy who thought he was safe). I can’t imagine a Halo without plays like that, or where I can’t stand on a teammates head or use a rocket jump to get to an otherwise impossible to reach location.

I understand what we’ve played was just a tech demo. Right or wrong, I’d just think these types of things would be in the build by now, and I guess I’m just concerned because I haven’t seen any devs address this criticism anywhere. Has anyone seen the lack of physics in the tech demo addressed, or have anything to add to this concern?

i hope this gets fixed, grenade jumping and collision especially

Honestly, player collision I feel is only necessary against enemies, I hate having collision with team mates because they are always getting in my way. Grenade jumping and rocket jumping though are confusing to not have.

It was an early build. I thought it was made pressingly clear beforehand that the first flight was not representative of final gameplay. They had to choose a stable build for players to playtest, and by some star-crossed fate, it was the one that didn’t send bodies flying when hit by a gravity hammer.

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> Honestly, player collision I feel is only necessary against enemies, I hate having collision with team mates because they are always getting in my way. Grenade jumping and rocket jumping though are confusing to not have.

yeah but this could entirely break games like infection where you could have the whole lobby hide in one spot

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> It was an early build. I thought it was made pressingly clear beforehand that the first flight was not representative of final gameplay.

honestly, while its important to make it clear what you want its also best to understand that it may already be there, we dont have a final game yet.

remember though if something isnt how you want it to be leave a feature report.

> yeah but this could entirely break games like infection where you could have the whole lobby hide in one spot

If you have everyone hiding in one spot, you’re asking to be wiped whether collision is on or off. But it’s nothing new that players just hide trying to wait out timers.

> 2535472923259036;4:
> It was an early build. I thought it was made pressingly clear beforehand that the first flight was not representative of final gameplay. They had to choose a stable build for players to playtest, and by some star-crossed fate, it was the one that didn’t send bodies flying when hit by a gravity hammer.

Like I said, I fully understand that it was an incomplete build. Again, my concern mainly stems from the fact that the devs have not mentioned this criticism at all in the post-tech demo blogs, where they’ve addressed many other community criticisms. The impact of the gravity hammer is just one small piece of this larger concern over the overall lackluster physics.

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> > yeah but this could entirely break games like infection where you could have the whole lobby hide in one spot
>
> If you have everyone hiding in one spot, you’re asking to be wiped whether collision is on or off. But it’s nothing new that players just hide trying to wait out timers.

depends on how swords work and if bullets can pass through the person you are standing inside of

  • if swords only kill the person in red reticle and dont have a hurt-box then it wont wipe but just chip down - if you can shoot through the person you are currently inside then that could be like 8-14 shotgun shells hitting you at once.all depends on how its handled, also for future reference if you want to quote just one part its still better to hit the “quote” button on my post and remove everything else. as just copy pasting it into a quote block doesnt alert me i have been quoted.

I really hope they address this as well. Fingers crossed

I really do hope the next flight will have a later build that will have basic physics we all know and love in halo. Still to this day when some lucky guy was gifted the recon armour from bungie from being killed by a flying fusion coil still makes me laugh.
In fact had to look and i found the video lol
Player collision has to be in game, cant see the game being halo if everyone could just phase through each other. One good point id like to make is I have saved my AFK teammates multiple times by pushing them into cover. Yes i can see where bumping into people can be annoying but its a learning curve to be aware of players positions and there have been times were ive been saved by people pushing me out of a room and stop me from running into an explosion from rockets. I would want the garv hammer to have the good auld push back physics. I kinda had an idea for the hammer to have an Alt fire mode it would be so cool. Two ways to use the hammer. 1st being the normal way we all know and love, the big slam down. 2nd being a horizontal swing that will knock enmies fying into the air like the bug we got in the first flight. More physics, player collision on as well as friendly fire to be on please :+1:

agreed, whats a gravity hammer without gravity?

For what it’s worth, the BTB demonstration from yesterday also lacked player collisions, so I’d imagine the build for these upcoming demos will lack these physics as well. It’s concerning that no one has said anything about it. Starting to think this stuff truly won’t be in the game, which is a huge L.