I know this is a touchy subject, so, everyone, please be nice to each other. I personally think sprint isn’t the end of the world but I’ll explain why.
Some assumptions need to be made that can be argued if their valid or not.
Assumption 1: Projectile motion (H3 BR) is more fun and requires more skill to use. TL;DR You have to lead your shots, so getting a perfect kill is more satisfying (several other people can/have argue(d) this for me in other medias and posts)
A2: Games that have sprint must scale up the maps to fit the mechanic.
A3: Hit scan on smaller maps is too easy to use making the TTK (time to kill) significantly smaller.
A4: Projectile motion on bigger maps is too difficult to use and not reliable enough at long ranges.
A5: When a game is too difficult and unreliable, it is not fun. (Dark Souls is difficult, but not TOO difficult)
A6: You play Halo (over COD, Titanfall, Destiny, etc.) because its TTK is much longer. Otherwise you’re just playing a different version of those games.
Proposition 1: You can not have hit scan and smaller maps in the same game because of A3 and A6.
P2: You cannot have sprint and projectile motion in the same game because of A2 and A4.
P3: Because of A1, A4, and A5, Infinite needs smaller maps.
Conclusion: Because of P2, P3, and A2, sprint cannot be in Infinite.
I realize the biggest downfall to this argument is A1, but what this argument allows the community to do is to no longer argue between sprint and no sprint, but instead argue about hit scan and projectile motion.
Notice that you can have sprint and hit scan in the same game, so you’ll get a game like H5. I think H5 is good (at least it wasn’t as bad as H4 shutters), but not as good as H3.
TL; DR Projectile motion is needed = small maps = no sprint
