I think the best decision would to keep Arena and Warzone and to make arena have mechanics from the halo 1-3 era, no sprint or abilities and for warzone to keep halo 5’s advanced movement and maybe even at abilitie powerups like reach did. Thoughts?
Also I believe they should make 2 base variants, one for each gun. One designed for the slower less movement of arena and one for the faster paced war zone so that no gun is op. For example the needler in halo 5 is fair because you can thrust to evade, but just playing the halo 3 classic playlist it is overpowered really badly because You simply can’t evade it like you can with the movement of halo 5
No Sprint for Arena, got it. As for Warzone, the maps and the player limit needs to be bigger! Like 32v32
You’re basically asking for 2 different multiplayer experiences. 2 types of motion mechanics, 2 types of weapons, 2 types of balancing, 2 types of maps and map elements, 2 types or radar/motion sensors. If they went with what you want, it’d be practically double the work.
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> You’re basically asking for 2 different multiplayer experiences. 2 types of motion mechanics, 2 types of weapons, 2 types of balancing, 2 types of maps and map elements, 2 types or radar/motion sensors. If they went with what you want, it’d be practically double the work.
Your point? They’ve already done that for halo 5. Added/updated the motion sensor, rebalanced the weapons, have arena and war zone maps, things in war zone they don’t have in arena, and have 10 variants of the rifle weapons in war zone, almost 4 forms of each power weapon in the req packs. That is no valid point. If they can make that many variants and have over 400 peices of overall armor customizations along with everything else I’ve metioned, then they can certainly do it
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> > 2533274817408735;3:
> > You’re basically asking for 2 different multiplayer experiences. 2 types of motion mechanics, 2 types of weapons, 2 types of balancing, 2 types of maps and map elements, 2 types or radar/motion sensors. If they went with what you want, it’d be practically double the work.
>
> Your point? They’ve already done that for halo 5. Added/updated the motion sensor, rebalanced the weapons, have arena and war zone maps, things in war zone they don’t have in arena, and have 10 variants of the rifle weapons in war zone, almost 4 forms of each power weapon in the req packs. That is no valid point. If they can make that many variants and have over 400 peices of overall armor customizations along with everything else I’ve metioned, then they can certainly do it
No, it wasn’t the same in Halo 5. Warzone and Arena had fundamental similarities at launch that made them not entirely two different game modes. Both utilized Spartan Abilities, both had the same radar, both used the same weapon roster. The difference was how many weapons were available between the two types of games, and how the weapons were obtained: Arena using basic form power weapons as map pickups, and Warzone having everything available via the REQ system. Warzone maps were developed with the same Spartan movement in mind as Arena, but on a larger scale and to include vehicles (like the mindset that goes into making BTB maps). Arena and Warzone didn’t really start to diverge until after the game launched, over the course of 343i’s continued live updates and support of the game. That was weapon radar mechanics, weapon balances, and HCS settings were changed.
With the weapons, Halo 5 was designed from the beginning to feature tiers of weapons (even the campaign featured some of the higher-tier REQs), but the difference in what you’re calling for is 2 functionally different base variants, one for each style of movement. That’s a whole 'nother ball game there than just making suped-up versions of the weapons. And you bring up the 400 different pieces of customization, but that’s a design team thing, not a multiplayer thing. And many of the armors and helmets use the same bases with minimal structure/color changes. Those kinds of additions are easy by comparison. What you want could be summed up in making 343 develop both Halo 3-style multiplayer and Halo 5-style multiplayer in the same game, both working equally well. But again, that’s different than just making small maps and big maps and different kinds of REQs. I don’t know how far into development they are right now, but I doubt it would be good to separate the multiplayer dev team into making 2 kinds of multiplayer. Instead of one well-executed multiplayer, you’d most likely end up with 2 mediocre (or worse) multiplayers.
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> > 2533274817408735;3:
> > You’re basically asking for 2 different multiplayer experiences. 2 types of motion mechanics, 2 types of weapons, 2 types of balancing, 2 types of maps and map elements, 2 types or radar/motion sensors. If they went with what you want, it’d be practically double the work.
>
> Your point? They’ve already done that for halo 5. Added/updated the motion sensor, rebalanced the weapons, have arena and war zone maps, things in war zone they don’t have in arena, and have 10 variants of the rifle weapons in war zone, almost 4 forms of each power weapon in the req packs. That is no valid point. If they can make that many variants and have over 400 peices of overall armor customizations along with everything else I’ve metioned, then they can certainly do it
I could be wrong but I think the weapons are balanced around the movement abilities, both in Arena and Warzone.
Another thing I could be wrong about is the modifying the base version of a weapon affects all variants of it at the same time.
Why not develop one coherent game, and skip the MT mode?