When people ask what i s halo i think the better question is what isn’t Halo. Halo has a very wide variety of gametpyes modes and play styles that have been around since the start and others that have been massively improved by Forge.
But looking back on it now it seems like each Halo has had at least a bit of stealth in it. I don’t mean like in Halo 4’s camo camping i mean like 4 guys sneaking across the map and taking the flag or a player getting past enemy lines and just destroying everything. So i think it would be great if in Halo 5 both PVE and PVP type players should get a stealth like gametype. It seems Halo has everything else covered but stealth.
For Matchgmaking have a stealth based game type all about sneaking around and rewarding teams with getting into hostile territory with being spotted and kills without being detected. Its just an idea but MAybe call it Shadow Warriors or some other name. (list it if you wish.)
Now for players who like PVE based gamemodes give them something like in Rainbow 6 Vegas 2 when you are a four man team sent in to tactically assault an area. Unlike Firefight this won’t be where players must hold the line at any cost but takeover an area. With attacks ranging from Bases Covenant, Ancient Forerunner Outposts and Insurrectionist Encampments. One way that it would flow the best is by making it so players don’t feel overly powerful. Make them feel vulnerable and not a super Trooper. Maybe make players ODST or Spartan wearing SPI V2 armor maybe with better stealth capabilities than V1.
But for PVE lets just list Firefight, and this new gametpye under Spartan Ops or S Ops when elites return for Sangheili and Spartans. (Maybe even have elites be regular stealth elites with no shields.) BUt list them under Sops and have them be separate categories. Example
Resume Campaign
Main Menu-
Exit Game
Campaign
Infinity-
Waypoint
Marketplace
Wargames
Spartan Ops-
Forge
Theatre
Missions
Firefight
Infiltration
Just an idea. Good or Bad its not something that i decide.
Edit: Wouldn’t it be nice to have two different camos. Poor and Good in MP. This is the best way i think i can balance camo AA.
AA Camouflage-Make the Camo shorter and have poor camo. Yet make it so there isn’t a radar jammer so people don’t instantly know someone has camo right next to them. Also add in a sound definer field around the user that goes about a meter out. So when they fire their weapon no sounds comes out, they don’t have foots, they can assassinate/beatdown players and not make any noise. If possible make it so if you are in game chat an they are next to you your teammates can’t hear your voice. Same for the camo user. They can talk but they can’t hear their teammates.
Pickup Camo-Leave it how it was. Good camo while running but make it so that on the motion tracker they appear as a blue dot.