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> > It is silly to say that you don’t feel like this is Halo just because BR is not the meta of the game now. I prefer the AR to be a useful and versatile weapon that allows everyone to defend themselves in multiplayer rather than turning the game’s meta into a boring BR combat again.
> >
> > And the argument that this is to improve one’s ability in multiplayer does not work for me, the vast majority of Halo players play for fun, not to become proplayers. Social games do not require BR or have to base the meta on playing BR.
> >
> > I personally do feel that this is a Halo, maybe we have to touch on the subject of aim, but apart from that I notice a natural and refreshing evolution. Very fun to play.
>
> First things first, I never said this doesn’t feel like Halo. I think Infinite is going to be the best 343 Halo so far, but it’s just missing things to make it awesome.
We both agree, I guess it’s more a matter of personal taste. For me, everything I have tested so far is being incredible, it is not perfect because you have to modify certain things like aiming, but I really feel it as a fun evolution.
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> I feel like you glanced over my entire comment about the entire sandbox and pinpointed the BR. All of the core guns just feel off, AR range needs to be reduced and bloom probably needs to be removed on precision weapons.
Giving you the reason about the distance from the AR and the rest, I have focused on the BR because I really believe that we are falling into a serious error by insisting on the need to make everything revolve around the BR. Maybe years ago in Halo 2 it was a perfect idea but today I consider it more a mistake than a success.
Without going deep into the debate as there are already other threads about it, I really believe that in the long run it will cause a rift in the community that will affect the health of the game over the years.
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> I think you are over estimating the vast majority of people who enjoy Halo. I believe it’s more of a 50/50 split on people who love AR/Pistol start and others who love BR starts. Also, people who enjoy BR starts don’t all have to be people who want to be the MLG pro, maybe they just enjoy that style of game play. Because I love the BR start gameplay, but don’t have any interest in competing in tournaments, that boat sailed 18 years ago for me during H2.
The problem is that I have been reading this forum for a week now and the only argument I see in defense of the BR is from competitive people, never from anyone who just defends it for fun. And I’m not saying it to exaggerate, it is literally the only reason given in this forum to defend the beginnings of the BR, the competitive mode and putting a difference in skill that I do not see necessary at all in social games.
Although to be honest, I am one of those who argue that social games should not even have statistics that are saved anywhere. I don’t see the point of having a k / d ratio when we have game modes like GrifBall, I don’t see the point of having to find a competitive balance bordering on the MLG style.
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> Last thing, why can’t we have social playlists with AR/Pistol starts and a separate one for BR starts so that everyone can enjoy the game? H2/3 did this and it was very popular.
Of course you can have game modes focused on starting with BR. I would never object to that. My comment goes more towards the obligation to focus all the meta in the BR.