Liking Infinite very much based on the test flights. What I want to see changed/observations:
General
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BTB should have more starting vehicles and a wider variety of starting vehicles, including heavies. - Vehicle drops should be more frequent/faster. - Splatters were weirdly stiff and delayed in my flights. - Vehicle health: Too difficult to judge what kind of state a vehicle is in. Further differentiate the “tiers” of battle damage. - The effect when a vehicle is about to explode should be more obvious audibly and visually. - More vehicles with lots of passenger space would be appreciated, with the increased BTB player count. - Ordinance drops may need to be increased with vehicle changes.
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The physics of Infinite feel underwhelming, specifically player and vehicle knockback. I like when stuff is flying all over the place. - Add more throwable objects on maps. - Add more physics objects on maps.
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Spartan health: Fully shielded, hurt, near-death enemy states should be visually differentiated a bit more. - The new Gravity Hammer is more hammer than gravity. It’s fine, but I miss the H3 feel. - The Threat Detector feels undertuned. It would be interesting to see it mark weapons and vehicles as well as players, and perhaps last longer. - Mid-tier weapons (Shotgun, Heatwave, Needler, etc) don’t start their respawn timer until the current weapon is out of ammo or despawned, unlike every other tier of weapons and equipment in the game. Why? - Increase the knockback on frag/plasma grenades. - Melee kills need a little more oomph on the giving end to better communicate if the hit landed or not. Hard to tell if the enemy died or just juked you some times. Add a unique death scream/stronger hit sound. - Dropped grenades look like live grenades with the orange glow underneath them. Tone down the glow effect or change the color. - Primary and secondary grenades should be visible simultaneously on the HUD. - Heatwave should retain its firing mode when swapping weapons. - “Fire” ground effect from grenades/fusion coil is hard to make out and patchy. Increase color strength/amount of fire. - I can’t confirm if they work this way or not, but betrayals should decrease the respawn timer of the dead player and increase the respawn timer of the betrayer.
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4v4 and 12v12 are great, how about filling a niche and adding an 8v8 mode with a huge map pool? - Add more options for hitsounds/custom hitsounds. - FF on and friendly collision on should be publicly tested.
Bugs -
Occasionally the Plasma Pistol gets stuck charging when you release the trigger. - Occasionally upon your death the screen fades in and out of black for a half second. - Every time I relaunched the game, menu music would play despite my setting to have it muted. Visually the slider hadn’t changed in the settings.
Peace