Infinite is Missing Somthing

I’ve been participating in each flight and I just can’t put my finger on it, but something is missing from Infinite to make it a fun game. I really wish I knew what that something was, but it’s just not grabbing me like the other Halos in the past.

Maybe it’s the maps, I mean they are decent, but nothing like Chillout, Damnnation, Midship, Lockout, Guardian, etc.

The gun sandbox is just meh. AR is just silly good, the sidekick is more frustrating to use than gratifying. BR doesn’t feel like the BR. The Sniper feels just awful, shoots way to slow, should have zero bloom when unscoped. Having bloom back just feels bad, I mean it was a major failure in reach, why try it again?

I just hope when this game launches I fall in love with it like the others.

I think a lot of the feel comes down to how different aiming feels in Infinite compared to other Halo games and even other shooters. Controller is kinda rough for most players.

i prefer bloom over projectile system, i feel like bloom requires you to shoot in control bursts rather than hold the trigger or pull the trigger like there is no tomarrow

> 2533274802341352;2:
> I think a lot of the feel comes down to how different aiming feels in Infinite compared to other Halo games and even other shooters. Controller is kinda rough for most players.

Maybe. I actually found a good setting for controller right now. Forgot what I did, but the default dead zones and other set ups are downright bad. I’d you don’t play around with that, probably a lot of people don’t, you will have that issue for sure.

Right now for me, when using the BR in CQC, it does makes me sad. Just does not feel good at all. So yes, maybe the aiming could be one of the missing links to making this game awesome.

> 2535416959333535;3:
> i prefer bloom over projectile system, i feel like bloom requires you to shoot in control bursts rather than hold the trigger or pull the trigger like there is no tomarrow

In theory yes, that sounds great. In practice, it just does not feel good.

Prime example, during a 1v1 the enemy is spamming the sidekick, gets the good RNG headshot on you and wins that encounter. That person one the fight even though you were shooting the correct way to pace your shots to compensate for bloom.

This keeps happening over and over and then you say, what’s the point of trying to pace when spamming can be better. Also, with AR being king at short/med range, you have to spam the sidekick to keep up with the AR TTK.

well the AR ttk should be faster than the sidekick you are firing a 7.62 at your opponent also if i do not respond its because i probally reached my post limit

> 2535416959333535;6:
> well the AR ttk should be faster than the sidekick you are firing a 7.62 at your opponent also if i do not respond its because i probally reached my post limit

This is Halo, not a Tom Clancy realistic game. At this point in time the AR is just to strong for the lack of needed aim to use. The range needs to be reduced to only close range only.

<mark>This post has been edited by a moderator. Please refrain from making non-constructive posts.</mark>
*Original post. Click at your own discretion.

All your problems point to 343i as a bad developer. Not sure why ppl can’t see that? Reach=meh, H4=garbage H5=double garbage and Infinite=future disaster lol.

> 2533274800383882;7:
> > 2535416959333535;6:
> > well the AR ttk should be faster than the sidekick you are firing a 7.62 at your opponent also if i do not respond its because i probally reached my post limit
>
> This is Halo, not a Tom Clancy realistic game. At this point in time the AR is just to strong for the lack of needed aim to use. The range needs to be reduced to only close range only.

agreed the range needs nerfed not damage

> 2533274800383882;1:
> I’ve been participating in each flight and I just can’t put my finger on it, but something is missing from Infinite to make it a fun game. I really wish I knew what that something was, but it’s just not grabbing me like the other Halos in the past.
>
> Maybe it’s the maps, I mean they are decent, but nothing like Chillout, Damnnation, Midship, Lockout, Guardian, etc.
>
> The gun sandbox is just meh. AR is just silly good, the sidekick is more frustrating to use than gratifying. BR doesn’t feel like the BR. The Sniper feels just awful, shoots way to slow, should have zero bloom when unscoped. Having bloom back just feels bad, I mean it was a major failure in reach, why try it again?
>
> I just hope when this game launches I fall in love with it like the others.

I only had to play one match to realize it’s not for me. To each their own, but I’m just not into the bullet-spongey shooters anymore.

> 2533274806718820;8:
> All your problems point to 343i as a bad developer. Not sure why ppl can’t see that? Reach=meh, H4=garbage H5=double garbage and Infinite=future disaster lol.

First, Reach was Bungie’s last game they created for the Halo franchise. 343 took over for maitenenace purposes and then developed 4.

Now I don’t think they are bad developers, it’s just they had an Impossicle task to follow up one of the best trilogies ever made in gaming history. I don’t think anyone could have done that.

But on topic, I don’t think Infinite will be a disaster, I just hope they take our feedback and actually use it instead of turning their cheek.

Yeah it’s kinda missing a touch of something. There’s plenty of cool ideas I can probably think of from the top of my head that could go well with the multiplayer mechanics, but that’s beyond my means since I’m not a developer. I definitely also agree with you, the assault rifle’s been used like it’s never been used before in a Halo and I find the BR a little weak in comparison. I’m sure they’ll end up balancing out the weapons just in time before launch, though. Modern gaming’s evolved quite a bit so Halo’s taken on a few new forms after 3.

I think they need to lower ttk a slight bit and it will improve that feel a decent amount. Most specifically the AR. I’m fine with a slightly faster halo than halo 3, but I think they’ve gone too far on a couple of weapons. I also don’t believe bloom is the correct answer. I don’t understand why they went back to it.

> 2533274891414278;12:
> Yeah it’s kinda missing a touch of something. There’s plenty of cool ideas I can probably think of from the top of my head that could go well with the multiplayer mechanics, but that’s beyond my means since I’m not a developer. I definitely also agree with you, the assault rifle’s been used like it’s never been used before in a Halo and I find the BR a little weak in comparison. I’m sure they’ll end up balancing out the weapons just in time before launch, though. Modern gaming’s evolved quite a bit so Halo’s taken on a few new forms after 3.

Yes, I really do hope they have some weapon ruining before launch. Hopefully they will also have some playlists that have BR starts for the people who enjoy that type of gameplay over the AR/Pistol starts.

I actually do no think FPS gaming has evolved that much since 2001. Don’t get me wrong, the Halo franchise should evolve and expand on different features, but Infinite feels like a step backwards in regards to gameplay compared to CE-3.

> 2533274825006669;13:
> I think they need to lower ttk a slight bit and it will improve that feel a decent amount. Most specifically the AR. I’m fine with a slightly faster halo than halo 3, but I think they’ve gone too far on a couple of weapons. I also don’t believe bloom is the correct answer. I don’t understand why they went back to it.

I think TTK is okay on the AR, I think the biggest issue is the range at which the AR can used at effectively.

Totally agree on the bloom. It was poorly received during reach, which is why it was removed from that game, but they decided to bring it back again? Bloom does not belong in Halo, it just doesn’t feel right at all.

If you nerf the AR, people will go back to using the magnum and this magnum is even more frustrating than the H5 one.

> 2533274806718820;8:
> All your problems point to 343i as a bad developer. Not sure why ppl can’t see that? Reach=meh, H4=garbage H5=double garbage and Infinite=future disaster lol.

Lmao reach is a Bungie game. You really have no idea what you’re talking about.

It is silly to say that you don’t feel like this is Halo just because BR is not the meta of the game now. I prefer the AR to be a useful and versatile weapon that allows everyone to defend themselves in multiplayer rather than turning the game’s meta into a boring BR combat again.

And the argument that this is to improve one’s ability in multiplayer does not work for me, the vast majority of Halo players play for fun, not to become proplayers. Social games do not require BR or have to base the meta on playing BR.

I personally do feel that this is a Halo, maybe we have to touch on the subject of aim, but apart from that I notice a natural and refreshing evolution. Very fun to play.

> 2533274842428280;18:
> It is silly to say that you don’t feel like this is Halo just because BR is not the meta of the game now. I prefer the AR to be a useful and versatile weapon that allows everyone to defend themselves in multiplayer rather than turning the game’s meta into a boring BR combat again.
>
> And the argument that this is to improve one’s ability in multiplayer does not work for me, the vast majority of Halo players play for fun, not to become proplayers. Social games do not require BR or have to base the meta on playing BR.
>
> I personally do feel that this is a Halo, maybe we have to touch on the subject of aim, but apart from that I notice a natural and refreshing evolution. Very fun to play.

First things first, I never said this doesn’t feel like Halo. I think Infinite is going to be the best 343 Halo so far, but it’s just missing things to make it awesome.

I feel like you glanced over my entire comment about the entire sandbox and pinpointed the BR. All of the core guns just feel off, AR range needs to be reduced and bloom probably needs to be removed on precision weapons.

I think you are over estimating the vast majority of people who enjoy Halo. I believe it’s more of a 50/50 split on people who love AR/Pistol start and others who love BR starts. Also, people who enjoy BR starts don’t all have to be people who want to be the MLG pro, maybe they just enjoy that style of game play. Because I love the BR start gameplay, but don’t have any interest in competing in tournaments, that boat sailed 18 years ago for me during H2.

Last thing, why can’t we have social playlists with AR/Pistol starts and a separate one for BR starts so that everyone can enjoy the game? H2/3 did this and it was very popular.

> 2533274800383882;19:
> > 2533274842428280;18:
> > It is silly to say that you don’t feel like this is Halo just because BR is not the meta of the game now. I prefer the AR to be a useful and versatile weapon that allows everyone to defend themselves in multiplayer rather than turning the game’s meta into a boring BR combat again.
> >
> > And the argument that this is to improve one’s ability in multiplayer does not work for me, the vast majority of Halo players play for fun, not to become proplayers. Social games do not require BR or have to base the meta on playing BR.
> >
> > I personally do feel that this is a Halo, maybe we have to touch on the subject of aim, but apart from that I notice a natural and refreshing evolution. Very fun to play.
>
> First things first, I never said this doesn’t feel like Halo. I think Infinite is going to be the best 343 Halo so far, but it’s just missing things to make it awesome.

We both agree, I guess it’s more a matter of personal taste. For me, everything I have tested so far is being incredible, it is not perfect because you have to modify certain things like aiming, but I really feel it as a fun evolution.

> 2533274800383882;19:
> I feel like you glanced over my entire comment about the entire sandbox and pinpointed the BR. All of the core guns just feel off, AR range needs to be reduced and bloom probably needs to be removed on precision weapons.

Giving you the reason about the distance from the AR and the rest, I have focused on the BR because I really believe that we are falling into a serious error by insisting on the need to make everything revolve around the BR. Maybe years ago in Halo 2 it was a perfect idea but today I consider it more a mistake than a success.

Without going deep into the debate as there are already other threads about it, I really believe that in the long run it will cause a rift in the community that will affect the health of the game over the years.

> 2533274800383882;19:
> I think you are over estimating the vast majority of people who enjoy Halo. I believe it’s more of a 50/50 split on people who love AR/Pistol start and others who love BR starts. Also, people who enjoy BR starts don’t all have to be people who want to be the MLG pro, maybe they just enjoy that style of game play. Because I love the BR start gameplay, but don’t have any interest in competing in tournaments, that boat sailed 18 years ago for me during H2.

The problem is that I have been reading this forum for a week now and the only argument I see in defense of the BR is from competitive people, never from anyone who just defends it for fun. And I’m not saying it to exaggerate, it is literally the only reason given in this forum to defend the beginnings of the BR, the competitive mode and putting a difference in skill that I do not see necessary at all in social games.

Although to be honest, I am one of those who argue that social games should not even have statistics that are saved anywhere. I don’t see the point of having a k / d ratio when we have game modes like GrifBall, I don’t see the point of having to find a competitive balance bordering on the MLG style.

> 2533274800383882;19:
> Last thing, why can’t we have social playlists with AR/Pistol starts and a separate one for BR starts so that everyone can enjoy the game? H2/3 did this and it was very popular.

Of course you can have game modes focused on starting with BR. I would never object to that. My comment goes more towards the obligation to focus all the meta in the BR.