Infinite is dead

Game is an absolute abomination currently with a pick and mix rotation of luck for multiplayer game modes. How you screw up tactical slayer is beyond me, but 343 messed that up with ease. ten games of that, 6 in a row of mangler swat! 6! WTF 343, atleast let me pick what mode i want for sweat seeing as your adding in a weapon i absolutley despise.
funny how the shop was implemented and worked without fault from day one, yet forge, co op campaign, multiplayer modes, campaign locations, animals (and pretty much everything in the original teaser trailer) where all missing day 1. 343 do not deserve to work on this title anymore.

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Yeah - looks like I’ll have to stick with social… you match into a game on average with a five minute wait between games. Not bad for a bit of nostalgia!

Better than nothing!

Irrelevant.

The point is that the number is irrelevant when you’re trying to argue that “it takes no time to find games”. Even when there’s barely a few thousand names to a playerbase, finding games shouldn’t be an issue. You wouldn’t notice, whatsoever.

Your claim that there’s probably 50,000 players is completely unfounded, unrealistic, and unlikely. Insert more synonyms. There’s simply no evidence to suggest that people on Xbox are playing the game to such a high degree.

It’s a simple response that acknowledges the TC. There’s nothing wrong with doing that.

That sounds more like a you problem if anything, one your going to need to learn to fix yourself.

Also, who wasn’t already aware this game was dying? I kinda felt that way back in December.

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You’re right honestly got tired halfway through that replay and made a mistake. They are in the game I still stand by my point that elite hitboxes would be an issue as an amateur 3D sculptor and animator I can tell you there is no way to fix this without making someone unhappy.

You mistook my rough guesstimate as a genuine claim.
That is on your fault.

I said it was probalby around 50k online because if it were less like it is in other games, my wait time for matches woud be probably a minute or more.
I have yet to wait for more than 30 seconds to enter matches unless that gamemode was having issues being addressed, which is why I previously mentioned BTB.

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I never said that it was a genuine claim. Trying to argue it wasn’t a claim is factually incorrect and goes against it’s basic definition.

I also stated that your “guestimation” is wholly unlikely and impossible to substantiate. Which is a factual claim.

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My previous post quoted you ver-batum stating that.

  • 11:19am
  • 11:30 am 9min game que time 2min
  • 11:40 am 8min game que time 2min
  • 11:48 am 6min game que time 2min
  • 12:07 pm 17min game que time 2min
  • 12:15 pm 6min game que time 2min
  • 12:24 pm 7min game que time 2min
  • 12:38 pm 12min game que time 2min
  • 12:47 pm 7min game que time 2min
  • 1:06pm 17min game que time 2min

These are your last mid-day games on Jun 11 with 2 min queue times. So clearly you can find game NP.

I was using random numbers off the top of my head and didn’t think I needed to be specific to get my point across so here we go.

  1. Matchmaking does use CSR for ranked as a parameter along with MMR. Social Does not, it uses MMR only
  2. You are correct I was using numbers off the top of my head.
  3. v AcTioN v #1 CSR 2449 MMR 442 / Nick vwp #3 CSR 2279 MMR 1292. It is clearly a realistic MMR!
  4. True 1500-1600 is bottomed heavy by 2/3 but I never stated anything to the contrary and never said you couldn’t match from that pool.

You must really just love to argue needlessly or you are more dense than Mjolnir itself.

I used the term “guesstimate” because it is a guess at a possible estimate.
Since we do not get to know the actual numbers, we have to GUESS within reason.

Haha. Yeah, that’s the point–that was a month ago. I have not played a mid-weekday ranked game since then, because on two straight occasions I was given the message that the game “may be unable to find a match” and I gave up and did something else after a few minutes. I can try again tomorrow at noon if we’d like to re-examine, though.

  1. I was not under the impression that ranked uses CSR as a parameter. I’m sure @Darwi knows, though.
  2. Fair enough.
  3. What numbers are those? Ranked MMR isn’t publicly visible that I’m aware of. Can we get a hold of those now?
  4. I don’t even remember what we were talking about.

I also should have been clearer–I mean midday weekday matches. The 11th was a weekend. Anyway, this argument isn’t very productive. The game’s population is disappointing, and is continuing to decline without much of a visible path to resurgence or relevance until Forge comes out. Can we agree there?

No way to prove that you have or haven’t tried lately and I guess it’s fair that was a weekend we could go back further but your right this isn’t very productive. I don’t know who @Darwi is but I would recommend watching the GDC talk titled Matchmaking for Engagement: Lessons from Halo 5. It’s the 1.0 version of the True skill system but still, gives great insight into the system. Halo Data Hive is an API that allows players to view their MMR from the last FFA game played. This is not a converted rate to what it might look like in a team setting but it’s generally agreed upon in the API enthusiast community that it’s a solid baseline.

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It’s still a claim, my guy. It’s ironic that you call me dense when I’m 100% correct. You’re needlessly stubborn and allergic to admittance

Arrgoance is the sign of a foolish mind.

I gave a guesstimate and you are treating it like I am treating it as fact, when in reality I am treating it as it is

A GUESSTIMATE

I never stated that you claimed it was a fact. I also never insinuated that you claimed it was a fact. Not all claims are claims of fact. The word claim has a very simple and easy to understand definition in every dictionary.

Strawman fallacy, I would say, makes you foolish as opposed to what you think of my “arrogance”.

It is happening :popcorn::popcorn::popcorn::popcorn::popcorn::popcorn:

This you?
You are point out a lack-of-evidence, which implies that you seek a factual statement.

If I were to make a claim of something, I would back it up with actual evidence.
You know like this -

“Halo 4 was a colossal failure and after a year there were less than 10,000 players online in a single day.”
That is my claim.
And HERE is my evidence!

  • https://www.neogaf.com/threads/halo-4-one-year-later-what-happened.709697/

I made a guesstimate.
I used the term “guesstimate” and not “estimate” because an estimate has numbers you can work with and try to predict an outcome from.
I lack the numbers needed for such a prediction as we only have Steam player counts to go off of and not Windows Store and Xbox player counts.
So I make a guess at what a possible estimate could be.

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Can’t say 100% - but I doubt they would.

What value would it give over your MMR? Especially on an account that has played enough games for the season that their MMR curve is narrow and is essentially mirrored by the CSR.

I guess it could look like the CSR has influence early in the season - when the MMR curve is wide - and the match maker is a little looser in it’s range.

Well, that’s a confidence boost to start to the day. :slight_smile:

PS. Don’t look me up. I am just trying to be a bit humorous. I am nobody important.

Did we ever come to a consensus on the different MMRs across FFA playlists?

Personally I am bad at Attrition and my MMR in that is still jumping all over the place (haven’t played many games). Whereas for Rumble Pit it’s still bad, but much more stable. And both are clearly different from my ranked MMR (based on a consistent CSR over 50+ games).

A lot of people read the FFA number as your global MMR. I think it’s just your FFA playlist MMR.

I don’t know how you assume the system works but CSR is 100% a parameter for ranked matchmaking. It’s the defining bracket that allows the system to know what pool of players to search. The system doesn’t just look at MMR and throw you in a lobby full of like-skilled players. We would see a whole plethora of games where people are matching every rank for example 1 bronze 1 silver 2 golds 3 plat and 1 onyx in a single lobby. The system looks at your CSR rank bracket Dimond for example and finds players with an acceptable skill gap by comparing MMR. Now if a player cant be found then it searches ranks closest to yours and so on and so on until it has a full lobby.

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