Infinite Flight Feedback

Movement: Very solid movement mechanics, but sprint is super shakey (even with screen shake turned off) at fps lower than 80.

Sniper: Gun feels very different than previous titles, I assume the gun was switched to projectile rather than hit scan, and that really threw me off.

Gravity Hammer: Hammer is WAY too slow to swing and feels very unresponsive. My least favorite iteration so far. Just speed up swing time and it will feel better.

Pulse carbine: Tracking is not strong enough to make the gun viable, I actively avoided it, same goes for plasma pistol.

Frag grenade: Please let us throw it farther.

Needler: Just give it a more classic sound.

Other than those issues I had a blast with the game. Will definitely be playing as often as possible.

It feels like a true Halo in many ways and that has me excited. Like the music, the soundtrack or the sound of weapons. I have really enjoyed the test.