Infinite feels like COD with shields

Actually the trhsuter pack was in halo 4.

Also aw call of duty thrust didnt work like either Halo 4s or Halo 5s

Also every single ability isn’t in call of duty. You even mentioned it too. The ground pound and what not. It’s not in call of duty.

Also the thurster pack has been Canon in halo since before HALO CE

I was throwing out cheeky examples because you’re clearly incapable of seeing my larger point and you’ve just proved it to everybody reading this.

lol I’ve never seen someone backpedal harder. Even if your examples were “cheeky” you were absolutely wrong about moving people out of their area of expertise to work on something totally random.

More likely, the people who design multiplayer maps would be diverted to help designing the environments for campaign missions.

Wrong again, but not as egregiously wrong. What’s actually more likely is they hired level designers with experience in competitive multiplayer and then a separate group of level designers with experience in pve for campaign. Switching these people around could work, but a multiplayer map designer would need to spend considerable time learning best practices before doing any work. And this wouldn’t be a quick switch either. This would likely be a long term change.

The people who work on designing the guns might be diverted to help designing vehicles or vice versa.

This isn’t actually wrong. Congratulations. You could’ve used this example first (doesn’t really help your point much though) and saved yourself from saying some truly stupid stuff.

I figured you were too small minded to see the big picture so I baited you and you took it hook line and sinker.

HAHAHAHA. omg it was a trap all along. You said things so egregiously stupid and incorrect just to bait me into… proving you wrong? So that you could… backpedal to your actual examples that you didn’t use in the first place because… reasons. But hey, I totally activated your trap card and now I look like the fool. Not the guy who said designers work on engine bugs without a hint of sarcasm.

Now I challenge you to interact with my larger point that I was clearly making.

Yeah I went point by point and pretty much responded to everything. If you want to specifically call out something I said that was incorrect, considering I fell into your 3d chess trap hook line and sinker, please show me how I fell for your bait so hard.

And btw, (because I’m not convinced you’re capable of parsing this on your own)

Says the guy that got egg on his face and had to fall back to “I was trying to look like an idiot all along to trick you.”

my larger point is that halo infinite is ultimately a game that suffers from lack of vision, lack of innovation, and that what 343 basically did was implement an amalgamation of all other mainstream shooters (with a halo veneer)

I remember this, and to prove it you said that designers do “graphics work” as needed.

Either because of not hiring the right people for the right job

Right if you want to go back to what we originally started talking about, you started off by making several incorrect statements that I challenged. Your entire argument so far has rested on how you think game development works, and each time I let you know that wasn’t how things worked, you either doubled down or said “muahahaha you fell into my trap.”

I don’t know if they hired the right people for the job. But you’re the one making that claim and the only thing you’ve demonstrated is that you have no idea how games are made. You suggested that they poured all their “resources” into “movement,” and then some resources into “guns,” and then virtually no resources into “maps.” When I challenged you on how that didn’t make any sense, you went down the insane rabbit hole of designers working in every department. So if you want to go back to that silly point and forget that you have no idea how games work, I can repeat my original statement: “No one makes games like that.”

or not letting those people create something interesting for the fan base (ie the mp map makers)

Are you talking about forge? This has nothing to do with whether or not the gameplay feels like COD.

Because either they had to help with other parts of the project that were lagging behind, or they had their hands tied behind their backs.

See now we’re back to the part where you have no idea what you’re talking about. Jesus Christ this is frustrating.

I can’t say for sure what happened because I wasn’t there but the lack of clear direction in Infinite’s dev cycle is abundantly clear.

Dude. This is a thread about whether or not Infinite feels like COD. Instead of demonstrating to me what similarities there are between the games, you’ve spent this entire time saying outrageous nonsense about game development and then at the end you admit you have no idea what you’re talking about with: “I can’t say for sure what happened because I wasn’t there…”

Do you want to just get back on topic? You really shouldn’t talk about game design.

I put “I’m speaking in general terms here” in parenthesis. That was supposed to be your hint you dope. Obviously map designers aren’t going to work on fixing engine bugs. I know it’s a completely different skill set.

But you’re right I’ve never worked in a game studio so I don’t know the specifics of cross training and people that can fill multiple roles as it applies to gaming. But I know it goes on in almost every company that exists in the United States and when there’s lack of vision, high turnover, and massive infighting (as was reported by Bloomberg), getting a product that truly adds something unique to the landscape is basically impossible. And we didn’t get something truly unique. So there ya go.

You don’t have to “work in gaming” to figure this out. You just don’t. I don’t need to know the first thing about netcode, or fixing engine bugs, or implementing texture smoothing or any of that other gaming jargon to see when a project was missing strong leadership and employee buy-in.

So stop being an arrogant knucklehead because “I work in gaming so I know more than you about project development :clown_face:

Social slayer is basically cod with a halo veneer because the AR is the dominant weapon (just like cod when OG halo was never like that), the movement is just like cod with sprinting, sliding, and clamber (but I can see the argument that it’s more like Apex, but still the point of being “a part of” rather than “apart from” still stands). And the majority of 4v4 maps are the same 3 lane formulaic mp that are, you guessed it, just like COD maps. The similarities are so striking that’s it’s impossible to ignore. Just because they didn’t literally copy paste the cod game and add shields doesn’t mean the OP is wrong. It just means you’re too stubborn to see what’s happening right in front of your face. They LITERALLY straight up copied the f2p business model introduced by Fortnite and later copied by cod. And infinites version feels more like CODs take on it when you look at it.

I put “I’m speaking in general terms here” in parenthesis. That was supposed to be your hint you dope. Obviously map designers aren’t going to work on fixing engine bugs. I know it’s a completely different skill set.

I took that to mean you were generalizing the areas of game design, considering you wrote “graphics work” and “the engine,” which are fairly general. But you’re telling me that you knew, all along, that designers would never in a million years work on “the engine,” and you sneakily hinted at it by putting “in general” in parenthesis so that you could “hint” at me that you “obviously” knew your example was pants-on-head stupid, but you made it anyway so you could trap me into proving you wrong so that… what? I’m dying to know how on earth this possibly benefited any part of your argument.

But I know it goes on in almost every company that exists in the United States and when there’s lack of vision, high turnover, and massive infighting (as was reported by Bloomberg), getting a product that truly adds something unique to the landscape is basically impossible. And we didn’t get something truly unique. So there ya go.

Buddy. Buddy, look. I want you to look at the very top of your page and read the title of the thread. Then I want you to go to my initial post that you responded to. We’re talking about what similarities there are between COD and Infinite. I’m trying to steer you away from the game design argument that you keep trying to have because it’s very clear that you have no idea what you’re talking about, and you literally just went with the “you triggered my trap card” meme unironically.

So stop being an arrogant knucklehead because “I work in gaming so I know more than you about project development :clown_face:

Bruh you were being condescending to me from the get go and tried to snarkily explain game design to me. Now that I called you out, you have the audacity to call me arrogant.

Social slayer is basically cod with a halo veneer because the AR is the dominant weapon (just like cod when OG halo was never like that)

Thank GOD we’re finally back on topic. It’s been a while since I’ve played COD, but I don’t feel this is comparable. Even if you’re doing an AR/AR battle, both games play vastly different from a gameplay perspective. There’s obviously the TTK difference, but you’re typically not using ADS, movement plays a much bigger role in Infinite, and there’s a handful of other smaller factors (grenades, environment) that further make it feel different.

the movement is just like cod with sprinting, sliding, and clamber (but I can see the argument that it’s more like Apex, but still the point of being “a part of” rather than “apart from” still stands)

With jump height and movement based equipment, this is another part that I would argue doesn’t feel like COD. I actually would argue its more like Apex, but we’re not talking about innovation in this thread. I don’t care whether or not Infinite feels innovative. I care if the movement and moment to moment gameplay feels like COD. I absolutely don’t get that sense when moving around. Maybe I’ll watch a Youtube video to see if anything has changed since the last time I played COD, but I don’t think I’m gonna be surprised.

And the majority of 4v4 maps are the same 3 lane formulaic mp that are, you guessed it, just like COD maps.

Meh. Halo has had plenty of “3 lane maps” before, and it wasn’t really an argument back then that those maps felt like COD.

It just means you’re too stubborn to see what’s happening right in front of your face.

Not sure how you’d know this because until just now the only thing you’ve insisted on arguing is how game design works.

They LITERALLY straight up copied the f2p business model introduced by Fortnite and later copied by cod. And infinites version feels more like CODs take on it when you look at it.

And? This is a thread about gameplay, not monetization. I wouldn’t say that Sea of Thieves feels like COD because they have a battle pass and a store as well.

Well first of all, the “it’s like cod with shields” is less about COD specifically and more about the lack of meaningful differences between halo and other mainstream shooters. This is basically common knowledge bro. You’re focusing so much on the cod comparison that you’ve missed the forest from the trees.

If I’m not mistakes, the Thruster Pack Armor Ability in Halo 4 was highly based on the Evade Armor Ability in Halo Reach.

Still a thruster pack. And the concept is the same.

You doge.

In the grand scheme of things, these small differences in ttk and ads are really immaterial when it comes to the gameplay loop. You know what a gameplay loop is, right? Even I know what that that is. The core gameplay of cod and halo is so materially the same that identifying differences is just nitpicking. I don’t have time to debate this anymore.

TTK is not the problem it’s SBMM is Social.

You’re focusing so much on the cod comparison that you’ve missed the forest from the trees.

That’s the thread topic, bro.

You know what a gameplay loop is, right?

Awfully snarky for someone that tried to save face after saying designers do graphics work.

The core gameplay of cod and halo is so materially the same that identifying differences is just nitpicking

You’re going to sit here and suggest that the gameplay loop of COD and Halo being the same is somehow a gotcha? Dude, every basic multiplayer FPS shares the same basic gameplay loop. Spawn > Kill enemies in combat > Die > Respawn. Battle Royales obviously have a different loop. Games like Overwatch have a different gameplay loop.

Dear God. Also, grats on not addressing literally any of the points I made.

My guy you really need to watch this games credits 65-85% of this game was outsourced

Infinity feels like the matrix in revese to me…

They basically used every 1st party studio MS has, which is baffling considering how long 343 had to make this game and how buggy the game is right now.

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yep they really need to fire those play testers and writers or at least have the writers read the first four novels and play through all of the games then make their story, cause it seams the only games the writers knew about were 4 and 5 with little and i mean little sprinklings of 2 and 3.

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They kinda did fire the main guy in charge of campaign. Joseph Staten came back and fixed the campaign up. Most of the work was done by the time he got there though so here’s hoping the DLC has a much better story.

Truth be told, I like infinite’s campaign more overall than 4/5 but there is a multitude of reasons why on that.

By the nine divines, I hope so, at this point it can only improve.

i’ll be honest minus the bosses and desync gameplay is 10/10 but the story is 2/10

I mean Halo Infinite was clearly heavily inspired by Halo 1. I mean the whole premise of the campaign is basically bending its back to turn the story of Cortana the Supervillain into Halo 1 again.

The whole story is pretty much Master Chief alone on a ring with a Cortana. No Prometheans, only Covenant. It gets rid of the Infinity and kills off pretty much any other Spartan to keep Master Chief ad a lone wolf. The ring has a deep secret. The monitor turns against you. The whole campaign is set on a Halo ring.

I mean the only real weakness of the story,I feel, is that the Harbinger and the Endless are very underdeveloped. Their discovery should’ve been elaborated upon more. And perhaps avoid comparisons with being more dangerous than the Flood themselves.

I feel like trying to top the Flood is an exercise in futility. Create interesting and new threats rather than more powerful threats. The Flood were such a threat that they literally built these rings to stop them. That’s the whole core of Halo as a franchise.

I feel like positioning the Endless as more powerful or more dangerous than the Flood will ironically make them seem less threatening in a way.