So game devs don’t have a group of people who specialize in fps gun design? They don’t have people who specialize in map design?
I never said this at all. And I’m not actually sure where you got the impression that I did.
The issue is, those people often are capable of doing other things too like graphics work or ironing out bugs in the engine or whatever
OOPS and then you went and crapped the bed immediately. A designer that’s been tasked with working on “movement” is never going to do “graphics work” (whatever the hell that means) or “ironing out bugs in the engine” (that would be an engineering task, not design). This is actually insane. No game dev studio works like this.
so they are moved where they are needed and the temp people are hired based on what the overall vision for the game is.
…what are you talking about? In your imaginary world do all designers have insane proficiency with literally every skillset? Can you name me a big modern studio that works like how you’re describing?
Many corporations and even small companies in every industry do this all the time so I’m not sure how being in gaming makes you so special when it comes to understanding this.
Bruh you just said a designer will get pulled off of something like FPS Gun Design to iron out “graphics work” and code bugs.
There’s also graphics teams, network teams (people that work on code for online play), story writers (sometimes), marketing people, etc.
First of all, you don’t have to tell me about “the teams.” I work with leads across every discipline so I guarantee I know more about teams than you. Like, when you mention “graphics teams,” are you talking about environment artists? Tech artists? Animators? modellers? VFX? Do you think that all of these people just fall into a catch all “graphics” team?
Companies hire people because they contribute something productive to what they’re trying to do. That’s how business works.
Oh I thought companies hire people because they DONT contribute something productive to what they’re trying to do.
And again, no dev company has infinite resources to just hire thousands of experts in every area to make the perfect game
Do you think it takes “thousands of experts” to do the design work for like, 15 guns in an FPS?
Again, you might work in gaming but your knowledge of business operations is laughable.
Says the guy who just told me that designers get prioritized out of design to do “graphics work” and fix “the engine.”