Infinite needs to end forced crosplay. Its killing the matchmaking fun

Extremely heavily implied the only reason pros use controllers were because they’re the most comfortable with it and basically can’t use other inputs.

Here:

But I said latter that they were also the superior device also. So yes it was implied that because they were comfortable with controllers it was a reason they stuck with it but I also said that the controllers were also superior.

But again, the input is the variable. Itztheday keeps mentioning that there’s video of mnk players who pick up controllers and would instant play better. Diamond mnk doesn’t equal diamond controller in terms of the players skill, only skill in that particular peripheral. The peripheral matters in this argument because then you have the peripheral advantage argument. Mnk can turn quick and have pin point accuracy, while controller has aim assist. The game is saying your playing at a diamond level, but whats the metrics translation between the two peripheral that says mnk diamond is equal to controller diamond? We don’t know.
Does the ability to turn quick and pin point accuracy give the mnk player an advantage that allows him to have diamond level play that the controller player doesn’t have access to? And vice versa for aim assist? What defines a diamond level of play? Accuracy, kDa? wins/losses? your peripheral can impact that greatly.
Your just taking the ranking at face value and saying that the skill level is equal when there are variables in play that cast doubt on that kind of statement and the ranking system in general.
The only way to know if a person is playing at a particular ranking level of play is for all other variables to be equal so skill is the determining variable that would affect the result. Hence, crossplay should be disabled in ranked and optional in social if a person truly wanted to play with players of their true level of skill.

Isn’t it pretty much Kills per Minute and Deaths per Minute? If you’re killing the enemy at a certain rate without dying too much then you rank at a certain level. Doesn’t really matter how you’re doing it and whether your input and or play style is strong in certain area compared to other players.

Different players have always been better at some things than others. Having a different input device makes that more likely but I can’t see how it’s a big deal except potentially at the highest levels (i.e. professionals playing for money).

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No idea, but if that were the case, something like CTF or oddball would skew that rank result, since if you wanted to increase your rank, you’d ignore the objective and just kill players. So I don’t know the metric, let alone how the translation between the two is made.

Why wouldn’t there be a noticeable difference at lower ranked vs higher? You only see it at the top, because there’s a limit at the top in number of players at that skill level. If there was input equality, you’d see at least some mnk at some point. In the middle is where everything gets muddled and overlapped so you can’t have that nice clear definition that there is indeed an input variable to be acknowledged and recognized. So onyx is onyx is onyx by perception, not reality. But a rank is essentially an assessment, like a grade on a test. One person gets a calculator, another gets a bead counter. They both have advantages over the other, and both can be used exceptionally well in the hands of someone who knows how to use them. But to compare each other skills to one another to say who is better isn’t really applicable since they introduce more variables into the equation, an equation that the only variable that the equation is attempting to determine is skill. Therefore the equation becomes unusable because the variable cannot be determine alone.

If you’re arguing that a ranking from a Controller player can’t be used to accurately determine the actual level of skill that person possesses as opposed to a KBM player of the same rank then I agree. The skill sets are different and largely incomparable but the result is directly comparable, just like in your maths test. So you can use ranks to create fair matchups because the players skill, modified by any advantage or disadvantage their chosen input might provide, is roughly equal.

As for why it’s only potentially a problem at the very top for professional play, that’s because unless the two inputs are perfectly balanced so that the most skilled with each input device, only one group can reasonably compete for prizes. Everywhere else in the spectrum of skill you simply get matched up against slightly more or less skilled players to compensate. Does that mean the actual rank might not be 100% accurate when you compare KBM to controller? Sure, but the matches should still be fair.

So?

There are 100’s of variables in play.

Again… So what?

If a player is ranked as D3 then it doesn’t matter. As long as they perform as D3 as either team mate or opponent.

Does it matter to you if they would be a D2 on another input?

And given both inputs have pros and cons… and that they work for and against certain play styles… you could just as well argue they would actually be a D4 using the other method.

TrueSkill2 has you covered. It’s agnostic.

Going 50:50 vs other Diamond.

75:25 vs Platinum. And 25:75 vs Onyx.

Your rank is defined by who you beat. Not how you beat them.

Inputs. Screen quality. Graphics cards. Latency. Headphone fidelity.

So many factors.

And while both inputs are different I am still yet to see any definitive proof one is significantly better than the other.

What would be helpful is to see the two population curves of rank. If they match then we could say they are balanced.

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I’m honestly not sure if that’s true. The gaming device itself is too big a variable. Consoles are more widely accessible and probably more accepted as ‘cool’ by the general population. My uneducated guess would be that more PC players are serious gamers and would likely be skewed towards higher ranks levels if given perfectly balanced input devices.

Fair point.

And that may also be one of the reason people seem overly biased against PC.

The main factor in ranking is winning.

Keeping it simple.

But there is a performance weighting to KPM. But it’s just that, a weighting. And DPM is even less of a weighting.

As for balancing between modes. You have an MMR for each game mode. And these have their own KPM and DPM (you can work them out from expected kills and deaths stats).

You can bolster your KPM by ignoring the objective, sure, but any gains would be wasted with any loss from not pulling your weight.

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