As a huge firefight mode fan, and as a staunch supporter of H5, even I have to admit that H5 Warzone “Firefight” is not a Halo firefight mode at all. It’s a time attack mode, which is fundamentally the opposite of a Halo firefight mode about survival: Halo firefight’s core was outlasting endless enemies with limited lives; H5 Warzone FF is hunting bosses on a strict timer with unlimited lives. As a result of this inversion, the slow time-to-kill of the loadout weapons and the compression of playable time in a match, Reqs (to attack) are essential to succeeding vs tactical deployment (for defense/evasion) as the essential element in Halo firefight.
I understand that the devs have a corporate directive and job responsibility to embed revenue-generating structures into the multiplayer modes of the game–especially the ones to be included in the F2P version–and therefore cannot simply release a mode that provides the no-cost opportunity to spend endless time without having to pay an additional dime. Perhaps a way to balance is to (a) have Infinite’s [true] Firefight bundled with the single-player campaign and (b) have the XP generate low enough returns that the mode becomes the least efficient way for people to farm XP for armor unlocks. Then people who enjoy the original survival aspect of Firefight can purchase and enjoy it, while those who are chasing rank advancement and armor unlocks can choose to play the other modes.
I mean, can they even call it Halo Infinite Firefight if the mode is not infinite?
Flood firefight. UwU
> 2533274873390670;1:
> As a huge firefight mode fan, and as a staunch supporter of H5, even I have to admit that H5 Warzone “Firefight” is not a Halo firefight mode at all. It’s a time attack mode, which is fundamentally the opposite of a Halo firefight mode about survival: Halo firefight’s core was outlasting endless enemies with limited lives; H5 Warzone FF is hunting bosses on a strict timer with unlimited lives. As a result of this inversion, the slow time-to-kill of the loadout weapons and the compression of playable time in a match, Reqs (to attack) are essential to succeeding vs tactical deployment (for defense/evasion) as the essential element in Halo firefight.
> I understand that the devs have a corporate directive and job responsibility to embed revenue-generating structures into the multiplayer modes of the game–especially the ones to be included in the F2P version–and therefore cannot simply release a mode that provides the no-cost opportunity to spend endless time without having to pay an additional dime. Perhaps a way to balance is to (a) have Infinite’s [true] Firefight bundled with the single-player campaign and (b) have the XP generate low enough returns that the mode becomes the least efficient way for people to farm XP for armor unlocks. Then people who enjoy the original survival aspect of Firefight can purchase and enjoy it, while those who are chasing rank advancement and armor unlocks can choose to play the other modes.
> I mean, can they even call it Halo Infinite Firefight if the mode is not infinite?
Exactly why I am so excited for ODST Firefight again. I miss being scared of Covenant dropships and actually having to worry about lives.
Warzone and Warzone firefight were trash in my opinion. Hopefully if they have Firefight it will harken back to ODST. I honestly was not even that big of a fan of it in Reach either though it was good for challenges and commendations.
> 2745721379988648;2:
> Flood firefight. UwU
This
> 2745721379988648;2:
> Flood firefight. UwU
Now, that’s something to look out for.
I would love if the PvE modes like firefight, and even regular Warzone (whatever Infinite’s spin on it is) would incorporate some objective waves. Like having to “capture a flag” from somewhere on the map, and enemies will keep coming in until you do. Or having to have someone on your team hold an oddball through big waves if aggressive AI. Stuff like that.
I also hope that Warzone Firefight and Legacy Firefight both make an appearance in Infinite.
> 2533274904483609;3:
> > 2533274873390670;1:
> >
>
> Exactly why I am so excited for ODST Firefight again. I miss being scared of Covenant dropships and actually having to worry about lives.
You hit the nail on the head: that defensive-minded “oh crap, how are we going to hold out against this wave?” feeling is core to ODST Firefight and is lost in a time attack mode like H5 Warzone FF. There are great things about H5 Warzone FF, but changing the name of the mode would be more accurate.
> 2614366390849210;7:
> I would love if the PvE modes like firefight, and even regular Warzone (whatever Infinite’s spin on it is) would incorporate some objective waves. Like having to “capture a flag” from somewhere on the map, and enemies will keep coming in until you do. Or having to have someone on your team hold an oddball through big waves if aggressive AI. Stuff like that.
>
> I also hope that Warzone Firefight and Legacy Firefight both make an appearance in Infinite.
First of all, good to see that name again!
That’s a great idea: embedding a slice of Firefight survival into modes where that would be a natural fit. That would be a great pace-changer during a longer mode that narrows the focus of the match for a short while and switches up the type of activity. That change of tempo would also break a longer mode into soft stages that keep the match feeling fresh.
Given that there’s been no acknowledgement at all from 343i (to my knowledge, please correct me if you know anything to the contrary) that Firefight (as we knew it in Reach and ODST) has ever been missed by Halo fans, I’m still very far from convinced that they’ve made it a priority to bring back.
I’d be nothing short of elated to be proven wrong on this, but given how ambitious (and sadly incomplete) the Campaign seems to be for Infinite, I personally doubt that anything resembling classic Firefight will return at launch. Three or four years down the line, since Infinite is designed to be a platform, I could imagine them reintroducing something akin to traditional Firefight. But at launch, I’m not holding my breath.
I wish 343i could acknowledge that the exclusion of Firefight has left a gaping hole in many longtime players’ enjoyment of their Halo games. Warzone FF and Spartan Ops were completely different animals and don’t serve as analogous consolations for its absence.
> 2533274861158694;10:
> Given that there’s been no acknowledgement at all from 343i (to my knowledge, please correct me if you know anything to the contrary) that Firefight (as we knew it in Reach and ODST) has ever been missed by Halo fans, I’m still very far from convinced that they’ve made it a priority to bring back.
>
> I’d be nothing short of elated to be proven wrong on this, but given how ambitious (and sadly incomplete) the Campaign seems to be for Infinite, I personally doubt that anything resembling classic Firefight will return at launch. Three or four years down the line, since Infinite is designed to be a platform, I could imagine them reintroducing something akin to traditional Firefight. But at launch, I’m not holding my breath.
>
> I wish 343i could acknowledge that the exclusion of Firefight has left a gaping hole in many longtime players’ enjoyment of their Halo games. Warzone FF and Spartan Ops were completely different animals and don’t serve as analogous consolations for its absence.
You’re right: it’s just guessing at this point. And as a game-as-service–at least on the MP side–it would make sense as a longevity measure for them to hold back and later release a mode that is both new for Infinite and a powerful nostalgic hook for longtime Halo fans. There is a hopeful guess in the other direction that 343i is looking to honor the classic elements of Halo (e.g. the box art as a CE homage, the intentionally more classic in-game look, etc.) and therefore Firefight would be a prime candidate for inclusion. Inclusion at the beginning would also allow 343i to easily expand the value proposition of expansions by adding new Firefights maps using cut-and-paste slices of DLC environments.
However, aside from New & Simultaneously Nostalgic Firefight, I’m not sure what else is a more attractive candidate for a wait-then-inject mode than Firefight, which makes me share your worry that inclusion at launch may not crest the perceived ROI threshold. My guess is this launch might err on the side of lean offerings of thoroughly tested quality in order to avoid a hat trick of rocky launches for 343i Halo games.