People almost unanimously hated Halo 5’s campaign, and so 343 time skipped by 2 years so we didn’t have to play through more of that trash but still resolved it for us. It was written as an apology to fans for how horribly bad the story has been since they took over the series.
The only thing I can agree with you on this point is the Infinity fight should have absolutely been in the game. The opening mission should have been Halo CE/Halo 2 style repel the boarding parties and eventually escaping. Even just a cutscene of the full battle in addition to the Chief/Atriox fight would have been very welcome.
Did you even play the game? Yeah at first it seems very out of character for a Marine/Pilot to be such a coward but if you actually played the game and gave any attention to it you’d have learned he wasn’t part of the UNSC, he was basically a janitor. So it makes perfect sense why he’s so afraid, and he overcomes it in the end when he gives Chief his weapon and says “what’s next?”.
These two points I actually agree with fully.
I truly missed having snow, desert and swamps in this game. Especially since it’s longer and so much more open, it would have really benefitted from biomes like all of the original trilogy had.
Additionally, I knew the Teen rating was going to severely limit the story options, and I’ve been against it from the start. The entire point of the rings were to stop the Flood, and each ring had some Flood specimens stored inside. Even worse, is this is Zeta Halo, the home of the Primordial and Mendicant Bias, and we had no exploration or even a hint at them. It’s like 343 is sweeping the Flood under the rug and saying “look over here everyone, there’s something even worse than the Flood, oooo spooky right” and I’m sorry I’m just not buying it 343. They better include either a dedicated Flood DLC, or work the Flood into the Endless storyline.
Spirit of Fire is occupied, presumably enroute to Zeta Halo, in pursuit of the Banished after the events of Halo Wars 2. I do hope 343 has a campaign DLC called “Spirit of Fire” which has them show up just in time to help with some big problem and bam now we have all of those wonderful characters.
I’d love to have Blue Team, apparently they were tasked with some special mission according to audio logs. One would hope they return in future chapters of Infinite.
Literally do not care about Osiris, I hope the only surviving member is Buck and that he comes in with whatever chapter has us find the rest of the Infinity crew.
Arbiter is busy on his home world. Again, would love to have him and his army come to the ring to help in a future chapter.
I’m just gunna throw it out there I would have paid $30 but thats because im not a campaign person. I havnt ran through a single campaign myself. and have only really dont halo 1 coop. and yes ive played every halo since release. lol. but i really like the idea of this one… but not at 60 bucks on my 1050ti… hahahaha. i dont even know if it would run the open world like that.
The Created were more likely defeated by the banished after cortana destroy the brutes homeworld, though Cortana then sacrifice herself to destroy part of the ring. Now the UNSC was defeated by both the created at Earth and banished though at zeta halo. Gotta remember in Halo wars 2 they did explain that the banish more likely raid covenant resources as well of scavenged any human tech as well forerunner tech and apply it to there arsenal of armories, vehicles and ships. As The banished been around in the human-covenant war.
As the only reason why the banished assualted the infinity and defeated master chief which 117 was defeated by atriox (as it wasn’t atriox first fight with a spartan II, as he fought red team which is Spartan IIs as well.) Was cause of cortana action of destroying again the brutes homeworld. Also warden eternal die in Halo 5 by cortana herself on 117 last mission in the ending cutscene. Now the spartan IVs can find there audio logs explaining bout there actions and fate in the story of the 4 spartans but the Training facility station cortana made the AI of the station blow up killing 70 some spartans there.
Swords of sanghelios I think are rebuilding on there home world, now blue team and osiris we don’t know bout but here Locke is alive though. Besides I have faith on the DLC campaigns will give use more info on these types of questions for the campaign. Besides the UNSC was being defeated alot and 117 save humanity and done it again in infinite but after a six month sleep of defeat. As like chief said in infinite “We all
Fail. We all make mistakes. It’s what makes us human.”
Halo 2 did this well by having you play as Arbiter compared to just having cutscenes of his hologram talking. Imagine a mission where you play as The main villain (forgot his name already lol) and just go around killing Spartans.
As we go into 2022 I want everyone to understand that this does not make you any more credible than someone who started their fandom with this very game.
You are in no higher position of authority on a matter of opinion simply because you’ve consumed more of this media than someone else. It is simply an opinion.
Then to go so far as have part of your argument for 343 not caring be due to the assumption that this Ring has one biome is asinine at best.
Consider the fact that we spend our time on a very small fraction of a part of the Ring that is being rebuilt. We haven’t trekked nearly enough of the environment for the biomes to even have a chance of being diverse.
Infinite is being put in a position for its narrative to be expanded upon. This is hardly the end of this part of Chief’s story. You may get some of your questions answered but consider having a stronger argument like your first point. The telling narrative is definitely weaker than the showing narrative that they’ve been doing.
The subjective quality of the campaign in its entirety however is not what dictates the price tag and you know this. If anything, the resources it took to develop this game should have warranted a much higher price tag as contemporary video game development typically does.
Even though there are explanations that justify what happens narratively (mostly through dialogue, which is already stupid), they don’t justify the sheer ridiculousness of how. Power-scaling is thrown out, far too many coincidences happen at once, character agency changes very suddenly and without enough context…
It’s just unfathomable how the universe ended up in the state that it’s in.
I preordered Halo Infinte campaign and i dont regret it…
I love the open world settings. I can decide to roam free in the open world and discover a lot. I can follow the side missions in the order i like and when i like.
For me its one of the best halo campaign.
If you think the jumbled mess of Halo 5 can be classified as “build up,” then you have no respect for story telling. The only thing they “built up” was confusion. Maybe the reason they abandoned the story “build up” of 4 and 5 was because the professional writers who wrote Inifinite’s story recognized how poorly written 4 and 5 were.
Wheres Blue Team? Wheres Osiris? Well seeing as how the writers are on camera basically admitting that the only reason those characters existed at all was so that coop gameplay wouldnt just multiply Master Chief, i think theyre missing because they served no purpose beyond being a character that your friend can play as in coop. They are cardboard characters that added nothing to the story. I dont believe you can write better fan fiction bacuse you failed to recognize their uselessness.
Considering the mess that Staten had to clean up, i hope they paid him well. Because as much as i dislike about this game, its the best they could have done after the trainwreck that is Halo 5.
Also i think the community is blowing the time travel thing out of proportion. You can interpret that ending dialogue in a different way vis a vis “history is written by the victors” is a way of “controlling time.” But yea i guess time travel is the best surface level interpretation we have
Right but my point was that the only reason blue team and osiris were put in the game was to satisfy the coop gameplay without nust making it so that there were 4 Master Chiefs running around. Again, the writers are on camera literally saying those words. I know there is lore outside of the video games. Halo 5 taught me that, because without that lore, Halo 5 wouldnt make any sense at all. And thats part of what made it so bad. You had to do homework to understand it all.
I would say I agree with their take the story, music, and voice acting fall short of every other halo game. It’s not a terrible game, it’s just not as good as other halos. At least 5 had good music, infinite’s music doesn’t feel halo at all (unless it’s tracks ripped straight from old halo). The characters feel rushed and not at all how they are in books or earlier games. The voice acting is sloppy and sounds like a bunch of people reading fan fic in a basement.
I very much appreciated this fresh take on Halo campaign. The open worldish element played very well into Halos freeform gameplay that was always one of its strengths over other contemporary shooters like Call of Duty or Gears of War.
I also liked the approach to the story. Having to pick up the pieces of an event and dealing with its aftermath. I genuinely think Infinite would’ve been a lot less interesting if it had been another by the numbers plot where we had to stop Cortana and appeal to her humanity or whatever. Definitely a more interesting way to deal with the past while simultaneously setting up/rebooting the new normal for Master Chief moving forward.
The biggest weakness of the campaign,I felt, was simply the lack if attention paid to the Harbinger and the Endless. If they were meant to be a thematic parallel to the Flood in Halo 1 they didn’t do a great job of building them up as a threat and getting us interested in the Harbinger as a character.
Surprisingly the Brutes were much more interesting as antagonists despite, well, being Brutes. I was sort of dreading this aspect of the campaign but they managed to add enough nuance while still staying true to their “strongest warrior must kill everything” nature.
The lack of environmental diversity is obviously noticeable though the open world was probably the most fun I’ve had in a Halo campaign for some time so it was a net positive trade off.
A few is fine. Every level and most of the time multiple times per level… its just like some repetitive band aid for there not being some more entertaining creative solution. Blow up cell, break controller, and powercell are the only means of stopping progress down these narrow tunnels… Replay halo 3, see how they handle the linear gameplay style so much better there