Everyone has the right to be upset about the whole “sitchiation” regarding content at launch for Infinite. Hell, I am even bummed myself. But I know for sure that 343 is trying their very hardest in making sure they deliver a polished game on launch day. I could only imagine how difficult the decision was to postpone core features that existed in previous Halo titles on their day one’s. Things are different now, with game development and such- creatives coming and going, leadership going haywire, developmental issues; things of that nature.
But despite what’s going on, I truly do have faith in them to bestow upon us an experience that’ll foster indelible memories. See, with situations like this, I’d like to look at the bright side and I’d welcome you all to do the same. With Halo Infinite being live service now, it gives us all something to look forward to and grants us a sense of the new heights Halo as a franchise could reach.
It definitely is unacceptable that core features known to be in previous titles aren’t going to be served to us at launch. Those things shouldn’t be stuff to look forward to after the fact, because they’re expected.
If they any point have the chance to delay the game and they nab that chance, I will fully support it. But it seems the decision they made is irreversible. Despite that, I am still excited for the game. Maybe when the missing core features are finally implemented, they’ll appear bigger and better than ever before, totally enriching the experience in ways we probably wouldn’t have ever thought possible.
Forge, as a game mode could quite literally stand on its own two legs as a separate game. And, judging what I’ve seen from the [the bean spills] 
It would, without peradventure, be the most greatest, ambitious forge we’ve ever had. A delay separate from launch seems reasonable to me.
Campaign co-op is something I really, honestly do have a hard time processing why it would be absent from a modern Halo at launch. But on the other hand, this is a herculean project they’re constructing at their fingertips, and squeezing co-op into that I imagine, is a task they must evaluate with great care.
But with all that being said, this game should’ve been kept under wraps until everything was finally done. Maybe it was pressure from executives that blossomed this predicament, who knows.
I do think this is a bummer, but I believe we’re still going to be set up with something truly extraordinary.
That’s all I’ll say on the matter.

