I watched Favyn’s most recent video on Halo Infinite’s reveal, and it covered a lot of the problems I personally have with the reveal. Aside from the graphics issues, which are definitely a major problem, he focuses mostly on gameplay mechanics. Most important to me is the compromise between classic and advanced movement. In an attempt to satisfy fans of both types of movement, 343 opted to go with a more restricted version of the Halo 5 mechanics (sprint, slide, clamber). The problem with this is that you run the very real risk of satisfying no one and -Yoink!- off everyone. Classic fans could be unhappy due to the inclusion of these mechanics, and fans of Halo 5 will also be unhappy because half of the movement sandbox was removed. Even the features that stayed seem less useful. Sprint, for instance, looks so slow that some are speculating that it’s just an animation with no actual increase to speed. How is this a good compromise? Like Favyn said, Halo Infinite lost all semblance of uniqueness in its gameplay the second the decision was made to stick with sprint, slide, and clamber. The same three mechanics in nearly every first person shooter these days. And to enforce my point, I prefer the newer movement. Fayvn hates it. And yet neither of us are satisfied. He also brought up other criticisms surrounding the open world and equipment. To summarize, the open world objectives seem very basic and repetitive (go take out this encampment, rinse and repeat), and the equipment directly benefits the player who deploys it. For instance, the bubble shield, regeneration field, and grav lift in Halo 3 affect everybody. The bubble shield stops bullets both ways, the regen field heals everybody, anyone can use the grav lift, etc. Whereas equipment like the drop wall and grapple hook in Infinite provide a large and inherent advantage to the player wielding it.
This reveal was just so disappointing, and as of now, it doesn’t look good if this really is supposed to be the next ten years of Halo. Besides the gameplay issues I discussed, the game is just ugly. The hexagons everywhere are an eye sore and no amount of lighting improvements will make them go away. Textures are flat and muddy. There’s a ton of noticeable pop in and pop out. Shadows seem non existent. Gun models are uninspired and repetitive in their function. Animations seem to be missing on the brutes. Blood doesn’t stay on the environment. There was even a glitch at one point, with the button to use the grapple hook switching from right bumper to left bumper after deploying the drop shield. The story seems to have no connection to the events of Halo 5, as there is no sign of H5’s cast, story elements, or enemy factions. If this demo is so old, why was it used? Does that mean that the current build is so unstable that 343 was unable to record a small 10 minute gameplay demo without it crashing? That’s potentially even more concerning than the subpar graphics. As has been said many times at this point, this demo needed to be great. It needed to wow us. It didn’t. It was barely mediocre. I can’t help but wonder if the employees that left 343, including the lead producer, are any indication of internal turmoil, development issues, or setbacks. I want Infinite to succeed, and I really hope these problems are resolved. But as of right now, it doesn’t look great.
Link to Favyn’s video:
https://www.youtube.com/watch?v=Vr5gqzAAfc4