BlueDevistator
I wouldn’t consider Recharge to be 3-lane, at least not any more than guardian, ghost town, chill out, and cold storage.
I see your point and it’s for sure some what debatable. I thought it wasn’t but then i saw a top down view and my opinion changed. Your avenues of movement are limited to
Left lane (Point B/Tunnel to Turbine)
Middle Lane (The Pit/Camo Spawn)
Right Lane (C Point/Lobby to Point A)
While there is room to move across the lanes in my opinion it still plays very similarly to a 3 lane map even if you consider tunnel as it’s own lane.
If we take Ghost Town in comparison.
From left to right.
We have Sniper Room (Walkway also wraps around to the back half of the map)
We have Mongoose Runway (which is the low ground next to sniper room that leads to camo)
We have The room slightly to left of that which is a walkway that leads to mid.
We have the the room from rockets that leads to the party room - top mid
We have the tunnel mongoose runway (which people use mongoose to get os)
We have the walkway over by the trees.
This all the options in just one direction.
While Ghost Town isn’t my favorite map by any means i see more value in maps that give options. I do agree it’s completely subjective for recharge though.
[ItzTheDay]
Lockout is a must have. Am I really the only person who would love to have a remake/remaster of Waterworks?
Honestly bro waterworks was one of my favorites. I really liked being able to shoot the stalactites and squishing vehicles if you were lucky. Or trick jumping up to the top of the map.
I don’t think we will see a dev remake of lockout but the first thing i’m doing with forge is making lockout.