We now have confirmation that Infinite will feature AMD ray tracing post launch but there was no mention of NVIDIA, I know ray tracing is ray tracing but we have had games feature it exclusively for AMD or NVIDIA before and I’m concerned that NVIDIA users might be left behind if the ray tracing for Infinite is an AMD exclusive thing.
I am not a PC player, but just my two cents: isn’t that sort of thing up to NVIDIA to implement?
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> I am not a PC player, but just my two cents: isn’t that sort of thing up to NVIDIA to implement?
No way is it up to AMD nor Nvidia to implement. Anybody can program their game for ray racing if they want to, even me. I don’t need a ray tracing card to do it either like the Nvidia 2000 series or AMD 6000 series.
If my operating system had an API that made ray tracing less stressful on the hardware like Windows 10 with DXR, that would be nice.
If my graphics cards had built in ray tracing acceleration cores, that would be nice.
If programming experts at AMD or Nvidia want to lend a hand in my game’s development, that would probably be useful.
But it’s not up to anybody to restrict or allow a graphics feature in a video game.
This should be hardware agnostic. The main downside I can see to them working with AMD is that they just won’t take full advantage of what Nvidia’s dedicated hardware can do, like Dirt 5.
Ray tracing is nice but imo it’s not that big of a deal while you’re playing. Looks good in stills though
Hope PC gives options to adjust campaign and multiplayer graphics separately.
This way, since RT effects will have a big performance hit, one could settle for a locked/capped 60fps in the campaign with all the RT effects turned on, while turning them off and going higher framerate in mp
> 2535469521092906;1:
> We now have confirmation that Infinite will feature AMD ray tracing post launch but there was no mention of NVIDIA, I know ray tracing is ray tracing but we have had games feature it exclusively for AMD or NVIDIA before and I’m concerned that NVIDIA users might be left behind if the ray tracing for Infinite is an AMD exclusive thing.
I’m just surprised that after a year long delay they didn’t implement it for launch. It’s weird to think that some day the game will just randomly suddenly look better?
I’m thinking more and more that I might as well chill out, settle in, and wait till Halo Infinite is actually completed and get a Series X to play it on once they go down in price.
It would have been nice if they at least mentioned the Series X and Raytracing. I know that it’s most likely coming especially given the AMD focus on the update but why are they talking about how great the PC version is then giving us no focus on the Xbox Series versions when they talk about this game and its technologies.
I can understand the concern especially with the wording around them working closely with AMD to get hardware optimizations and things of that sort. That being said ray tracing itself is not necessarily something that is hardware specific. It would only become hardware specific if the developer themselves put in some kind of software lock to prevent a specific feature to be used by a certain configuration of hardware or they code in such a way as to make it impossible for a certain hardware to run it. I highly doubt that 343 or Microsoft would intentionally limit ray tracing to only AMD graphics cards especially since there is a sizable portion of PC players (if not a big majority) that have and only use Nvidia GPUs. Even if Microsoft were to only use DXR, which is their platform specific ray tracing implementation that uses DirectX12, that would still work on Nvidia RTX cards and is actually also technically usable on cards as low as the GTX 1060 card with 6 GB of RAM. Although if you were to try DXR on a 1060 your frame rates may be pretty terrible the option and capability is still there. Plus add to the fact that Minecraft RTX uses the DXR feature set and Minecraft RTX was created in close partnership with Nvidia at the time.
All this is to say that even if 343 were to only use Microsoft’s DXR solution for ray tracing rather than Nvidia’s platform for ray tracing, we will still likely get ray tracing support on both Nvidia and AMD GPUs as well as probably Xbox Series consoles. The partnership with AMD is most likely because Microsoft already has a close working relationship with AMD due to them using AMD hardware in Xbox consoles as well as having optimizations for AMD hardware helps both the PC and console side of the game simultaneously. I have almost no doubt that Nvidia cards will support ray tracing in Halo Infinite whenever that feature is launched and that Nvidia cards with handle ray tracing well. To not support a feature like RTX on the graphics cards that introduced mainstream ray tracing support and is what a sizable population of the PC market uses for PC gaming would be a downright poor decision to make and would definitely hurt Infinite’s chances of being a widely accepted PC game.
Its pretty clear to me that the last years delay was just to work on graphics and nothing else. The list of things “coming after launch” is longer than the list of things coming at launch. Its pretty frustrating tbh.
I would rather the game look how it did in Summer 2020 with co-op campaign, forge, and other Halo launch expected content in the game after the delay than shallow visual upgrades with basically none of the game ready to go at launch . Why is this game priced at 60$ again? They keep showing “epic campaign experience” in every multiplayer trailer they drop yet havent shown a lick of campaign.
I honestly don’t buy Staten’s remark that the team can’t break away to cut a slice of campaign gameplay either. Is the game in such a poor state still that they cant just pick a section of 5-10 minutes, hit record and just show that?
So… is the series X getting ray tracing ?
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> So… is the series X getting ray tracing ?
The Series X is probably capable of it although I imagine that it would be quite taxing on the frame rate.
Until further details come out we don’t know for sure.
I hope the update comes shortly after launch (not 3-6 months).
I plan on taking time off to play the campaign in December and I doubt I’ll replay the campaign anytime soon afterward as I have so little time for games these days.
An update a couple of weeks later with Ray Tracing support is exactly what I’d like to see. I don’t know how likely that is…
It seems they have a thing with AMD for this game. Nvidia will have raytracing as it’s compatible with direct x RT but it probably won’t have dlss implementation to help performance with RTX. Honestly it would be nice to have RTX GI but that’s about all I’d ask for.
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> It seems they have a thing with AMD for this game. Nvidia will have raytracing as it’s compatible with direct x RT but it probably won’t have dlss implementation to help performance with RTX. Honestly it would be nice to have RTX GI but that’s about all I’d ask for.
The Series X has AMD tech inside of it so of course they do. Microsoft is working with AMD for FSR too.
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> > 2535423591743066;11:
> > So… is the series X getting ray tracing ?
>
> The Series X is probably capable of it although I imagine that it would be quite taxing on the frame rate.
>
> Until further details come out we don’t know for sure.
I think the resolution and frame rate might take a hit. That’s how it works for DOOM Eternal on the Series X. It’s 60 FPS at 1800p with ray tracing enabled. DOOM Eternal’s ray tracing is excellent on Series X imo. If 343i did the same with Halo I would accept that after seeing DOOM Eternal.