I was throwing out cheeky examples because you’re clearly incapable of seeing my larger point and you’ve just proved it to everybody reading this.
lol I’ve never seen someone backpedal harder. Even if your examples were “cheeky” you were absolutely wrong about moving people out of their area of expertise to work on something totally random.
More likely, the people who design multiplayer maps would be diverted to help designing the environments for campaign missions.
Wrong again, but not as egregiously wrong. What’s actually more likely is they hired level designers with experience in competitive multiplayer and then a separate group of level designers with experience in pve for campaign. Switching these people around could work, but a multiplayer map designer would need to spend considerable time learning best practices before doing any work. And this wouldn’t be a quick switch either. This would likely be a long term change.
The people who work on designing the guns might be diverted to help designing vehicles or vice versa.
This isn’t actually wrong. Congratulations. You could’ve used this example first (doesn’t really help your point much though) and saved yourself from saying some truly stupid stuff.
I figured you were too small minded to see the big picture so I baited you and you took it hook line and sinker.
HAHAHAHA. omg it was a trap all along. You said things so egregiously stupid and incorrect just to bait me into… proving you wrong? So that you could… backpedal to your actual examples that you didn’t use in the first place because… reasons. But hey, I totally activated your trap card and now I look like the fool. Not the guy who said designers work on engine bugs without a hint of sarcasm.
Now I challenge you to interact with my larger point that I was clearly making.
Yeah I went point by point and pretty much responded to everything. If you want to specifically call out something I said that was incorrect, considering I fell into your 3d chess trap hook line and sinker, please show me how I fell for your bait so hard.
And btw, (because I’m not convinced you’re capable of parsing this on your own)
Says the guy that got egg on his face and had to fall back to “I was trying to look like an idiot all along to trick you.”
my larger point is that halo infinite is ultimately a game that suffers from lack of vision, lack of innovation, and that what 343 basically did was implement an amalgamation of all other mainstream shooters (with a halo veneer)
I remember this, and to prove it you said that designers do “graphics work” as needed.
Either because of not hiring the right people for the right job
Right if you want to go back to what we originally started talking about, you started off by making several incorrect statements that I challenged. Your entire argument so far has rested on how you think game development works, and each time I let you know that wasn’t how things worked, you either doubled down or said “muahahaha you fell into my trap.”
I don’t know if they hired the right people for the job. But you’re the one making that claim and the only thing you’ve demonstrated is that you have no idea how games are made. You suggested that they poured all their “resources” into “movement,” and then some resources into “guns,” and then virtually no resources into “maps.” When I challenged you on how that didn’t make any sense, you went down the insane rabbit hole of designers working in every department. So if you want to go back to that silly point and forget that you have no idea how games work, I can repeat my original statement: “No one makes games like that.”
or not letting those people create something interesting for the fan base (ie the mp map makers)
Are you talking about forge? This has nothing to do with whether or not the gameplay feels like COD.
Because either they had to help with other parts of the project that were lagging behind, or they had their hands tied behind their backs.
See now we’re back to the part where you have no idea what you’re talking about. Jesus Christ this is frustrating.
I can’t say for sure what happened because I wasn’t there but the lack of clear direction in Infinite’s dev cycle is abundantly clear.
Dude. This is a thread about whether or not Infinite feels like COD. Instead of demonstrating to me what similarities there are between the games, you’ve spent this entire time saying outrageous nonsense about game development and then at the end you admit you have no idea what you’re talking about with: “I can’t say for sure what happened because I wasn’t there…”
Do you want to just get back on topic? You really shouldn’t talk about game design.