Infinite needs to end forced crosplay. Its killing the matchmaking fun

I don’t like playing with pc players regardless of them being better than me or not. It’s honestly rarely the case that they’re leagues ahead. But I loath going up to a wraith or turret and it suddenly whips around faster than console ever could on any sense. They turn faster than I possibly can and I play normally at 8-10 sense without max acceleration, it’s just a nuisance.

1 Like

This will never happen. 343i is not a stand up company. They never made any comments about the controller vs KBM stats whatsoever. They ignored it, for far too long, in hopes it would just go away. Which it did, in their favor. KBM player base died which gave them an excuse to get rid of the ranked input play so stats like that would never surface again.

This doesn’t apply in Halo. Any user who has played Halo with both inputs will tell you it feels like two different games. KBM does feel better post update, but controller has not changed one bit. No human can out track the level of aim assist controller receives, and the added stronger bullet mag just helps that much more.

Completely true, and I have stressed the lack of data but there are some current facts we can go by. As far back as September, when they still have input based ranked, there was no ETA in KBM ranked. The KBM leaderboards was blank. The leaderboard was still there, it was just empty showing no KBM players were playing in it. This was pre KBM update, when it was well known that KBM could not compete with controller. So assuming they all went to cross input rank really doesn’t make sense. I know a bunch of the top 5% KBM players that left Halo before September. About a month later, they completely got rid of input based ranked.

Steams peak player count in November 2021 was 256,600
September 2022 it’s peak was 7,900 (this is when I noticed KBM ranked board was blank)
It jumped in November 2022, KBM update, to 12,900
It has currently been back on the decline with a peak player base of 6,800

Using the Steam charts as a timeline can be a pretty good indictor for the lead up to the removal of KBM ranked. The removal of ranked KBM is results of that player pool not large enough.

2 Likes

Agreed.

Not sure if I didn’t explain myself well in my post but I don’t feel what you’re saying here contradicts my post at all. The precision input of a mouse, with added aim assist, in the hands of a highly skilled KBM player can result in players missing very few shots on targets at long range with precision weapons. In closer range engagements with targets taking evasive action the stronger aim assist on a controller is going to provide an advantage in tracking targets as you said.

The whole situation with the KBM ranked playlist was screwed up from the start because it was limited to the solo/duo playlist which was very unpopular compared to the open playlist, even for controller players. The end result seemed to be that a lot of people didn’t know that there was an option to filter for input, so queue times were bad from the start and it died off pretty quickly. Hard to draw too much meaningful data from that.

I don’t disagree that the pool of KBM players is very small but figuring out how small or where they might be sitting in the rankings just isn’t possible.

1 Like

Do not get confused and think that KBM is receiving the same level of AA as controller, because it’s not. Not even close. The AA on KBM does not track, not even half way, as far as controller does. I think this is the common mistake a lot of people are assuming. They see videos like I did with controller AA, and are assuming that’s the level of AA KBM received, when it’s far from the truth.

I’m just speculating here, but I believe KBM’s biggest change was adding some bullet mag within red reticle range. Outside of red reticle, it either get’s dismissed or starts decreasing as distance is drawn.

1 Like

I hear you on this one. Adding a game to PC just opens the door to players having the ability to cheat because cheating on PC is the way to go. I haven’t ran into many cheaters at all. Lucky me. My game was struggling to keep up the FPS lately, but I’ve done a complete overhaul to my PC set-up and it’s running much smoother now. Thank you.

1 Like

Remember that the S7 Sniper Rifle got a buff recently to increase the accuracy when no-scoping. This is a reason for a higher accuracy in the post-game stats.

Crossplay needs to stay in video games and Halo, but toggling for Crossplay is absolutely essential!

1 Like

While there’s been a lot of talk about controller aim assist in Halo, I personally find myself fighting against my controller when I play. It’s almost impossible for me to track my opponent, and this issue has persisted since Halo 5. The hit detection problems in Halo Infinite have only made the problem worse.

Personally, I really dislike the aiming in Halo Infinite, and it’s a problem that I’ve only encountered in 343 's Halo games.

1 Like

I definitely don’t think that. If 343i had screwed up the aim assist that badly it would be so obvious and we would really have something to complain about.

2 Likes

It really does depend a lot on play style. KBM, without a doubt rewards the player with much faster movement, and reaction speed, the strafe speed is a perfect example, I personally I think it is one of the many reasons people don’t hang around, the speed is cartoonish, and makes tracking your KBM opponent unnecessarily difficult, I would prefer reaction speed over aim assist any day.

I detest the movement mechanics in Halo Infinite, and so does everyone I know. That’s another reason why so many people say “no thanks” and go play something else. There is an overwhelming majority that dislikes the movement in this game.

2 Likes

Anyone who says MnK doesn’t have the advantage are delusional. Theres is a night and day difference on how MnK players move and shoot. They added snipers this week, my first match was against at least 3 MnK players who were flying through thr air off man cannons and headshotting us mid air, the score was like 14-3 within a minute or 2 and my whole team left. Just played 2 matches of community playlist where the enemies team had a premade of pc players where one guy was rapid fire crossmapping with the sidekick and Stalker rifle, the 2 bottom people on their team had 0 kills the whole match but he and his other pc buddy hard carried. So basically any precision weapon based mode is out of the question for console players like swat or snipers, and when the game was in beta before i knew it was forced crossplay i was getting crossmapped by sidekicks before my br could even break shields and i knew something felt wrong. I have various clips of pc players moving so hard with MnK movement that their spartan model literally breaks and their torso is facing 180 degrees away from their feet. I dont care what anyone says, get rid of it. I dont care if the game dies. I’d rather not play it. If 343 cant make a game good enough to keep the population up without adding anti consumer forced crossplay then the game and company shouldnt exist. Period. End of discussion.

And as an edit id like to add that i have to drop 30 kills a game to make up for this crap everytime i play. Its pretty sad that i play a franchise for 20 years and get good enough that i SHOULD be dominating lobbies, but instead im dropping 30 kills a game just to lose by 1-3 points because the enemy team just happens to have someone on a superior platform. Or my team is so bad and the enemy team has multiple pc players and i drop 30 kills and we lose by 20

5 Likes

When controller players can’t machine gun the side kick down field, I’ll be more concerned about any perceived advantage mnk has

2 Likes

Completely agree. Pc players have a major advantage. Add in the ability to purshase mods and its lights out for console players. As for console players the machine gun side kick could easily be limited by 343 by settling it to the max speed of say the shock pistol.

2 Likes

It’s really weird that I delete a post and people can just read the original post anyway. I’m new and didn’t realize that.

…anyway, look, I’m trying to be polite, because honestly, I don’t care. It’s a video game. I’m not as close to this issue as you are, but I’m not going to stop either. Live long and prosper. :vulcan_salute:

1 Like

You know the really sad thing?

If they had just separated the platforms from the beginning, they still would’ve had a sensible sized player base AND probably wouldn’t have had the desync issues that drove everyone away in the first place.

2 Likes

I’ve heard a few people claim that PC vs Xbox is somehow responsible for desync but is there any evidence of that at all? Admittedly 343i are not going to come out and say that, as it would cause uproar but in the absence of any actual evidence it’s pretty much a conspiracy theory.

I smoother gameplay experience from the start would absolutely have helped retain players but they have to make decisions for moving forward based on how things are now.

1 Like

Wasn’t it was more the xbox one vs PC.

1 Like

Thanks for all the info Darwi! Peace love and soul power brother. Hope to play one with you sometime :call_me_hand:

1 Like

Right. What about the pro’s, who play on controller, who will be the first to say that KBM does not have the advantage?

But more shots land with controller than KBM, and that matters more than being able to look around faster.

I didn’t know there were man cannons on Bazaar, news to me.

Can’t bother to read the rest of your BS, but…

You know there’s a thing called Halo Tracker, right? You’re not dropping 30 kills a game, not even half that. You’re getting 13 kills a game on average.

Delusional?

2 Likes

Because they are better than them. Obviously pros won’t really care because they are good at the game.

I would argue most KBM players aim better than most controller players.

He never said he was playing Bazaar. He was probably talking about behemoth.

Don’t go trashing people stats when you perform about the same as the person you are trashing.

1 Like