Infinite needs to end forced crosplay. Its killing the matchmaking fun

I really hope that they fix this issue. I have seriously considered building a gaming PC and completely dich the console. The fact that they get aim assist is absolutely absurd.

You are correct my friend. Turning off cross-platform play has no effect with halo infinite. Thats my complaint to begin with

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Lol so says a guy that most likely plays on a computer

Nope.

XSX and controller.

Just a realist that appreciates both inputs have their pros and cons. But in the end it doesn’t matter.

You are matched for and against according to your TrueSkill2 rank.

Anything else is just input envy.

https://www.youtube.com/watch?v=0X3Zy1LG2As

https://www.youtube.com/watch?v=0jFy37kQR7g

These were done last year, but nothing has changed with roller AA.

You cannot fire any gun faster than it’s coded ROF.

For an example: ā€œHair triggersā€ will not make the BR fire any different than it’s coded ROF.

At default trigger pull, you can definitely have an extra trigger pull or two between the next shot with the sidekick.

I’m sorry, but these aren’t examples of someone from across the map killing multiple people with very long distance headshots, this is just you demonstrating aim assist and some controller biases. So you’re welcome for the views I guess, but I think you’re upset with something other than what I’m doing.

Did you neglect to see how far away AA still works for controller? Take that in consideration with the strong bullet mag controller also receives. Which results to ā€œvery long distance headshotsā€.

There’s a video of penguinz0 who is playing with KBM (pre KBM update), and he is playing below average. Then he switches to controller and he’s dropping people with the Sidekick. Again, controller is unchanged to this date.

https://www.youtube.com/watch?v=eNoHmhN9tZo

12:00 in is when he switches to roller.

Tons of evidence out there, but you just choose to ignore them because they don’t fit your narrative.

Means nothing to me. My channel is not monetized.

Yeah, you’re talking nonsense.

Anybody else sometimes feel that large companies make financial decisions that imply infinite expansion?

Yes but KBM aim assist has changed. From my experience it seems that KBM players now hold an advantage at long range, especially with weapons like the Sniper and Skewer. Controller seems to still hold the advantage at closer ranges. Does that balance out to be fair? I think so on most maps but it definitely creates imbalances at times (both ways) depending on how open the particular map is.

I know that there are people who are extremely accurate with a controller but those people are usually excellent at all ranges. I have definitely noticed an increase in players kicking my butt at long range, who I can usually kill if I manage to get close to them. I don’t think it’s a big problem, sometimes it’s a good challenge to adjust how I’m playing but it can also be frustrating at times.

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Do you think that 343 will ever go back to giving us the option?

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Don’t forget that now computer players have red reticle which is very helpful at long range to be accurate even with out aim friction.

What is your experience, precisely?

With my experience, using both KBM and controller, the long range battles/weapons are not as forgiving with KBM as with controller. Especially with the Skewer and shock rifle, you need to lead your shots at range using KBM with the Skewer and the shock rifle, not so much with the sniper but it’s still more forgiving with a controller. With the Skewer, it’s almost as if it homes in within a certain threshold while using controller. The same does not and still doesn’t apply to KBM.

The BR and Commando feel a lot better with KBM post update, but at range they are still a toss up. Both weapons are noticeably more forgiving at range with a controller than KBM.

I’ll stress this, again. I’m fully aware that Steam does not represent 100% of the KBM player base, and people should also be aware that a majority of Steam/PC players play Halo with a controller. Going off of the Steam charts, KBM players are not your problem. The average player count for Steam is in the low 3,000’s.

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It sure would be nice. I just feel like the cross play could be effecting the smoothness of the game going across platforms as well as the amount of cheats available on pc for this game. nothing against legit pc players but I’d rather just play with console players to eliminate any doubt. Lately this game has been running really bad on my Xbox x like so laggy and stuttering that I haven’t been playing much at all. Hope your game is running smoothly.

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My experience is the same as everyone else’s and purely anecdotal. I’m aware that means I could easily be wrong but I’m just reporting how it feels to me because that’s all any of us can do right now, unless 343i share some meaningful data.

Being more specific, I’ve played against MintBlitz quite a few times now and previously I would have said he was the best sniper I’d faced. Now, on a semi regular basis I have people that seem even better than him. Sometimes their movement patterns and comparative lack of skill in closer range engagements makes it highly likely that they are playing with KBM, other times I’m not so sure. Either way it’s been a significant uptick in the amount of extremely skilled snipers that I’m facing.

It certainly makes sense that using KBM would be less forgiving than controller because there is less aim assist but you are using a much more precise input. The higher the skill level of the KBM user the greater the advantage of having increased precision and being unforgiving won’t matter as much because they just rarely miss anyway. It’s one of the great challenges of balancing the two inputs.

As to the player counts and what percentage of players use what input. Again we just don’t have the data. I think it’s also fair to say that PC players are more likely to be serious gamers and therefore skewed towards higher MMRs when compared to Xbox players. I’m also not saying it happens all the time, so it doesn’t require a large number of KBM players to have this effect.

I’ve also don’t think it’s a big problem that necessarily needs fixing but if my observations are representative of what’s really happening game wide, then there’s probably room for some fine tuning to balance out the comparative strengths of each input.

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I feel like high end controllers with tall stick on the aim side considerably increases sniping ability. It’s hard to use close range but at long range you have way better control with the sniper rifle. I’m not a good player but in the one team sniper game that I did olay yesterday I was 55% accuracy and I’m not good. There’s some controller guys over pushing 70% on snipers that are actually good. So maybe the good sniper/bad close range could be the stick explanation.

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It definitely could be but the change seemed to align fairly strongly with the changes to MKB aim assist.

Eeehhhhhh. Soft pass