Here’s some thoughts on the flight coming from a more social/casual player (I played on PC)
UI / Menus
The user experience of the menus could be much better. Its way more complex than necessary to navigate through the different menus. My suggestion would be to have the Settings and Battle Pass/Challenges accessible at the top with Play and Customize and Store. Also keep that menu at the top in every screen so that we can jump from menu to menu without having to go back and forth to the main screen. You can see Warzone or Fortnite lobbies as examples of this kind of menu navigation. - Navigating with a mouse also isn’t very intuitive, in some screens like the battle pass, hovering over an item would show it on the preview (when it worked), this isn’t the case in the menu where you test weapons. The first time I used it I wanted to see what weapon I was selecting by hovering over its name but the preview image would only change if I selected it and took me into the different drills, having to go back and repeat the process with each weapon I didn’t know the name of. - I know there’s a hotkey to equip something in the customize menu, but in order to do it with the mouse I have to click on a really small check box, this could also be more intuitive.HUD
I also felt the HUD could use some improvements but it might be a more personal preference. Its also all positioned at the bottom of the screen while the top is almost empty. Also some elements like medals and ammo/grenade counters are too small. Having the ability to customize the position/size of each element on the screen would be amazing for personalization and accessibility (including the crosshair like in MCC on PC maybe?). - I miss being able to see how many of each grenade I have at any given time like in Halo 3 as well as seeing the bullet icons deplete as I shoot as opposed to just having numbers.Bots
My only issue with bots is that they’re way too precise with the sidekick at ODST+ difficulty and if they spot you at a distance they can very quickly kill you with it.Weapons
Almost every weapon felt useful and balanced, except for the Heatwave, it felt very underpowered and the way the projectiles bounced off surfaces wasn’t as predictable as I expected.Overall thoughts
I’m just nitpicking because these are the only complaints I could have so far about the test. Overall I really enjoyed my time in it and I’m somehow more hyped for Infinite than I was before it.
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> Here’s some thoughts on the flight coming from a more social/casual player (I played on PC)
> UI / Menus - The user experience of the menus could be much better. Its way more complex than necessary to navigate through the different menus. My suggestion would be to have the Settings and Battle Pass/Challenges accessible at the top with Play and Customize and Store. Also keep that menu at the top in every screen so that we can jump from menu to menu without having to go back and forth to the main screen. You can see Warzone or Fortnite lobbies as examples of this kind of menu navigation. - Navigating with a mouse also isn’t very intuitive, in some screens like the battle pass, hovering over an item would show it on the preview (when it worked), this isn’t the case in the menu where you test weapons. The first time I used it I wanted to see what weapon I was selecting by hovering over its name but the preview image would only change if I selected it and took me into the different drills, having to go back and repeat the process with each weapon I didn’t know the name of. - I know there’s a hotkey to equip something in the customize menu, but in order to do it with the mouse I have to click on a really small check box, this could also be more intuitive.HUD - I also felt the HUD could use some improvements but it might be a more personal preference. Its also all positioned at the bottom of the screen while the top is almost empty. Also some elements like medals and ammo/grenade counters are too small. Having the ability to customize the position/size of each element on the screen would be amazing for personalization and accessibility (including the crosshair like in MCC on PC maybe?). - I miss being able to see how many of each grenade I have at any given time like in Halo 3 as well as seeing the bullet icons deplete as I shoot as opposed to just having numbers.Bots - My only issue with bots is that they’re way too precise with the sidekick at ODST+ difficulty and if they spot you at a distance they can very quickly kill you with it.Weapons - Almost every weapon felt useful and balanced, except for the Heatwave, it felt very underpowered and the way the projectiles bounced off surfaces wasn’t as predictable as I expected.Overall thoughts
> I’m just nitpicking because these are the only complaints I could have so far about the test. Overall I really enjoyed my time in it and I’m somehow more hyped for Infinite than I was before it.
Fully agree with the bot accuracy. ODST bots should still miss 1/3 of their shots. I want time to practice my 7 pistol shots and get cute with movement. The grenades from them are a little to calculation (lol).
I think they should just allow us to have a HUD editor and move things around like we want. Everything else is so accessible so why not the HUD.