Have you ever play a round where the first zombies fail to infect survivors, or the new zombies rage quitting ?. I have seen a lot and they’re not funny at all. I think a good infection game need a minimum of zombie to be fun.
To solve this problem, I think the first zombies in the game should be faster and more resistant. Once there are enough zombies, they all return to normal.
What do you think ?
I’ve had games like this to, I agree with a stronger alpha zombie but after he infects someone or the infected number meets a threshold out of percentage of players then turn the buff off.
ive had a match where I kept getting picked as the alpha, every player kept leaving when they were infected, players also left when chosen as alpha. it was a short match because of this.
I don’t understand why some players leave when infected. if someone does this then why would they even play infection in the first place?
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> ive had a match where I kept getting picked as the alpha, every player kept leaving when they were infected, players also left when chosen as alpha. it was a short match because of this.
>
> I don’t understand why some players leave when infected. if someone does this then why would they even play infection in the first place?
Yeah, I see the same thing arrive, people ruin the game when they rage quit
I think a lot of it is just based on the skill of the players in the game so I wouldn’t agree with having a general buff for the zombies.
I’ve had a few but the way round it is to just play with friends if you can. I find I’m the most unskilled player in our group by a landslide but even I can get a zombie kill (me as zombie) if I use my brain. So I dont think it’s an issue with the zombie itself but the people controlling them. Some people just can’t hack being killed repeatedly (I’ve had plenty of practice at that
) it seems to damage their egos hence they hate playing the zombies. I’m sorry if you don’t want to be a zombie then dont play infected 
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> I think a lot of it is just based on the skill of the players in the game so I wouldn’t agree with having a general buff for the zombies.
It could be a little advantage at the begining of the round to help the infection to start. A thing like health 130% or speed 130% until they make a first infection by example. The first zombie are in minority so this does not seem exaggerated to me
The new zombie quitters just ruin if for those who have been chosen to be a survivor who end up suddenly replacing the new zombie quitter.