Ok, the Halo 4 flood gametype is pretty neat. The infected finally look like zombies, but at what cost?
There are so many options that the flood game-type lacks, and it ruins a lot of things.
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You can’t give the infected weapons. This prevents many infection gametypes, which were playable in the previous games, from working in Halo 4. A few examples would be Jenga, where the infected has a gravity hammer, and cops and robbers.
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You can’t take the flood skin off the infected. Personally, I hate playing with flood. The constant sounds that they make are annoying. Also, it’s much harder to sneak up on humans and kill them when you are making loud sounds. I also dislike the flood visor. In some custom maps, the filter can make things much harder to see, and I prefer the normal array of colors.
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You can’t remove the forced color on spartans, nor can you add a specific forced color on the infected and the living. As a spartan, I prefer playing with my own colors. At least let me do this on my custom games. The infected should also be allowed to be given specific colors to signify different things or to blend in with a specific map.
343i, the flood gametype is neat. However, I’d much rather have zombies that don’t look like zombies, but am able to customize almost every aspect of the game, than to have infected which look like flood but have almost no customization in game.
