They have just been buffed with no thought given to the weapons needed to deal with them, weapon tweaks/weapon placements.
I don’t hate them but proposing changes to remove or nerf weapons that deal with them so they have more free reign is asinine.
This plus you wanting the BR to be as OP as it has historically been make me think you don’t want to care about positioning and just be able to use the BR at any range. The current AR is perfect as it pushes the BR out to that medium range for which it is intended to be dominant at.
This plus you wanting the BR to be as OP as it has historically been make me think you don’t want to care about positioning and just be able to use the BR at any range.
You have proof of me wanting the BR to be OP? I legit made a whole thread complaining about Infinite’s BR.
The current AR is perfect as it pushes the BR out to that medium range for which it is intended to be dominant at.
Range windows for Halo is a garbage concept, fact.
The current AR is perfect
For low IQ players and the normies who think in terms of COD and Battlefield
I said we should nerf their damage and you still have rockets and they hydra which would just be worked. It would require a tad more skill but yoi can pick up 2 shock grenades and chuck them onto a vehicle to still stun it. I want vehicles to be less lethal overall (i suggested several nerfs to go with this) but also be able to survive longer so they actually work as good mobility options instead of the death traps that they are now. I don’t want them to be oppressive by any means.
In previous halos it was much harder to stun them with the weapons we had then. Now you have 2 guns and nades with a huge radius (especially since the vehicle lanes are so narrow) that can instantly stop any vehicle.
Spawning with long range super easy to use precision weapons (and yes they are very easy to use) took that skill away
I mean, pretty much all Halos have had this. H1 had the magnum, which was the most overpowered of all of them. It was the BR starts until H5 when it was magnum again, and then back to BR. Ranked in Halo has always been primarily about your basic precision weapons.
Ironically, you were criticizing H5–I think it had by far the most balanced and diverse sandbox. You could reasonably drop a magnum for a carbine or battle rifle depending on preference, or upgrade slightly to DMR and Light Rifle which both play different. Brute plasma rifle, plasma pistol, SMG/storm rifle, all usable. And, way more power weapons. Railgun, rockets, sniper, sword, hammer, incineration cannon, hydra. Plus fun maps like Eden or Sanctuary with multiple power weapons making for super interesting matches.
You realize that ranked doesn’t even have large swathes of the sandbox? No ravager, no skippy-hardlight-whatever gun (don’t even know what it’s called), no hydra, no gravity hammer. The ranked sandbox is basically nonexistent in Infinite. It’s BRs and Manglers, with power weapons occasionally added.
Yup and it makes me sad that some of Infinites sandbox isn’t in ranked. I would suggest AR/sidekick starts there as those seem to have a purpose while not being OP nor useless and still allow for diversity of weapons used.
I mean, that would be a strong departure from every other Halo game. Ranked generally = precision starts. Since Halo 1.
Yeah it would and i did say i think Halo thrived despite this not due to it. An option for either starts would be nice but new playlists don’t seem possible with a low player base and 343 is already slow on the other content.
Yeah the game’s more or less dead, so it’s kind of a moot point I suppose.
I would play it more but outside of making Onyx i didn’t really have anything to grind for. All the armor is behind ridiculous time grinding or real money purchases.
If we had an armor like Helioskrill, Hayabusa, or H3 Recon to try for i think lots of players would come back. Those took more skill/knowledge than just needless time grinding to get.
Currently there is no way to flex on others and show off aside from a tiny emblem that gets covered up by armor pieces…
The way I see it, the AR will never be useless so long as it has a faster or equal TTK to the BR. The problem is when the AR is so good that you never want to drop it. Personally I believe the AR should be just good enough to defend you from a single spartan before needing to reload. Right not Infinite’s AR can kill 2 players and still have some ammo left. That’s too much.
In general, I liked H5’s AR because, it was decent by itself, but it was still the “worst” auto when compared to the shield-stripping Plasma Rifle and Storm Rifle, the more effective SMG or the track abilities of the Suppressor. As a result, I didn’t mind using my AR if that’s all I had, but upgrading to any of the mentioned guns was ultimately what you anted to do. Same with the Magnum compared to the BR, DMR, etc.
Ironically, you were criticizing H5–I think it had by far the most balanced and diverse sandbox. You could reasonably drop a magnum for a carbine or battle rifle depending on preference, or upgrade slightly to DMR and Light Rifle which both play different. Brute plasma rifle, plasma pistol, SMG/storm rifle, all usable.
THANK YOU!
Oh boy, I didn’t even remember all that stuff. A snipe worth picking up. Carbine, so much more fun to use than the BR. DMR to spice things up. Railgun you really can go mental with…
In Infinite, picking up power weapons beside rockets is mostly just to show off, not to decide matches.
You post kinda wants me to fire up h5 again.
Right not Infinite’s AR can kill 2 players and still have some ammo left. That’s too much.
Huh. Didn’t realize I could kill 2 people with in a single clip.
I’d just reload. Taking on 2 people is usually suicide given with fast kill times and such, but I guess when you’re on X-games mode, it can happen.
Infinite might have my least favorite sandbox of all of the Halo games (not counting CE because I just didn’t get to play it at the time). To me, it’s my biggest gripe with the game actually.
I think having a utility spawn weapon is a good thing, as long as it is a precision weapon. I prefer a stronger emphasis on precision weapons than Infinite has. The AR is boring to use imo, the sidekick has too much influence of randomness because of bloom. The sniper is frustrating to use. The rockets are worse. No fun weapons like the beam rifle or brute shot, or laser. No dual wielding. 343’s constant search for ‘balance’ has led the game to stray from ‘fun’ in my experience.
Seems to me you just hate precision weapons, when halo is at its best when we spawn with one.
The literal only thing I agree with here is the collision. That’s it. Everything else is insanely wrong.
Idk what you’re smoking but the entire problem with Infinite vehicle balance isn’t the damage, it’s their durability.
Vehicles in Infinite have a very high presence even if driven by a bad player and this is cos they aren’t being exploded.
Skewer and Hydra needs to be buffed to kill vehicles faster and Plasma sticks need to explode any small vehicles like Ghost and Mongoose.
The Infinite Sandbox is hot garbage. The vehicles alone send Infinite to the bottom of the barrel with all the flaws they’ve had since Reach with the added bonus of horrendous handling, damage to specific parts to make them handle even worse, not to mention the shock weapons making it very easy to disable vehicles at distances that far exceed what the Plasma Pistol was capable of.
While we are on the subject, the Plasma Pistol is awful, single shots don’t meaningfully damage shields(damage types in general are meaningless) and its EMP functionality was stripped out to form the Disruptor. Gotta love laying into somebody with a weapon and waiting 10 seconds for them to die, just brilliant design.
Infinite also marks the return of bloom on precision weapons(even on the bloody sniper rifle) because we can’t have skill based weapons become to prominent. That would make the game “boring”, everyone should be running around with mindless bullet hoses and lock on weapons instead, so much more engaging /s.
Infinite is also still full of redundancy. The disruptor is just the PP’s EMP stripped out and made a standalone weapon. The Pulse Carbine likewise takes the PP’s shield stripping potential, because we needed another bloody lock on weapon
The Shock Rifle is still largely just the same sniper rifle template.
The Bulldog and Heatwave are virtually pallete swaps given the heatwave’s damage is so low it makes the bouncing feature and wideshot pointless outside of cleaning up very weak players.
Bloom ruins the Sidekick and Commando and adds a pointless nerf to the sniper rifle. Speaking of pointless additions, scope glare is just intensely shallow handholding, god forbid anyone use there eyes to find targets rather than a strobe light, this feature is questionable enough in Battlefield let alone the much smaller arena’s in Halo.
The BR has a molasses slow TTK, while still being too easy to use, meanwhile the AR is utterly brainless. The Mangler is basically just a more reliable Sidekick, but no one apparently saw the problem with a Mauler that can also 3 shot at a not insignificant range.
Gravity Hammer feels awful to use and come up against, it deletes everything in front it but the wind up is so cumbersome and lacks the physics impulse that made the original Halo 3 version fun to begin with.
The Sentinel Beam is a shallow overpowered point and click adventure and trivializes the whole campaign once you get it. Speaking of Campaign, gotta love how most of the AI casually block a Sword making it feel little better than just smacking them with a normal melee.
Skewer feels almost as powerful as the Laser or Railgun without the windup that required a degree of forethought. The Hydra will also just never be as engaging as the Grenade Launcher or even the Railgun, this is again the problem with lock on weapons.
Are many of these issues exclusive to Infinite? Of course not, but that just goes to show how people talking up the Infinite sandbox don’t have any leg to stand on.
The only meaningful difference between Infinite and other Halo games is that the AR is powerful and precision starts are minimized(though judging by the whining lately it seems precision weapons starts are creeping back in as they always do).
Its just a lot of smoke for a shallow bitter crusade against precision weapons that take at least of modicum of skill in favor of random spread and lock on weapons. They fundamentally don’t want player skill determining outcomes, just the shallow rock papers scissors of happening to have the right weapon in your hand at the right time and as long as they get to use all the pretty weapons with their shiny lights and colors it doesn’t matter if the actual sandbox is rubbish.
I don’t know if I agree with a single one of those besides Nerfing the warthog and wasp damage. The warthog can kill someone in less than half a second if the last bullet is a headshot. It’s ridiculously broken and I hate them
I love H5 sandbox. Multiple viable weapons that all had a role