Infinite doesn't need a toggle for everything

The more options for individual personalization the better as long as they don’t take too many resources from development of more pressing aspects of the game.

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At the end of the day, more options are always better. It’s up to the player and community if they want to use them or not, and there’s nothing wrong with that.

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One toggle, two toggle, red toggle, blue toggle!!! Toggles for this, toggles for that!!! Toggles for days!!! Toggles for your toggles so your toggles can toggle while your toggle toggles!!!

Sarcasm aside, I personally do not care. Unless you’re constantly going around and changing your settings after every game, they tend to be a set and forget feature. Some people like a lot of customisation, some don’t. You can’t satisfy everyone. Deal with it.

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That’s very well put!

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I’m confused… why are folks complaining about people having choices? Is it just a weird fetishization of uniform experieinces? Is the idea that people should all be forced to have the same experieince or else the game would somehow be less good? As far as I can tell this is a strange complaint about something with no negative effects.

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There is no harm which is funny since OP says it can hurt the game. Toggle let’s people all individually set things to where they personally want it, it doesn’t harm anyone else.

That said I will agree that 343 shouldn’t abide to every single not pick thing the community wants because that’s a lot of work when you’re already designing the game, working on future patches as well as future content. If 343 wants to add toggles I’d say let them, it doesn’t do any harm but people also need to understand they don’t have to do that with everything as well.

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Odd question.
To see their health, of course.
But it’s also probably because it’s a boss that probably has mechanics that would suit the player seeing how much health is left. There could be healing mechanics, invincibility mechanics, etc. And that would make the fight difficult if you don’t know what kind of damage you’re doing. But for players who don’t necessarily want that, I can see why it should be a toggle.

In which game? In the original Halo, It was a horror factor to emphasize death. Especially contrasting with the Flood.

In halo 3 though? No idea, It didn’t really serve a purpose other than some visual flare. It also probably helped cover up everything looking like a potato.
That and it aided in visuals to guide players to secrets and spots with Ammo. Snow map with a dark spot near the wall? Probably dead marines to grab guns and ammo from.

But very few people think of “Blood” when they think of Halo. Halo has always been Light on those themes especially in comparison to its contemporaries.

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It’s funny there’s people arguing about others wanting the ability to customize their experience to their liking when in reality it won’t affect them in the slightest. “NOOO! You can’t have fun in a video game the way you want! You have to do it the way I want you to!”

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I agree to a certain extent. Those 3 things you initially mentioned have all been done in other games and I really appreciate them. Something like a sprint toggle though is too much. Then you’re literally changing gameplay mechanics. I think most visual toggles people want are fine. It doesn’t NEED so many toggles but I don’t see how giving us that customization for things like health bars or blood would be a bad thing.

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This is why I didn’t like the idea of a toggle to begin with. Not just in Halo, but in any game. If you buy a game, you should expect to get and see everything that comes with it, of which the ESRB ratings advise for more serious things. And for annoyances? Just get over it. Seriously, get over it. I find myself annoyed with Gamertags like xX4twenty_Gamer_Fuul_Sw4g_N0SCOPEXx, should there be a toggle for me to convert that gamertag into something more tolerable? I don’t like the color yellow, can I toggle that to green?

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There’s a point where giving players more choices means compromising on personal vision for the game.

Toggles for accessibility features, yes. Toggles for things that like boss health bars (which have been a standard part of games for literal decades in countless genres) and blood (where the main thrust of people asking for togglable blood fountains that would shift the rating from T to M, which the devs prolly aren’t keen on because that would clash with their intentions) and armor customization and more are just people taking the accessibility options that have become prominent in games these days for many a good reason and the armor toggle for MCC, and using those as latching-on points to ask 343i to change aspects of the game out of personal taste to make it “their” Halo, and not the Halo Infinite that 343i wants to make. And “why don’t you want players to have choices?” is used to try and guilt-trip.

I don’t want to play a list of toggles, I’d like to play a game where the dev’s vision comes through loud and clear.

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1,000% agree with this. It needs to be kept in mind that this is not our game. Our purchasing of 343i’s product and story does not grant us ownership over that vision and presentation.

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Toggles are a great in a few ways in my opinion:

  1. To help out new/starting players (toggle tutorials/tips/subs)
  2. To control a game’s baseline intensity (toggle voice chat, chatter, sound effects, colours)
  3. To control visual input (toggle HUD, nav points, healthbars, outlines)
  4. To control matchmaking (toggle input device, region, game modes)

I don’t think they are a solution to making a game represent something you want it to be that’s not the designers direction (blood, RvB, customisation). Don’t get me wrong; I also still hope we can somewhat scale down customisation to like only armour and no armour/death effects.
My point is there is a design baseline that is halo infinite we should respect and we’ll grow to love as the game it is and not the successor of the current game you love most.

You’re being contradictory. Why not tell people who are bothered by or squeamish about blood that they need to “man up” and live with it, or else maybe Halo’s not the game for them, and they should stick with Mario? What if there are armor customizations that bother people as much as blood bothers people? In my case, I have OCD where certain images cause me anxiety, and some of the new helmets that were added to the MCC recently are examples of that. Skulls, etc.

Edit: And before any comment is made on this, yes, I know about skull game modifiers and stuff. But the 2D icon of a skull representing the modifiers doesn’t bother me as much as a 3D skull as someone’s helmet.

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I don’t really get this. If you never touch any of the toggles, leaving them at their default setting, you’ll be playing the game the way the developer envisioned it. It wouldn’t affect you in any way.

The makers of all the Halo games obviously had as part of their vision the music that plays during the game. And yet, unless I’m mistaken, you’ve always been able to turn off the music. Why doesn’t that bother you?

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There’s nothing wrong with giving people the ability to customize their experience how they want.

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As a parent of a 7 year old, I think that if your kid isn’t old enough to play a game that shows blood, they also aren’t old enough to play that game if you turn blood off. Not having blood doesn’t honestly make the visible action less violent… you’re still shooting something dead, or stabbing something dead, or violently beating something up.

I know parenting and those calls are all opinion, so anyone out there please don’t be offended if you disagree. My son isn’t mature enough to play violent games yet, and I don’t see this being the case for many years. Turning blood off won’t change that.

I know parents are excited to introduce their children to the parents favorite games… but you just have to be patient and wait…

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First of all, cute pic :slight_smile:

You did a great job of explaining my stance lol, there are lots of things I hate about Halo 4/5, but a toggle wouldn’t suffice for a variety of reasons.

I hate sprint (OG squad) but do I think the solution is for them to include a toggle? No. Because I think its detrimental to the game design and at best is a waste of a button. I disagree with the vision fundamentally. I don’t want some stupid little thing that gives me the illusion of playing a classic Halo title, I want the real thing.

I hate the artistic vision of 4/5… Should I be given a toggle to switch it back to Bungie era Halo aesthetics? No. I don’t like their vision for those games.

I’m not trying to argue that giving players options is bad, my whole point was to say that if you disagree with their direction don’t ask for a toggle, ask for them to change direction and give them reasons why.

The most contentious issue right now is collision, again, we shouldn’t be asking for a toggle (I know most aren’t, but I’m saying this to prove a point) we should be trying to highlight just how important collision is and why 343i should bring it back. Collision isn’t really a core design principle either, its not like it impacts anything 343i are trying to do with Infinite, so even though a toggle would be possible I just think you have to stand by your laurels at some point.

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None of these are fair comparisons to what people are actually asking for toggles for. The first and the third would directly affect gameplay and definitely wouldn’t work in a multiplayer context unless you were only matched with people who had the same settings as you. The second would require a truly absurd amount of work, with them essentially having to make two completely different art assets (textures, models, etc) for each element of the game where before there would only have been one.

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I mean I hear you on things like sprint, I hadn’t heard anyone calling for that but it would seem ridiculous to me. Health bars though? I would hope they would be off by default and on with a toggle. Blood? Same deal, it’s Halo, it should be M and full of blood and gore, adding a toggle to remove it seems reasonable but not necessary.

All the cheesy armors? Same deal, personally I would rather the devs not even be wasting their time on stuff like that (especially with the game missing core features,) but if they are included I damn well don’t want to have to see them.

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