What I am saying is that From Software’s games are CONSISTENT while Halo’s games are now an inconsistent mess.
That’s completely and 100% unrelated the the actual conversation. It’s literally irrelevant. We’re all talking about the wider genres EXCEPT for you. Jeez
I seriously can’t fathom how you failed on every level to grasp the simple meaning of the words I put down. Literally everyone else here is on the same page, yet you are not. You quoted one segment of a single sentence. How did you even manage to get to that part of the sentence without reading the rest after and before???
The topic of this thread is titled as -
“Infinite, if it is dead, did not die because of “Content” or “343 Bad” - it died because it is Halo”
The topic is all about someone’s bad take on why Halo Infinite is failinig.
I pointed out that 343’s games lack actual direction and unity.
Each one has been an abomination, with Infinite being an actual attempt at making a Halo game but failing horribly due to lack of content and the fact that the servers are worse than Halo 2’s servers from 2004.
My point with From Software is that all their games are very much the same, with only minor tweaks between them to keep it interesting. You can play Dark Souls 1 and enjoy Elden Ring. You can play Bloodborne and then enjoy Sekiro.
Halo 4 and Halo 5 on the other hand are so much unlike Halo that Halo 4 died embarrassingly and they had to make the bare minimum of adjustments to make to Halo 5 so Halo players would stay longer.
The wider genre doesn’t need to be considered when making a Halo game.
You just make another Halo game.
“Considering the wider genre” is a trend that really needs to die off as an idea, because it is why so many game franchises have died off over the past decade.
EA wanted to try and bring in more players for Dead Space 3, so they dumbed down the necromorph combat and added in Gears of War cover-shooter dynamics.
Activision was jealous of the success of Titanfall, so Advanced Warfare - Infinite Warfare - & Black-Ops III became mobility shooters like the pilots of Titanfall.
343 had the big brain idea to make Halo 4 into a copy of Call of Duty’s formula and then also decided that Halo 5 should have mobility-shooter aspects. Thank whatever Gods we have above that they didn’t include wall-running in Halo 5’s Spartan Abilities!
All these words and you refuse to admit you have no idea what we were talking about. Did you miss the numerous other comments calling you out for missing the point?
It’s somewhat hilarious that you argue that the OP title has any relationship to the sub-conversation that spawned as a result. Your argument assumes that all comments that are made in a thread cannot deviate with theme/conversation from the original post. That’s simply idiodic.
What’s even funnier is you backpedal and steal the opinion of those you’ve been talking to. Aka, you citing how games are copying aspects from other games because it’s trendy. We all said that before you caught along with what were talking about. ![]()
So you admit that you went off topic and I am trying to stay on topic of this thread?
No, you don’t understand. You were also off topic, but you were also off topic in our sub conversation about wider genres. We argued Elden Ring being a game that differes from the norm, and you somehow completely misunderstood why we ever mentioned it.
You didn’t stick to the original topic either, my guy. You simply failed to follow along with the rest of us. And now you’re backpedaling.
Dark Souls deviated from the norm, not Elden Ring.
Dark Souls differed from the norm, as it is an RPG Fantasy wherein all encounters are pretty much boss-fights as they can easily kill you whereas in other fantasy games you were able to take a few hits unless the area was too high of a level to deal with.
Elden Ring is not a differentiation of the norm since it follows Dark Souls’ legacy, with many theorizing that it is a prequel to the Dark Soul itself, as flame has an entirely different meaning and purpose that can lead to hwo flame is treated in Dark Souls.
This statement is akin to someone saying Doom was a deviation from the norm, even though Doom was very much the same game as Wolfenstein 3D.
I’d argue the same thing about you.
We are on a forum discussing Halo and you insist on talking about unrelated game franchises.
As for my reasoning?
Elden Ring and Dark Souls play very much the same way in terms of combat encounters, aside from mounted horseback combat.
World exploration is asinine as you will still be doing the same things other players are doing, but from separate angles.
I quit because just like all the other 343 Halos; sprint, ads, clamber and then of course there was the new additions; boring and limited maps, desync.
ER is used as a comparison point because theyre both open world boss killing games developed in a similar time frame.
People also use ER as a example because its not like modern rpgs and sticks to the DS formula. Despite what the OP says, ER stuck to its formula over a modern one and saw great success.
To disprove the OP we refer to a game that did tge opposite of what the OP says is the issue and did well. Thus the premise is wrong.
You seem to be arguing that ER is irrelevant because it followed the dark souls norm. But what were saying is thats what halo should have done rather than this indecisive mess that wanted to be a hero shooter at one point.
We keep brinjng it up because you completely missed thebpoint
Correct me if I’m wrong, but are you trying to say that Halo should’ve stuck more to its original formula? If so, the ER comparison really wasn’t needed to explain that. That’s probably what caused the confusion in the first place.
I completely agree that Halo should’ve stuck to its formula, but DS and Halo are two different franchises. You need to elaborate more on the points if you want them to be understood.
If you’re going to make a comparison between ER and HI, bring up the fact that From Software remained true to its original formula while 343 is just now learning that lesson 2 games in.
This is actually something I have argued for IMMENSELY in about a hundred other posts and I am surprised I missed this in this thread.
But yeah, Halo had WAY too many unnecessary changes made to it since 343 took over. Fans wanted Halo 4, not Call of Halo 4: Sci-Fi Warfare.